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https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
fix store to storage
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@ -49,7 +49,7 @@ let Phase1 = {
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require('proc.spawning').spawnminer(room)
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} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
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}
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if((Game.rooms[room].terminal.store[RESOURCE_ENERGY] > 200000 )){
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if((Game.rooms[room].terminal.storage[RESOURCE_ENERGY] > 200000 )){
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require('proc.market').sellEnergy(room)
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}
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//require('proc.market').sellEnergy(room)
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@ -9,7 +9,7 @@
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let gomarket={
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sellEnergy: function(myroom) {
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try{
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let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
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let availtosell= Game.rooms[myroom].terminal.storage[RESOURCE_ENERGY]
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if(availtosell>200000){
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console.log(myroom + ":" + availtosell)
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@ -18,7 +18,7 @@ let gomarket={
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let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
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//console.log(myorders.length)
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for(let i=0; i<myorders.length; i++){
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let recheckavailtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
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let recheckavailtosell= Game.rooms[myroom].terminal.storage[RESOURCE_ENERGY]
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if(recheckavailtosell<1000){
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console.log("too little to mess with")
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} else {
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