2016-09-15 00:30:24 -05:00
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var roleBuilder = {
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/** @param {Creep} creep **/
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run: function(creep,mysource) {
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2016-09-15 01:02:53 -05:00
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var allcontainers = creep.room.find(FIND_STRUCTURES, {
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filter: (s) => {
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return ( s.structureType == STRUCTURE_CONTAINER)
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}
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});
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var usedstorage=0
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var mycapacity=0
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for(var i=0; i < allcontainers.length;i++){
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usedstorage+=_.sum(allcontainers[i].store)
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mycapacity+=allcontainers[i].storeCapacity
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}
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var storagepercent = usedstorage/mycapacity
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2016-09-15 00:30:24 -05:00
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var ttl = creep.ticksToLive
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if(ttl < 300) {
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console.log(creep.name + ': ' + ttl + ' - ' + creep.memory.role )
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}
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if(ttl < 20) {
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roleBuilder.spawn("true")
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}
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if(creep.memory.building && creep.carry.energy == 0) {
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creep.memory.building = false;
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creep.say('Gathering');
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}
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if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
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creep.memory.building = true;
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creep.say('building');
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}
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if(creep.memory.building) {
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var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
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if(target != undefined) {
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2016-09-15 01:02:53 -05:00
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if(storagepercent > .4){
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2016-09-15 00:30:24 -05:00
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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if(creep.fatigue<1){
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creep.say("MTCS");
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} else { creep.say("Tired")}
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}
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} else {
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creep.say("MTF")
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creep.moveTo(Game.flags.Flag2);
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}
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2016-09-15 01:02:53 -05:00
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}
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2016-09-15 00:30:24 -05:00
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}
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else {
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var containers = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
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}});
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var allcontainers = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER ) ;
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}});
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var sources = creep.room.find(FIND_SOURCES);
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var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
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if(allcontainers.length<1){
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if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
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creep.say("MTDE");
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creep.moveTo(droppedenergy[0]);
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}
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} else{
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if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.say("MTSC");
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creep.moveTo(containers[0]);
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}
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}
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}
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},
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spawn: function(dyingcreep="false"){
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var myrole='builder';
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var nummyrole=4;
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var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
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if(myroles.length < nummyrole || dyingcreep=="true" ) {
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if(dyingcreep=="true"){console.log(myrole + " dying. preventative spawn")}
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console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
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var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
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console.log('Spawning new ' + myrole + ': ' + newName);
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}
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}
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};
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module.exports = roleBuilder;
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