screeps/RoomInit.js

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JavaScript
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let initroom = {
run: function(name) {
console.log('Initing room ' + name)
Game.rooms[name].memory.phase=0
Game.rooms[name].memory.CreepNum=0
Game.rooms[name].memory.minbuildpct=-1
Game.rooms[name].memory.minupgradepct=.5
Game.rooms[name].memory.minrepairpct=.5
Game.rooms[name].memory.hasbeeninited=1
Game.rooms[name].memory.tickssofar=0
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Game.rooms[name].memory.maphits={}
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//Game.rooms[name].memory.minablepositions= this.checkminablepositions(name)
},
checkminablepositions: function(name){
Source.prototype.analyzeFreeSpaces = function() {
let x = this.pos.x;
let y = this.pos.y;
let walkable = this.room.lookForAtArea(
LOOK_TERRAIN,
y - 1, // top
x - 1, // left
y + 1, // bottom
x + 1, // right
true // asArray
).filter(o => o[LOOK_TERRAIN] !== 'wall');
return walkable.length;
};
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}
}
module.exports = initroom