screeps/flag.protect.js

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2020-11-09 19:31:39 -06:00
let protect = {
run: function() {
console.log(Game.flags.protect.room)
let creepcount=0
let totallife=0
let avglife=0
if(Game.flags.protect.room.find(FIND_MY_CREEPS).length ==undefined){
} else {
creepcount = Game.flags.protect.room.find(FIND_MY_CREEPS).length
totallife = _.sum(Game.flags.protect.room.find(FIND_MY_CREEPS), c => c.ticksToLive)
avglife = totallife/creepcount
}
//console.log(avglife)
if(creepcount<3||(avglife<500 && creepcount < 4 )){
if(Game.flags.protect.memory.requesttime==undefined){
Game.flags.protect.memory.requesttime=Game.time
Game.notify('Spawning additional new room workers')
require('Empire').spawnwarrior()
} else {
if(Game.time - Game.flags.protect.memory.requesttime > 500){
console.log('ticks have passed, trying agin.')
Game.flags.protect.memory.requesttime=undefined
}
}
} else {
Game.flags.protect.memory.requesttime=undefined
}
if(!Game.flags.protect.room.controller.my){
console.log('not my controller')
}
}
};
module.exports = protect;