screeps/role.builder.js

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var roleBuilder = {
/** @param {Creep} creep **/
run: function(creep,mysource) {
var allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER)
}
});
var usedstorage=0
var mycapacity=0
for(var i=0; i < allcontainers.length;i++){
usedstorage+=_.sum(allcontainers[i].store)
mycapacity+=allcontainers[i].storeCapacity
}
var storagepercent = usedstorage/mycapacity
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var ttl = creep.ticksToLive
if(ttl < 300) {
console.log(creep.name + ': ' + ttl + ' - ' + creep.memory.role )
}
if(ttl < 20) {
roleBuilder.spawn("true")
}
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say('building');
}
if(creep.memory.building) {
var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(target != undefined) {
if(storagepercent > .4){
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
} else {
creep.say("MTF")
creep.moveTo(Game.flags.Flag2);
}
}
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}
else {
var containers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
}});
var allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER ) ;
}});
var sources = creep.room.find(FIND_SOURCES);
var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
if(allcontainers.length<1){
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy[0]);
}
} else{
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(containers[0]);
}
}
}
},
spawn: function(dyingcreep="false"){
var myrole='builder';
var nummyrole=4;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole || dyingcreep=="true" ) {
if(dyingcreep=="true"){console.log(myrole + " dying. preventative spawn")}
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleBuilder;