This commit is contained in:
paradizelost 2016-09-28 08:37:28 -05:00
parent 2ab5943444
commit 2f45d9b69e
21 changed files with 299 additions and 722 deletions

View File

@ -5,3 +5,56 @@ serializePos: function(pos) {
var ar = str.split('_');
return new RoomPosition(ar[0], ar[1], ar[2]);
},
Structure.prototype.getResourceCapacity = function(resourceType) {
switch (this.structureType) {
case STRUCTURE_CONTAINER:
case STRUCTURE_STORAGE:
case STRUCTURE_TERMINAL:
return this.storeCapacity;
case STRUCTURE_SPAWN:
case STRUCTURE_EXTENSION:
case STRUCTURE_LINK:
case STRUCTURE_TOWER:
if (RESOURCE_ENERGY == resourceType) {
return(this.energyCapacity);
} else {
return(-1);
}
case STRUCTURE_LAB:
if (RESOURCE_ENERGY == resourceType) {
return(this.energyCapacity);
} else {
return(this.mineralCapacity);
}
default:
return(-1);
}
}
Structure.prototype.getResource = function(resourceType) {
switch (this.structureType) {
case STRUCTURE_CONTAINER:
case STRUCTURE_STORAGE:
case STRUCTURE_TERMINAL:
return this.store[resourceType];
case STRUCTURE_SPAWN:
case STRUCTURE_EXTENSION:
case STRUCTURE_LINK:
case STRUCTURE_TOWER:
if (RESOURCE_ENERGY == resourceType) {
return(this.energy);
} else {
return(-1);
}
case STRUCTURE_LAB:
if (RESOURCE_ENERGY == resourceType) {
return(this.energy);
} else {
return(this.mineralAmount);
}
default:
return(-1);
}
}

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@ -1,40 +0,0 @@
Object.defineProperty(Room.prototype, "spawns", {
/**
* Holds array of spawns. If you do not own the room, returns ERR_NOT_OWNER
*
* @returns {number|ERR_NOT_OWNER|object}
*/
configurable: true,
get: function () {
if (!this.controller || !this.controller.my) {
return ERR_NOT_OWNER;
}
let spawnObjects = [];
if (!this.memory.spawns) {
let spawns = [];
spawnObjects = this.find(FIND_MY_STRUCTURES, {
filter: {
structureType: STRUCTURE_SPAWN
}
});
spawnObjects.forEach(
function (spawn) {
spawns.push(spawn.id)
});
this.memory.spawns = spawns;
}
if (spawnObjects.length == 0 && this.memory.spawns.length > 0) {
for (let key in this.memory.spawns) {
let spawnId = this.memory.spawns[key];
let spawn = Game.getObjectById(spawnId);
if (!spawn) {
this.log('No spawn found for ID ' + spawnId + ' despite being in cache, cleaning.', WARNING, true);
delete this.memory.spawns;
} else {
spawnObjects.push(spawn);
}
}
}
return spawnObjects;
}
});

View File

@ -1,4 +1,36 @@
bodyParts.forEach(function (bodyPart) {
var part = typeof bodyPart === 'string' ? bodyPart : bodyPart.type;
cost += BODYPART_COST[part];
});
let buildparts = {
tick: function(roomname,role) {
console.log(roomname + ":" + role)
let energyready = Game.rooms[roomname].energyAvailable
let energymax = Game.rooms[roomname].energyCapacityAvailable
if(energyready==energymax){
let tobuild=[]
switch(role){
case 'builder':
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
for(let spawn of myspawns){
for(let totry of [
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,WORK],
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,MOVE],
[MOVE,MOVE,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
}
break;
case 'hauler':
console.log('2')
break
default:
console.log('3')
}
}
}
};
module.exports = buildparts;

View File

@ -1,69 +0,0 @@
import {Util} from "../Util";
/**
* @Serializable
*/
export class EnergyInformation {
energy: number;
energyCapacity: number;
availableForDistribution: boolean;
static isFull(energyInformation: EnergyInformation): boolean {
return energyInformation.energy === energyInformation.energyCapacity;
}
static isEmpty(energyInformation: EnergyInformation): boolean {
return energyInformation.energy === 0;
}
/**
* @param structure
* @returns {EnergyInformation} if structure can hold energy
*/
static ofStructure(structure: Structure): EnergyInformation|undefined {
var storedEnergy = 0;
var energyCapacity = 0;
var energyAvailableForDistribution: boolean;
switch (structure.structureType) {
case STRUCTURE_EXTENSION:
energyAvailableForDistribution = false;
storedEnergy = (<Extension> structure).energy;
energyCapacity = (<Extension> structure).energyCapacity;
break;
case STRUCTURE_CONTAINER:
case STRUCTURE_STORAGE:
// both, for StructureStorage and StructureContainer use *StructureStorage*
energyAvailableForDistribution = true;
var store = (<StructureStorage> structure).store;
storedEnergy = <number> store[RESOURCE_ENERGY] || 0;
var allStorageUnits: number = _.sum(store);
energyCapacity = (<StructureStorage> structure).storeCapacity - (allStorageUnits - storedEnergy);
break;
case STRUCTURE_LINK:
energyAvailableForDistribution = true;
storedEnergy = (<Link> structure).energy;
energyCapacity = (<Extension> structure).energyCapacity;
break;
case STRUCTURE_SPAWN:
energyAvailableForDistribution = false;
storedEnergy = (<Spawn> structure).energy;
energyCapacity = (<Spawn> structure).energyCapacity;
break;
case STRUCTURE_TOWER:
energyAvailableForDistribution = false;
storedEnergy = (<Tower> structure).energy;
energyCapacity = (<Tower> structure).energyCapacity;
break;
default:
return undefined;
}
var energyInformation = new EnergyInformation();
energyInformation.energy = storedEnergy;
energyInformation.energyCapacity = energyCapacity;
energyInformation.availableForDistribution = energyAvailableForDistribution;
return energyInformation;
}
}

90
main.js
View File

@ -1,47 +1,73 @@
var roleBuilder=require('role.builder');
var roleMiner=require('role.miner');
var roleMiner2=require('role.miner2');
var roleHauler=require('role.hauler')
var roleHauler2=require('role.hauler2')
var roleUpgrader=require('role.upgrader')
var roleTowerrecharger=require('role.recharger')
var runSources=require('sourceprocessing')
var roleRepairbot=require('role.repairbot')
var runTower = require('tower');
'use strict';
let roleBuilder=require('role.builder');
let roleMiner=require('role.miner');
let roleHauler=require('role.hauler')
let roleHauler2=require('role.hauler2')
let roleUpgrader=require('role.upgrader')
let roleTowerrecharger=require('role.recharger')
let runSources=require('sourceprocessing')
let roleRepairbot=require('role.repairbot')
let runTower = require('tower');
let assignMiners=require('sproc')
let buildparts=require('bodypartbuilder')
module.exports.loop = function () {
for(var name in Memory.creeps) {
console.log('---START---')
for(let name in Memory.creeps) {
if(!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
for(var name in Game.rooms) {
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
console.log(name)
buildparts.tick(name,'builder')
console.log('---'+name+'---')
runTower.tick(name);
var roomenergy = Game.rooms[name].energyAvailable
var allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
var allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
var usedstorage = 0
var mycapacity=0
for(var i=0; i < allstorage.length;i++){
assignMiners.tick(name)
runSources.tick(name)
try{
let roomenergy = Game.rooms[name].energyAvailable
let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
let usedstorage = 0
let mycapacity=0
for(let i=0; i < allstorage.length;i++){
usedstorage+=_.sum(allstorage[i].store)
mycapacity+=allstorage[i].storeCapacity
}
Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
var containerusedstorage = 0
var containercapacity=0
for(var i=0; i < allcontainers.length;i++){
let allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
let containerusedstorage = 0
let containercapacity=0
for(let i=0; i < allcontainers.length;i++){
containerusedstorage+=_.sum(allcontainers[i].store)
containercapacity+=allcontainers[i].storeCapacity
}
/**
var allstoragecontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_STORAGE)}})
var storagecontainerusedstorage = 0
var storagecontainercapacity=0
for(var i=0; i < allcontainers.length;i++){
storagecontainerusedstorage+=_.sum(allstoragecontainers[i].store)
storagecontainercapacity+=allstoragecontainers[i].storeCapacity
}
if()
console.log(storagecontainerusedstorage + ':' + storagecontainercapacity)
**/
Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
Game.rooms[name].memory.containerstoragepercent = containerusedstorage/containercapacity
console.log('-------')
console.log('Room "'+name+'" has '+roomenergy+' energy : Using ' + usedstorage + ' of ' + mycapacity + ', ' + Game.rooms[name].memory.storagepercent * 100 + '% Storage, ' + containerusedstorage + ' of ' + containercapacity + ':' + Game.rooms[name].memory.containerstoragepercent *100+ '% in containers')
} catch(e){}
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =0 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 0 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 0 }
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 0 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 0 }
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
@ -56,25 +82,21 @@ module.exports.loop = function () {
if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
runSources.tick(name)
roleBuilder.spawn(name)
roleMiner.spawn(name)
roleHauler.spawn(name)
roleHauler2.spawn(name)
roleUpgrader.spawn(name)
roleMiner2.spawn(name)
roleTowerrecharger.spawn(name)
roleRepairbot.spawn(name)
var mycreeps = Game.rooms[name].find(FIND_MY_CREEPS)
for(var mycreep in mycreeps){
let mycreeps = Game.rooms[name].find(FIND_MY_CREEPS)
for(let mycreep in mycreeps){
try{
var creep = mycreeps[mycreep]
let creep = mycreeps[mycreep]
if(creep.memory.role == 'miner'){
roleMiner.run(creep)
}
if(creep.memory.role == 'miner2'){
roleMiner2.run(creep)
}
if(creep.memory.role == 'hauler'){
roleHauler.run(creep)
}
@ -96,7 +118,9 @@ module.exports.loop = function () {
} catch (e) {
//console.log(e.toString)
}
}
}
console.log('-------')
console.log('----END---')
}

View File

@ -1,5 +1,8 @@
var roleBuilder = {
let roleBuilder = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
@ -10,32 +13,34 @@ var roleBuilder = {
}
if(creep.memory.building) {
var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = Game.rooms[creep.memory.originroom].find(FIND_CONSTRUCTION_SITES)[0];
}
let target = Game.getObjectById(creep.memory.buildsite.id)
//Check next room as well
if(target != undefined) {
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
if(target) {
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > -.5 ){
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
}
} else {
//console.log(creep.room.memory.builderpark)
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
creep.say('parking')
creep.moveTo(Game.rooms[creep.memory.originroom].memory.builderparkx,Game.rooms[creep.memory.originroom].memory.builderparky,creep.memory.originroom)
}
}
else {
var containers = creep.room.find(FIND_STRUCTURES, {
let containers =Game.rooms[creep.memory.originroom].find(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
var allcontainers = creep.room.find(FIND_STRUCTURES, {
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER ) ;
}});
var sources = creep.room.find(FIND_SOURCES);
var droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
let sources = Game.rooms[creep.memory.originroom].find(FIND_SOURCES);
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
if(containers==0){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
@ -51,15 +56,14 @@ var roleBuilder = {
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='builder';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='builder';
let myroles = _.filter(Game.creeps, (creep) => { return ((creep.memory.role == myrole) && (creep.memory.originroom == roomname))});
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([WORK,WORK,CARRY,MOVE,MOVE], undefined, {role: myrole});
let newName = spawn.createCreep([MOVE,WORK,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

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@ -1,50 +0,0 @@
var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
}
else {
var spawntargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
/**|| (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) **/ ;
}
});
var containertargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
}
});
if(spawntargets.length > 0) {
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets[0]);
}
} else if (containertargets.length > 0) {
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets[0]);
}
}else {
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='harvester';
var nummyrole=0;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleHarvester;

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@ -1,49 +0,0 @@
var roleHarvester2 = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[1]);
}
}
else {
var spawntargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
}
});
var containertargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
}
});
if(spawntargets.length > 0) {
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets[0]);
}
} else if (containertargets.length > 0) {
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets[0]);
}
}else {
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='harvester2';
var nummyrole=0;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleHarvester2;

View File

@ -1,5 +1,8 @@
var roleHauler = {
let roleHauler = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
creep.memory.destsource=undefined
@ -10,28 +13,28 @@ var roleHauler = {
creep.memory.hauling = true;
creep.say('hauling');
}
var sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
let sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
if(creep.memory.hauling==false){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
var mysource=Game.getObjectById(creep.memory.destsource.id)
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > creep.carry.energy) {
creep.moveTo(mysource);
}
}else {
} else {
if(sources != undefined )
{ var spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
{ let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
}
});
var containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
var storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_STORAGE ) && _.sum(structure.store) < structure.storeCapacity) ;
}
@ -54,15 +57,14 @@ var roleHauler = {
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='hauler';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='hauler';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
let newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

View File

@ -1,8 +1,10 @@
var roleHauler2 = {
let roleHauler2 = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
creep.memory.hauling = false;
@ -14,7 +16,7 @@
}
if(creep.memory.hauling==false){
if(creep.carryCapacity > creep.carry.energy){
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
@ -24,7 +26,7 @@
}
}
} else {
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
}
@ -41,15 +43,14 @@
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='hauler2';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='hauler2';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
let newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

View File

@ -1,20 +1,23 @@
var roleMiner = {
let roleMiner = {
run: function(creep) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource);
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='miner';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='miner';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
let newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

View File

@ -1,23 +0,0 @@
var roleMiner2 = {
run: function(creep) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[1]);
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='miner2';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
};
module.exports = roleMiner2;

View File

@ -1,7 +1,10 @@
var roleTowerrecharger = {
let roleTowerrecharger = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.recharging && creep.carry.energy == 0) {
creep.memory.recharging = false;
creep.say('refilling');
@ -12,7 +15,7 @@
}
if(!creep.memory.recharging) {
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
}});
@ -21,7 +24,7 @@
creep.moveTo(container);
}
} else {
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
}
@ -34,15 +37,14 @@
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='towerrecharger';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='towerrecharger';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
let newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

View File

@ -1,7 +1,10 @@
var roleRepairbot = {
let roleRepairbot = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.repairing == undefined){creep.memory.repairing=true}
if(creep.memory.repairing && creep.carry.energy == 0) {
creep.memory.repairing = false;
@ -12,7 +15,7 @@ var roleRepairbot = {
creep.say('repairing');
}
if(creep.memory.repairing==false){
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
@ -21,7 +24,7 @@ var roleRepairbot = {
creep.moveTo(container);
}
} else {
var importantstructures = creep.room.find(FIND_STRUCTURES, {
let importantstructures = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}});
@ -31,7 +34,7 @@ var roleRepairbot = {
creep.moveTo(importantstructures[0])
}
} else {
var damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
let damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
damagedstructures = _.sortBy(damagedstructures, (s)=>s.hits / s.hitsMax)
if(damagedstructures.length>0){
if(creep.repair(damagedstructures[0]) == ERR_NOT_IN_RANGE){
@ -42,15 +45,14 @@ var roleRepairbot = {
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='repairbot';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='repairbot';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
let newName = spawn.createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

View File

@ -1,42 +0,0 @@
var roleTowerrecharger = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carryCapacity > creep.carry.energy){
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say('refilling')
creep.moveTo(spawntarget);
}
} else {
creep.say('MTF')
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='towerrecharger';
var nummyrole=2;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleTowerrecharger;

View File

@ -1,6 +1,8 @@
var roleUpgrader = {
let roleUpgrader = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.upgrading==undefined){creep.memory.upgrading=true}
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
@ -19,7 +21,7 @@ var roleUpgrader = {
} else { creep.moveTo(creep.room.memory.upgraderparkx,creep.room.memory.upgraderparky,creep.room.roomName) }
} else {
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
@ -30,7 +32,7 @@ var roleUpgrader = {
creep.moveTo(container);
}
}else{
var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
let droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy[0]);
@ -39,15 +41,14 @@ var roleUpgrader = {
}
},
spawn: function(roomname){
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
var myroom = Game.rooms[roomname]
for(var thisspawn in myspawns){
var spawn = myspawns[thisspawn]
var myrole='upgrader';
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='upgrader';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
var newName = spawn.createCreep([MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
let newName = spawn.createCreep([MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}

View File

@ -1,29 +0,0 @@
var roleWarrior = {
/** @param {Creep} creep **/
run: function(creep) {
var hostile = creep.pos.findClosestByRange(Game.HOSTILE_CREEPS);
if(hostile!=undefined) {
var username = hostile.owner.username;
Game.notify(`User ${username} spotted in room ${roomName}`);
creep.moveTo(hostile);
creep.attack(hostile);
} else{
creep.moveTo(Game.flags.Flag3);
}
},
spawn: function(){
var myrole='warrior';
var nummyrole=2;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([ATTACK,RANGED_ATTACK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
module.exports = roleWarrior;

View File

@ -1,18 +1,21 @@
var runSources = {
let runSources = {
tick: function(roomname) {
var sources = Game.rooms[roomname].find(FIND_DROPPED_ENERGY );
for(var source of sources){
var allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );
var unassignedhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler'));
var assignedhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler'));
var myhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
var sourcecount = sources.length
var persrc = allhaulers.length / sourcecount
if(myhaulers.length >=persrc){break;} else{
let sources = Game.rooms[roomname].find(FIND_DROPPED_ENERGY );
for(let source of sources){
try{
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );
let unassignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler'));
let assignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler'));
let myhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
let sourcecount = sources.length
let persrc = allhaulers.length / sourcecount
console.log('My Assigned Haulers: ' +myhaulers.length + ' Max per source:' + persrc + ' Total Haulers:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Haulers:' + unassignedhaulers.length)
if(unassignedhaulers.length > 0){
unassignedhaulers[0].memory.destsource = source
if(myhaulers.length < persrc){
unassignedhaulers[0].memory.destsource = source
} else {}
}
}
} catch(e){}
}
}
};

22
sproc.js Normal file
View File

@ -0,0 +1,22 @@
let assignMiners = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_SOURCES );
for(var source of sources){
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner' );
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner'));
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner'));
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
console.log('My Assigned Miners: ' +myminers.length + ' Max per source:' + persrc + ' Total Miners:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;
} else {
unassignedminers[0].memory.destsource = source
}
}
}
}
};
module.exports = assignMiners;

270
totest.js
View File

@ -1,270 +0,0 @@
let roleHarvester = require('role.harvester');
let roleBuilder = require('role.builder');
let roleRepairer = require('role.repairer');
let roleDistributor = require('role.distributor');
let roleUpgrader = require('role.upgrader');
let roleClaimer = require('role.claimer');
let roleMiner = require("role.miner");
let roleDefender = require('role.defender');
let structureTower = require('structure.tower');
let structureLink = require('structure.link');
const FLAG_PRIORITIES = { 'Flag1': 100, 'Flag2': 70, 'Flag3': 80, 'Flag4': 75, 'Flag5': 100};
const ROLE_PRIORITIES = { 'Claimers': 100, 'Harvesters': 95, 'Distributors': 94, 'Repairers': 85, 'Builders': 80, 'Upgraders': 75, 'Defenders': 90 , 'Miners' : 85 };
module.exports.loop = function () {
let spawnStack = new Array();
cleanUpCreepsFromMemory();
for(let room in Memory.myRooms){
let roomBuf = Memory.myRooms[room];
let spawnsInRoom = Game.rooms[room].find(FIND_MY_STRUCTURES, { filter: (s) => s.structureType == STRUCTURE_SPAWN });
structureLink.run();//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
for(let tower in Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER}))
structureTower.run(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER})[tower]);
for(let flag in roomBuf){
let flagBuf = roomBuf[flag];
for(let role in flagBuf){
let roleBuf = flagBuf[role];
while(roleBuf.creeps.length < roleBuf.amountToSpawn){
roleBuf.creeps.push("undefined");
}
for(let i = roleBuf.creeps.length-1; i > 0; i--){
if(i >= roleBuf.amountToSpawn && !Game.creeps[roleBuf.creeps[i]]){
roleBuf.creeps.pop();
}else {
break;
}
}
for(let creep in roleBuf.creeps){
let creepBuf = roleBuf.creeps[creep];
if(!Game.creeps[creepBuf]){
addToSpawnStack(spawnStack, room, flag, role, creep);
}else {
var start = Game.cpu.getUsed();
orderCreep(room, flag, role, creepBuf, creep);
var end = Game.cpu.getUsed();
//console.log(end-start + " " + flag + " " + role);
let hostileCreeps = Game.creeps[creepBuf].room.find(FIND_HOSTILE_CREEPS);
if(hostileCreeps.length > 0){
Game.flags['DD'].setPosition(hostileCreeps[0].pos);
}
}
}
}
}
spawnStack.sort(function(s1, s2){ return s1.priority > s2.priority });
for(let spawn in spawnsInRoom){
let spawnBuf = spawnsInRoom[spawn];
if(spawnBuf.isSpawning == null && spawnStack.length > 0)
spawnFromStack(spawnStack, spawnBuf);
}
}
}
let cleanUpCreepsFromMemory = function () {
for (var name in Memory.creeps) {
if (!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
}
let addToSpawnStack = function(spawnStack, room, flag, role, creep){
let priority = FLAG_PRIORITIES[flag] * ROLE_PRIORITIES[role];
spawnStack.push({'priority': priority,'room': room, 'flag': flag, 'role': role, 'creep': creep});
//console.log("Pushed: " + priority + " " + room + " " + flag + " " + role + " " + creep);
}
let spawnFromStack = function(spawnStack, spawn){
if(spawn.isSpawning != null)
return;
let creepToSpawn = spawnStack.pop();
let room = creepToSpawn.room;
let flag = creepToSpawn.flag;
let role = creepToSpawn.role;
let creep = creepToSpawn.creep;
let newCreep = spawnCreep(role, spawn);
if(Game.creeps[newCreep]){
Memory.myRooms[room][flag][role].creeps[creep] = newCreep;
console.log("Spawned new Creep: " + newCreep + " " + role + " " + flag + " " + room);
}else {
spawnStack.push(creepToSpawn);
}
}
let spawnCreep = function(role, spawn){
let newCreep;
if(role == 'Harvesters'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Distributors'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Upgraders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
;
}else if(role == 'Builders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Repairers'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Miners'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
}else if(role == 'Claimers'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([CLAIM, CLAIM, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([CLAIM,CLAIM,MOVE,MOVE], undefined);
}else if(role == 'Defenders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([TOUGH, TOUGH, TOUGH, TOUGH, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE ,MOVE, HEAL, HEAL, HEAL, HEAL, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK], undefined);
else
;
}
return newCreep;
}
let orderCreep = function(room, flag, role, creepName, creepIndex){
if(role == 'Harvesters'){
roleHarvester.run(room, flag, creepName, creepIndex);
}else if(role == 'Distributors'){
roleDistributor.run(room, flag, creepName, creepIndex);
}else if(role == 'Upgraders'){
roleUpgrader.run(flag, creepName);
}else if(role == 'Builders'){
roleBuilder.run(room, flag, creepName);
}else if(role == 'Repairers'){
roleRepairer.run(room, flag, creepName);
}else if(role == 'Miners'){
roleMiner.run(room, flag, creepName);
}else if(role == 'Claimers'){
roleClaimer.run(flag, creepName);
}else if(role == 'Defenders'){
roleDefender.run('DD', creepName);
}
}
let init = function(){
Memory.myRooms =
{
'E22S57':
{
'Flag1':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag2':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag3':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag4':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
}
},
'E24S57':
{
'Flag5':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
}
}
};
}

View File

@ -9,18 +9,18 @@ var towers = {
_.forEach(towers, function(tower){
var myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
let myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => structure.structureType != STRUCTURE_WALL && structure.structureType != STRUCTURE_RAMPART && structure.hits < structure.hitsMax
});
var closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
let closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
var allcontainers = tower.room.find(FIND_STRUCTURES, {
let allcontainers = tower.room.find(FIND_STRUCTURES, {
filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER)
}
});
if(tower.energy > tower.energyCapacity * .7 ){
var importantstructures = tower.room.find(FIND_STRUCTURES, {
let importantstructures = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}});
@ -36,7 +36,7 @@ var towers = {
} else { console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)}
}
}
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
}