screeps/role.recharger.js

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2016-09-23 00:12:42 -05:00
var roleTowerrecharger = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.recharging && creep.carry.energy == 0) {
creep.memory.recharging = false;
creep.say('refilling');
}
if(!creep.memory.recharging && creep.carry.energy == creep.carryCapacity) {
creep.memory.recharging = true;
creep.say('building');
}
if(!creep.memory.recharging) {
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget);
}
}
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='towerrecharger';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
};
module.exports = roleTowerrecharger;