screeps/tower.js

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JavaScript
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2016-09-15 00:30:24 -05:00
var towers = {
/** @param {Game} game **/
tick: function() {
towers = Game.spawns.Spawn1.room.find(FIND_MY_STRUCTURES, {
filter: { structureType: STRUCTURE_TOWER }
})
_.forEach(towers, function(tower){
var myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => structure.hits < structure.hitsMax
});
var closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
var allcontainers = tower.room.find(FIND_STRUCTURES, {
filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER)
}
});
var usedstorage=0
var mycapacity=0
for(var i=0; i < allcontainers.length;i++){
usedstorage+=_.sum(allcontainers[i].store)
mycapacity+=allcontainers[i].storeCapacity
}
var storagepercent = usedstorage/mycapacity
var importantstructures = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(tower.energy > tower.energyCapacity * .7 ){
if(importantstructures.length > 0){
tower.repair(importantstructures[0]);
} else
{
if(closestDamagedStructure) {
if(storagepercent > .8){
console.log("tower repairing. Currently at: " + storagepercent)
tower.repair(closestDamagedStructure);
} else { console.log("tower waiting for more storage. Currently at: " + storagepercent)}
}
}
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
}
}
})
}
};
module.exports = towers;