screeps/totest.js

270 lines
12 KiB
JavaScript
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2016-09-15 00:30:24 -05:00
let roleHarvester = require('role.harvester');
let roleBuilder = require('role.builder');
let roleRepairer = require('role.repairer');
let roleDistributor = require('role.distributor');
let roleUpgrader = require('role.upgrader');
let roleClaimer = require('role.claimer');
let roleMiner = require("role.miner");
let roleDefender = require('role.defender');
let structureTower = require('structure.tower');
let structureLink = require('structure.link');
const FLAG_PRIORITIES = { 'Flag1': 100, 'Flag2': 70, 'Flag3': 80, 'Flag4': 75, 'Flag5': 100};
const ROLE_PRIORITIES = { 'Claimers': 100, 'Harvesters': 95, 'Distributors': 94, 'Repairers': 85, 'Builders': 80, 'Upgraders': 75, 'Defenders': 90 , 'Miners' : 85 };
module.exports.loop = function () {
let spawnStack = new Array();
cleanUpCreepsFromMemory();
for(let room in Memory.myRooms){
let roomBuf = Memory.myRooms[room];
let spawnsInRoom = Game.rooms[room].find(FIND_MY_STRUCTURES, { filter: (s) => s.structureType == STRUCTURE_SPAWN });
structureLink.run();//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
for(let tower in Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER}))
structureTower.run(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER})[tower]);
for(let flag in roomBuf){
let flagBuf = roomBuf[flag];
for(let role in flagBuf){
let roleBuf = flagBuf[role];
while(roleBuf.creeps.length < roleBuf.amountToSpawn){
roleBuf.creeps.push("undefined");
}
for(let i = roleBuf.creeps.length-1; i > 0; i--){
if(i >= roleBuf.amountToSpawn && !Game.creeps[roleBuf.creeps[i]]){
roleBuf.creeps.pop();
}else {
break;
}
}
for(let creep in roleBuf.creeps){
let creepBuf = roleBuf.creeps[creep];
if(!Game.creeps[creepBuf]){
addToSpawnStack(spawnStack, room, flag, role, creep);
}else {
var start = Game.cpu.getUsed();
orderCreep(room, flag, role, creepBuf, creep);
var end = Game.cpu.getUsed();
//console.log(end-start + " " + flag + " " + role);
let hostileCreeps = Game.creeps[creepBuf].room.find(FIND_HOSTILE_CREEPS);
if(hostileCreeps.length > 0){
Game.flags['DD'].setPosition(hostileCreeps[0].pos);
}
}
}
}
}
spawnStack.sort(function(s1, s2){ return s1.priority > s2.priority });
for(let spawn in spawnsInRoom){
let spawnBuf = spawnsInRoom[spawn];
if(spawnBuf.isSpawning == null && spawnStack.length > 0)
spawnFromStack(spawnStack, spawnBuf);
}
}
}
let cleanUpCreepsFromMemory = function () {
for (var name in Memory.creeps) {
if (!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
}
let addToSpawnStack = function(spawnStack, room, flag, role, creep){
let priority = FLAG_PRIORITIES[flag] * ROLE_PRIORITIES[role];
spawnStack.push({'priority': priority,'room': room, 'flag': flag, 'role': role, 'creep': creep});
//console.log("Pushed: " + priority + " " + room + " " + flag + " " + role + " " + creep);
}
let spawnFromStack = function(spawnStack, spawn){
if(spawn.isSpawning != null)
return;
let creepToSpawn = spawnStack.pop();
let room = creepToSpawn.room;
let flag = creepToSpawn.flag;
let role = creepToSpawn.role;
let creep = creepToSpawn.creep;
let newCreep = spawnCreep(role, spawn);
if(Game.creeps[newCreep]){
Memory.myRooms[room][flag][role].creeps[creep] = newCreep;
console.log("Spawned new Creep: " + newCreep + " " + role + " " + flag + " " + room);
}else {
spawnStack.push(creepToSpawn);
}
}
let spawnCreep = function(role, spawn){
let newCreep;
if(role == 'Harvesters'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Distributors'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Upgraders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
;
}else if(role == 'Builders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Repairers'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Miners'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
}else if(role == 'Claimers'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([CLAIM, CLAIM, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([CLAIM,CLAIM,MOVE,MOVE], undefined);
}else if(role == 'Defenders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([TOUGH, TOUGH, TOUGH, TOUGH, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE ,MOVE, HEAL, HEAL, HEAL, HEAL, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK], undefined);
else
;
}
return newCreep;
}
let orderCreep = function(room, flag, role, creepName, creepIndex){
if(role == 'Harvesters'){
roleHarvester.run(room, flag, creepName, creepIndex);
}else if(role == 'Distributors'){
roleDistributor.run(room, flag, creepName, creepIndex);
}else if(role == 'Upgraders'){
roleUpgrader.run(flag, creepName);
}else if(role == 'Builders'){
roleBuilder.run(room, flag, creepName);
}else if(role == 'Repairers'){
roleRepairer.run(room, flag, creepName);
}else if(role == 'Miners'){
roleMiner.run(room, flag, creepName);
}else if(role == 'Claimers'){
roleClaimer.run(flag, creepName);
}else if(role == 'Defenders'){
roleDefender.run('DD', creepName);
}
}
let init = function(){
Memory.myRooms =
{
'E22S57':
{
'Flag1':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag2':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag3':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag4':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
}
},
'E24S57':
{
'Flag5':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
}
}
};
}