screeps/role.sourceminer.js

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let rolesourceMiner = {
run: function(creep) {
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try{
//if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let ignorecreeps=true
//console.log('running sourceminer')
let mysource=Game.getObjectById(creep.memory.destsource.id)
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if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
creep.say('renewing')
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say(creep.room.controller.ticksToDowngrade + " of " + (CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2))
creep.moveTo(creep.room.controller)
}
} else {
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
creep.moveTo(spawn);
}
}
} else{
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try{
creep.say('1')
destcontainer=Game.getObjectById(creep.memory.destsource.id).pos.findInRange(FIND_STRUCTURES,1,{filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER && s.store.getFreeCapacity() > 0) ;}})
if(destcontainer == undefined || destcontainer == null){
creep.say('2')
console.log(creep.name + " " + destcontainer[0].id)
creep.travelTo(destcontainer[0])
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
//let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}});
creep.travelTo(destcontainer[0],{ignoreCreeps:ignorecreeps});
}
} else {
creep.say('3')
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
//let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}});
creep.travelTo(mysource,{ignoreCreeps:ignorecreeps});
}
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}
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} catch(e){
console.log(e)
}
}
} catch(e){
console.log(e)
}
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},
computeSourceAccessPoints: function(room, source){
const roomTerrain = room.getTerrain();
var accessPoints = 0;
for(var x = -1;x<=1;x++)
{
for(var y = -1;y<=1;y++)
{
if(x==0 && y==0){continue;}
if(roomTerrain.get(source.pos.x+x,source.pos.y+y)!=1){accessPoints++;}
}
}
return accessPoints;
},
checkminablepositions: function(name){
let x = this.pos.x;
let y = this.pos.y;
let walkable = this.room.lookForAtArea(
LOOK_TERRAIN,
y - 1, // top
x - 1, // left
y + 1, // bottom
x + 1, // right
true // asArray
).filter(o => o[LOOK_TERRAIN] !== 'wall');
return walkable.length;
}
};
module.exports = rolesourceMiner;