mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-28 19:54:01 -06:00
36 lines
1.3 KiB
JavaScript
36 lines
1.3 KiB
JavaScript
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let protect = {
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run: function() {
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console.log(Game.flags.protect.room)
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let creepcount=0
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let totallife=0
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let avglife=0
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if(Game.flags.protect.room.find(FIND_MY_CREEPS).length ==undefined){
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} else {
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creepcount = Game.flags.protect.room.find(FIND_MY_CREEPS).length
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totallife = _.sum(Game.flags.protect.room.find(FIND_MY_CREEPS), c => c.ticksToLive)
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avglife = totallife/creepcount
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}
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//console.log(avglife)
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if(creepcount<3||(avglife<500 && creepcount < 4 )){
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if(Game.flags.protect.memory.requesttime==undefined){
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Game.flags.protect.memory.requesttime=Game.time
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Game.notify('Spawning additional new room workers')
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require('Empire').spawnwarrior()
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} else {
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if(Game.time - Game.flags.protect.memory.requesttime > 500){
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console.log('ticks have passed, trying agin.')
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Game.flags.protect.memory.requesttime=undefined
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}
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}
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} else {
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Game.flags.protect.memory.requesttime=undefined
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}
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if(!Game.flags.protect.room.controller.my){
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console.log('not my controller')
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}
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}
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};
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module.exports = protect;
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