mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
rewrite
This commit is contained in:
parent
2ab5943444
commit
2f45d9b69e
55
NOTES.js
55
NOTES.js
@ -4,4 +4,57 @@ serializePos: function(pos) {
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deserializePos: function(str) {
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var ar = str.split('_');
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return new RoomPosition(ar[0], ar[1], ar[2]);
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},
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},
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Structure.prototype.getResourceCapacity = function(resourceType) {
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switch (this.structureType) {
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case STRUCTURE_CONTAINER:
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case STRUCTURE_STORAGE:
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case STRUCTURE_TERMINAL:
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return this.storeCapacity;
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case STRUCTURE_SPAWN:
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case STRUCTURE_EXTENSION:
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case STRUCTURE_LINK:
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case STRUCTURE_TOWER:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energyCapacity);
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} else {
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return(-1);
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}
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case STRUCTURE_LAB:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energyCapacity);
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} else {
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return(this.mineralCapacity);
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}
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default:
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return(-1);
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}
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}
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Structure.prototype.getResource = function(resourceType) {
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switch (this.structureType) {
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case STRUCTURE_CONTAINER:
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case STRUCTURE_STORAGE:
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case STRUCTURE_TERMINAL:
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return this.store[resourceType];
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case STRUCTURE_SPAWN:
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case STRUCTURE_EXTENSION:
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case STRUCTURE_LINK:
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case STRUCTURE_TOWER:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energy);
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} else {
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return(-1);
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}
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case STRUCTURE_LAB:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energy);
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} else {
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return(this.mineralAmount);
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}
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default:
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return(-1);
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}
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}
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40
Spawnloop.js
40
Spawnloop.js
@ -1,40 +0,0 @@
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Object.defineProperty(Room.prototype, "spawns", {
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/**
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* Holds array of spawns. If you do not own the room, returns ERR_NOT_OWNER
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*
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* @returns {number|ERR_NOT_OWNER|object}
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*/
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configurable: true,
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get: function () {
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if (!this.controller || !this.controller.my) {
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return ERR_NOT_OWNER;
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}
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let spawnObjects = [];
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if (!this.memory.spawns) {
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let spawns = [];
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spawnObjects = this.find(FIND_MY_STRUCTURES, {
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filter: {
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structureType: STRUCTURE_SPAWN
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}
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});
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spawnObjects.forEach(
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function (spawn) {
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spawns.push(spawn.id)
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});
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this.memory.spawns = spawns;
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}
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if (spawnObjects.length == 0 && this.memory.spawns.length > 0) {
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for (let key in this.memory.spawns) {
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let spawnId = this.memory.spawns[key];
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let spawn = Game.getObjectById(spawnId);
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if (!spawn) {
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this.log('No spawn found for ID ' + spawnId + ' despite being in cache, cleaning.', WARNING, true);
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delete this.memory.spawns;
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} else {
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spawnObjects.push(spawn);
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}
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}
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}
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return spawnObjects;
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}
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});
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@ -1,4 +1,36 @@
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bodyParts.forEach(function (bodyPart) {
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var part = typeof bodyPart === 'string' ? bodyPart : bodyPart.type;
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cost += BODYPART_COST[part];
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});
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let buildparts = {
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tick: function(roomname,role) {
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console.log(roomname + ":" + role)
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let energyready = Game.rooms[roomname].energyAvailable
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let energymax = Game.rooms[roomname].energyCapacityAvailable
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if(energyready==energymax){
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let tobuild=[]
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switch(role){
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case 'builder':
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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for(let spawn of myspawns){
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for(let totry of [
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[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,WORK],
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[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,MOVE],
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[MOVE,MOVE,CARRY]
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]){
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let ispossible = spawn.canCreateCreep(totry)
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if(ispossible==OK){
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tobuild=totry
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break;
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}
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}
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console.log(tobuild)
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}
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break;
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case 'hauler':
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console.log('2')
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break
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default:
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console.log('3')
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}
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}
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}
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};
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module.exports = buildparts;
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@ -1,69 +0,0 @@
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import {Util} from "../Util";
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/**
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* @Serializable
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*/
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export class EnergyInformation {
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energy: number;
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energyCapacity: number;
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availableForDistribution: boolean;
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static isFull(energyInformation: EnergyInformation): boolean {
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return energyInformation.energy === energyInformation.energyCapacity;
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}
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static isEmpty(energyInformation: EnergyInformation): boolean {
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return energyInformation.energy === 0;
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}
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/**
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* @param structure
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* @returns {EnergyInformation} if structure can hold energy
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*/
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static ofStructure(structure: Structure): EnergyInformation|undefined {
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var storedEnergy = 0;
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var energyCapacity = 0;
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var energyAvailableForDistribution: boolean;
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switch (structure.structureType) {
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case STRUCTURE_EXTENSION:
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energyAvailableForDistribution = false;
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storedEnergy = (<Extension> structure).energy;
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energyCapacity = (<Extension> structure).energyCapacity;
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break;
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case STRUCTURE_CONTAINER:
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case STRUCTURE_STORAGE:
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// both, for StructureStorage and StructureContainer use *StructureStorage*
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energyAvailableForDistribution = true;
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var store = (<StructureStorage> structure).store;
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storedEnergy = <number> store[RESOURCE_ENERGY] || 0;
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var allStorageUnits: number = _.sum(store);
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energyCapacity = (<StructureStorage> structure).storeCapacity - (allStorageUnits - storedEnergy);
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break;
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case STRUCTURE_LINK:
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energyAvailableForDistribution = true;
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storedEnergy = (<Link> structure).energy;
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energyCapacity = (<Extension> structure).energyCapacity;
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break;
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case STRUCTURE_SPAWN:
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energyAvailableForDistribution = false;
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storedEnergy = (<Spawn> structure).energy;
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energyCapacity = (<Spawn> structure).energyCapacity;
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break;
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case STRUCTURE_TOWER:
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energyAvailableForDistribution = false;
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storedEnergy = (<Tower> structure).energy;
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energyCapacity = (<Tower> structure).energyCapacity;
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break;
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default:
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return undefined;
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}
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var energyInformation = new EnergyInformation();
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energyInformation.energy = storedEnergy;
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energyInformation.energyCapacity = energyCapacity;
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energyInformation.availableForDistribution = energyAvailableForDistribution;
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return energyInformation;
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}
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}
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90
main.js
90
main.js
@ -1,47 +1,73 @@
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var roleBuilder=require('role.builder');
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var roleMiner=require('role.miner');
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var roleMiner2=require('role.miner2');
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var roleHauler=require('role.hauler')
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var roleHauler2=require('role.hauler2')
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var roleUpgrader=require('role.upgrader')
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var roleTowerrecharger=require('role.recharger')
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var runSources=require('sourceprocessing')
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var roleRepairbot=require('role.repairbot')
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var runTower = require('tower');
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'use strict';
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let roleBuilder=require('role.builder');
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let roleMiner=require('role.miner');
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let roleHauler=require('role.hauler')
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let roleHauler2=require('role.hauler2')
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let roleUpgrader=require('role.upgrader')
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let roleTowerrecharger=require('role.recharger')
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let runSources=require('sourceprocessing')
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let roleRepairbot=require('role.repairbot')
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let runTower = require('tower');
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let assignMiners=require('sproc')
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let buildparts=require('bodypartbuilder')
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module.exports.loop = function () {
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for(var name in Memory.creeps) {
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console.log('---START---')
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for(let name in Memory.creeps) {
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if(!Game.creeps[name]) {
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delete Memory.creeps[name];
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console.log('Clearing non-existing creep memory:', name);
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}
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}
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for(var name in Game.rooms) {
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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console.log(name)
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buildparts.tick(name,'builder')
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console.log('---'+name+'---')
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runTower.tick(name);
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var roomenergy = Game.rooms[name].energyAvailable
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var allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
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var allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
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var usedstorage = 0
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var mycapacity=0
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for(var i=0; i < allstorage.length;i++){
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assignMiners.tick(name)
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runSources.tick(name)
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try{
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let roomenergy = Game.rooms[name].energyAvailable
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let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
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let usedstorage = 0
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let mycapacity=0
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for(let i=0; i < allstorage.length;i++){
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usedstorage+=_.sum(allstorage[i].store)
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mycapacity+=allstorage[i].storeCapacity
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}
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Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
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var containerusedstorage = 0
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var containercapacity=0
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for(var i=0; i < allcontainers.length;i++){
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let allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
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let containerusedstorage = 0
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let containercapacity=0
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for(let i=0; i < allcontainers.length;i++){
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containerusedstorage+=_.sum(allcontainers[i].store)
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containercapacity+=allcontainers[i].storeCapacity
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}
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/**
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var allstoragecontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_STORAGE)}})
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var storagecontainerusedstorage = 0
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var storagecontainercapacity=0
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for(var i=0; i < allcontainers.length;i++){
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storagecontainerusedstorage+=_.sum(allstoragecontainers[i].store)
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storagecontainercapacity+=allstoragecontainers[i].storeCapacity
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}
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if()
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console.log(storagecontainerusedstorage + ':' + storagecontainercapacity)
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**/
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Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
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Game.rooms[name].memory.containerstoragepercent = containerusedstorage/containercapacity
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console.log('-------')
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console.log('Room "'+name+'" has '+roomenergy+' energy : Using ' + usedstorage + ' of ' + mycapacity + ', ' + Game.rooms[name].memory.storagepercent * 100 + '% Storage, ' + containerusedstorage + ' of ' + containercapacity + ':' + Game.rooms[name].memory.containerstoragepercent *100+ '% in containers')
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} catch(e){}
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if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =0 }
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if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 0 }
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if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 0 }
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if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
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if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 0 }
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if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 0 }
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if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
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@ -56,25 +82,21 @@ module.exports.loop = function () {
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if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
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if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
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if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
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runSources.tick(name)
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roleBuilder.spawn(name)
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roleMiner.spawn(name)
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roleHauler.spawn(name)
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roleHauler2.spawn(name)
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roleUpgrader.spawn(name)
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roleMiner2.spawn(name)
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roleTowerrecharger.spawn(name)
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roleRepairbot.spawn(name)
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var mycreeps = Game.rooms[name].find(FIND_MY_CREEPS)
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for(var mycreep in mycreeps){
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let mycreeps = Game.rooms[name].find(FIND_MY_CREEPS)
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for(let mycreep in mycreeps){
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try{
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var creep = mycreeps[mycreep]
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let creep = mycreeps[mycreep]
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if(creep.memory.role == 'miner'){
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roleMiner.run(creep)
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}
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if(creep.memory.role == 'miner2'){
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roleMiner2.run(creep)
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}
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if(creep.memory.role == 'hauler'){
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roleHauler.run(creep)
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}
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@ -96,7 +118,9 @@ module.exports.loop = function () {
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} catch (e) {
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//console.log(e.toString)
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}
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}
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}
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console.log('-------')
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console.log('----END---')
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}
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@ -1,5 +1,8 @@
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var roleBuilder = {
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let roleBuilder = {
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run: function(creep) {
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if(creep.memory.originroom === undefined){
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creep.memory.originroom = creep.room.name
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}
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if(creep.memory.building && creep.carry.energy == 0) {
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creep.memory.building = false;
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creep.say('Gathering');
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@ -10,32 +13,34 @@ var roleBuilder = {
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}
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if(creep.memory.building) {
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var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
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if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
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creep.memory.buildsite = Game.rooms[creep.memory.originroom].find(FIND_CONSTRUCTION_SITES)[0];
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}
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let target = Game.getObjectById(creep.memory.buildsite.id)
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//Check next room as well
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if(target != undefined) {
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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if(creep.fatigue<1){
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creep.say("MTCS");
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} else { creep.say("Tired")}
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}
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} else {
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//console.log(creep.room.memory.builderpark)
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creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
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if(target) {
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if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > -.5 ){
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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if(creep.fatigue<1){
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creep.say("MTCS");
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} else { creep.say("Tired")}
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}
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}
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} else {
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creep.say('parking')
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creep.moveTo(Game.rooms[creep.memory.originroom].memory.builderparkx,Game.rooms[creep.memory.originroom].memory.builderparky,creep.memory.originroom)
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}
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}
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else {
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var containers = creep.room.find(FIND_STRUCTURES, {
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let containers =Game.rooms[creep.memory.originroom].find(FIND_STRUCTURES, {
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filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
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var allcontainers = creep.room.find(FIND_STRUCTURES, {
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let allcontainers = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER ) ;
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}});
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var sources = creep.room.find(FIND_SOURCES);
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var droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
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let sources = Game.rooms[creep.memory.originroom].find(FIND_SOURCES);
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
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if(containers==0){
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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creep.say("MTDE");
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@ -51,15 +56,14 @@ var roleBuilder = {
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}
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},
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spawn: function(roomname){
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var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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var myroom = Game.rooms[roomname]
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for(var thisspawn in myspawns){
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var spawn = myspawns[thisspawn]
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var myrole='builder';
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var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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let myroom = Game.rooms[roomname]
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for(let spawn of myspawns){
|
||||
let myrole='builder';
|
||||
let myroles = _.filter(Game.creeps, (creep) => { return ((creep.memory.role == myrole) && (creep.memory.originroom == roomname))});
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([WORK,WORK,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([MOVE,WORK,CARRY], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,50 +0,0 @@
|
||||
var roleHarvester = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.carry.energy < creep.carryCapacity) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[0]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
var spawntargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
/**|| (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) **/ ;
|
||||
}
|
||||
|
||||
});
|
||||
var containertargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
|
||||
}
|
||||
|
||||
});
|
||||
if(spawntargets.length > 0) {
|
||||
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntargets[0]);
|
||||
}
|
||||
} else if (containertargets.length > 0) {
|
||||
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containertargets[0]);
|
||||
}
|
||||
}else {
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='harvester';
|
||||
var nummyrole=0;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleHarvester;
|
@ -1,49 +0,0 @@
|
||||
var roleHarvester2 = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.carry.energy < creep.carryCapacity) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[1]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
var spawntargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
}
|
||||
|
||||
});
|
||||
var containertargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
|
||||
}
|
||||
|
||||
});
|
||||
if(spawntargets.length > 0) {
|
||||
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntargets[0]);
|
||||
}
|
||||
} else if (containertargets.length > 0) {
|
||||
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containertargets[0]);
|
||||
}
|
||||
}else {
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='harvester2';
|
||||
var nummyrole=0;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleHarvester2;
|
@ -1,5 +1,8 @@
|
||||
var roleHauler = {
|
||||
let roleHauler = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
|
||||
if(creep.memory.hauling && creep.carry.energy == 0) {
|
||||
creep.memory.destsource=undefined
|
||||
@ -10,28 +13,28 @@ var roleHauler = {
|
||||
creep.memory.hauling = true;
|
||||
creep.say('hauling');
|
||||
}
|
||||
var sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
|
||||
let sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
|
||||
if(creep.memory.hauling==false){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
var mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
|
||||
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > creep.carry.energy) {
|
||||
creep.moveTo(mysource);
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
if(sources != undefined )
|
||||
{ var spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
|
||||
{ let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
var containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
|
||||
}
|
||||
|
||||
});
|
||||
var storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_STORAGE ) && _.sum(structure.store) < structure.storeCapacity) ;
|
||||
}
|
||||
@ -54,15 +57,14 @@ var roleHauler = {
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='hauler';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
let myroom = Game.rooms[roomname]
|
||||
for(let spawn of myspawns){
|
||||
let myrole='hauler';
|
||||
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,10 @@
|
||||
var roleHauler2 = {
|
||||
let roleHauler2 = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
|
||||
if(creep.memory.hauling && creep.carry.energy == 0) {
|
||||
creep.memory.hauling = false;
|
||||
@ -14,7 +16,7 @@
|
||||
}
|
||||
if(creep.memory.hauling==false){
|
||||
if(creep.carryCapacity > creep.carry.energy){
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
@ -24,7 +26,7 @@
|
||||
}
|
||||
}
|
||||
} else {
|
||||
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
}
|
||||
@ -41,15 +43,14 @@
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='hauler2';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
let myroom = Game.rooms[roomname]
|
||||
for(let spawn of myspawns){
|
||||
let myrole='hauler2';
|
||||
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,23 @@
|
||||
var roleMiner = {
|
||||
let roleMiner = {
|
||||
run: function(creep) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[0]);
|
||||
}
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(mysource);
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='miner';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
let myroom = Game.rooms[roomname]
|
||||
for(let spawn of myspawns){
|
||||
let myrole='miner';
|
||||
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +0,0 @@
|
||||
var roleMiner2 = {
|
||||
run: function(creep) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[1]);
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='miner2';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleMiner2;
|
@ -1,7 +1,10 @@
|
||||
var roleTowerrecharger = {
|
||||
let roleTowerrecharger = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.recharging && creep.carry.energy == 0) {
|
||||
creep.memory.recharging = false;
|
||||
creep.say('refilling');
|
||||
@ -12,7 +15,7 @@
|
||||
}
|
||||
|
||||
if(!creep.memory.recharging) {
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
|
||||
}});
|
||||
@ -21,7 +24,7 @@
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
|
||||
}
|
||||
@ -34,15 +37,14 @@
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='towerrecharger';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
let myroom = Game.rooms[roomname]
|
||||
for(let spawn of myspawns){
|
||||
let myrole='towerrecharger';
|
||||
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,10 @@
|
||||
var roleRepairbot = {
|
||||
let roleRepairbot = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.repairing == undefined){creep.memory.repairing=true}
|
||||
if(creep.memory.repairing && creep.carry.energy == 0) {
|
||||
creep.memory.repairing = false;
|
||||
@ -12,7 +15,7 @@ var roleRepairbot = {
|
||||
creep.say('repairing');
|
||||
}
|
||||
if(creep.memory.repairing==false){
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
@ -21,7 +24,7 @@ var roleRepairbot = {
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
var importantstructures = creep.room.find(FIND_STRUCTURES, {
|
||||
let importantstructures = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
|
||||
}});
|
||||
@ -31,7 +34,7 @@ var roleRepairbot = {
|
||||
creep.moveTo(importantstructures[0])
|
||||
}
|
||||
} else {
|
||||
var damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
|
||||
let damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
|
||||
damagedstructures = _.sortBy(damagedstructures, (s)=>s.hits / s.hitsMax)
|
||||
if(damagedstructures.length>0){
|
||||
if(creep.repair(damagedstructures[0]) == ERR_NOT_IN_RANGE){
|
||||
@ -42,15 +45,14 @@ var roleRepairbot = {
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='repairbot';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
let myroom = Game.rooms[roomname]
|
||||
for(let spawn of myspawns){
|
||||
let myrole='repairbot';
|
||||
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +0,0 @@
|
||||
var roleTowerrecharger = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.carryCapacity > creep.carry.energy){
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
|
||||
}});
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
if(spawntarget != undefined) {
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('refilling')
|
||||
creep.moveTo(spawntarget);
|
||||
}
|
||||
} else {
|
||||
creep.say('MTF')
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='towerrecharger';
|
||||
var nummyrole=2;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleTowerrecharger;
|
@ -1,6 +1,8 @@
|
||||
var roleUpgrader = {
|
||||
let roleUpgrader = {
|
||||
run: function(creep) {
|
||||
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.upgrading==undefined){creep.memory.upgrading=true}
|
||||
if(creep.memory.upgrading && creep.carry.energy == 0) {
|
||||
creep.memory.upgrading = false;
|
||||
@ -19,7 +21,7 @@ var roleUpgrader = {
|
||||
} else { creep.moveTo(creep.room.memory.upgraderparkx,creep.room.memory.upgraderparky,creep.room.roomName) }
|
||||
} else {
|
||||
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
@ -30,7 +32,7 @@ var roleUpgrader = {
|
||||
creep.moveTo(container);
|
||||
}
|
||||
}else{
|
||||
var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
|
||||
let droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
|
||||
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTDE");
|
||||
creep.moveTo(droppedenergy[0]);
|
||||
@ -39,15 +41,14 @@ var roleUpgrader = {
|
||||
}
|
||||
},
|
||||
spawn: function(roomname){
|
||||
var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
var myroom = Game.rooms[roomname]
|
||||
for(var thisspawn in myspawns){
|
||||
var spawn = myspawns[thisspawn]
|
||||
var myrole='upgrader';
|
||||
var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
let myroom = Game.rooms[roomname]
|
||||
for(let spawn of myspawns){
|
||||
let myrole='upgrader';
|
||||
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
|
||||
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
|
||||
var newName = spawn.createCreep([MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
|
||||
let newName = spawn.createCreep([MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +0,0 @@
|
||||
var roleWarrior = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
var hostile = creep.pos.findClosestByRange(Game.HOSTILE_CREEPS);
|
||||
|
||||
if(hostile!=undefined) {
|
||||
var username = hostile.owner.username;
|
||||
Game.notify(`User ${username} spotted in room ${roomName}`);
|
||||
creep.moveTo(hostile);
|
||||
creep.attack(hostile);
|
||||
|
||||
} else{
|
||||
creep.moveTo(Game.flags.Flag3);
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='warrior';
|
||||
var nummyrole=2;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([ATTACK,RANGED_ATTACK,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = roleWarrior;
|
@ -1,18 +1,21 @@
|
||||
var runSources = {
|
||||
let runSources = {
|
||||
tick: function(roomname) {
|
||||
var sources = Game.rooms[roomname].find(FIND_DROPPED_ENERGY );
|
||||
for(var source of sources){
|
||||
var allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );
|
||||
var unassignedhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler'));
|
||||
var assignedhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler'));
|
||||
var myhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
|
||||
var sourcecount = sources.length
|
||||
var persrc = allhaulers.length / sourcecount
|
||||
if(myhaulers.length >=persrc){break;} else{
|
||||
let sources = Game.rooms[roomname].find(FIND_DROPPED_ENERGY );
|
||||
for(let source of sources){
|
||||
try{
|
||||
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );
|
||||
let unassignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler'));
|
||||
let assignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler'));
|
||||
let myhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
|
||||
let sourcecount = sources.length
|
||||
let persrc = allhaulers.length / sourcecount
|
||||
console.log('My Assigned Haulers: ' +myhaulers.length + ' Max per source:' + persrc + ' Total Haulers:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Haulers:' + unassignedhaulers.length)
|
||||
if(unassignedhaulers.length > 0){
|
||||
unassignedhaulers[0].memory.destsource = source
|
||||
if(myhaulers.length < persrc){
|
||||
unassignedhaulers[0].memory.destsource = source
|
||||
} else {}
|
||||
}
|
||||
}
|
||||
} catch(e){}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
22
sproc.js
Normal file
22
sproc.js
Normal file
@ -0,0 +1,22 @@
|
||||
let assignMiners = {
|
||||
tick: function(roomname) {
|
||||
let sources = Game.rooms[roomname].find(FIND_SOURCES );
|
||||
for(var source of sources){
|
||||
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner' );
|
||||
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner'));
|
||||
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner'));
|
||||
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
|
||||
let sourcecount = sources.length
|
||||
let persrc = allminers.length / sourcecount
|
||||
console.log('My Assigned Miners: ' +myminers.length + ' Max per source:' + persrc + ' Total Miners:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
|
||||
if(unassignedminers.length > 0){
|
||||
if(myminers.length >= persrc){
|
||||
//break;
|
||||
} else {
|
||||
unassignedminers[0].memory.destsource = source
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = assignMiners;
|
270
totest.js
270
totest.js
@ -1,270 +0,0 @@
|
||||
let roleHarvester = require('role.harvester');
|
||||
let roleBuilder = require('role.builder');
|
||||
let roleRepairer = require('role.repairer');
|
||||
let roleDistributor = require('role.distributor');
|
||||
let roleUpgrader = require('role.upgrader');
|
||||
let roleClaimer = require('role.claimer');
|
||||
let roleMiner = require("role.miner");
|
||||
|
||||
let roleDefender = require('role.defender');
|
||||
|
||||
let structureTower = require('structure.tower');
|
||||
let structureLink = require('structure.link');
|
||||
|
||||
const FLAG_PRIORITIES = { 'Flag1': 100, 'Flag2': 70, 'Flag3': 80, 'Flag4': 75, 'Flag5': 100};
|
||||
const ROLE_PRIORITIES = { 'Claimers': 100, 'Harvesters': 95, 'Distributors': 94, 'Repairers': 85, 'Builders': 80, 'Upgraders': 75, 'Defenders': 90 , 'Miners' : 85 };
|
||||
|
||||
module.exports.loop = function () {
|
||||
let spawnStack = new Array();
|
||||
|
||||
cleanUpCreepsFromMemory();
|
||||
|
||||
for(let room in Memory.myRooms){
|
||||
let roomBuf = Memory.myRooms[room];
|
||||
let spawnsInRoom = Game.rooms[room].find(FIND_MY_STRUCTURES, { filter: (s) => s.structureType == STRUCTURE_SPAWN });
|
||||
|
||||
structureLink.run();//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
|
||||
for(let tower in Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER}))
|
||||
structureTower.run(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER})[tower]);
|
||||
|
||||
for(let flag in roomBuf){
|
||||
let flagBuf = roomBuf[flag];
|
||||
|
||||
for(let role in flagBuf){
|
||||
let roleBuf = flagBuf[role];
|
||||
|
||||
while(roleBuf.creeps.length < roleBuf.amountToSpawn){
|
||||
roleBuf.creeps.push("undefined");
|
||||
}
|
||||
|
||||
for(let i = roleBuf.creeps.length-1; i > 0; i--){
|
||||
if(i >= roleBuf.amountToSpawn && !Game.creeps[roleBuf.creeps[i]]){
|
||||
roleBuf.creeps.pop();
|
||||
}else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(let creep in roleBuf.creeps){
|
||||
let creepBuf = roleBuf.creeps[creep];
|
||||
|
||||
if(!Game.creeps[creepBuf]){
|
||||
addToSpawnStack(spawnStack, room, flag, role, creep);
|
||||
}else {
|
||||
var start = Game.cpu.getUsed();
|
||||
orderCreep(room, flag, role, creepBuf, creep);
|
||||
var end = Game.cpu.getUsed();
|
||||
//console.log(end-start + " " + flag + " " + role);
|
||||
|
||||
let hostileCreeps = Game.creeps[creepBuf].room.find(FIND_HOSTILE_CREEPS);
|
||||
if(hostileCreeps.length > 0){
|
||||
Game.flags['DD'].setPosition(hostileCreeps[0].pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawnStack.sort(function(s1, s2){ return s1.priority > s2.priority });
|
||||
for(let spawn in spawnsInRoom){
|
||||
let spawnBuf = spawnsInRoom[spawn];
|
||||
|
||||
if(spawnBuf.isSpawning == null && spawnStack.length > 0)
|
||||
spawnFromStack(spawnStack, spawnBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let cleanUpCreepsFromMemory = function () {
|
||||
for (var name in Memory.creeps) {
|
||||
if (!Game.creeps[name]) {
|
||||
delete Memory.creeps[name];
|
||||
console.log('Clearing non-existing creep memory:', name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let addToSpawnStack = function(spawnStack, room, flag, role, creep){
|
||||
let priority = FLAG_PRIORITIES[flag] * ROLE_PRIORITIES[role];
|
||||
spawnStack.push({'priority': priority,'room': room, 'flag': flag, 'role': role, 'creep': creep});
|
||||
//console.log("Pushed: " + priority + " " + room + " " + flag + " " + role + " " + creep);
|
||||
}
|
||||
|
||||
let spawnFromStack = function(spawnStack, spawn){
|
||||
if(spawn.isSpawning != null)
|
||||
return;
|
||||
|
||||
let creepToSpawn = spawnStack.pop();
|
||||
|
||||
let room = creepToSpawn.room;
|
||||
let flag = creepToSpawn.flag;
|
||||
let role = creepToSpawn.role;
|
||||
let creep = creepToSpawn.creep;
|
||||
let newCreep = spawnCreep(role, spawn);
|
||||
|
||||
if(Game.creeps[newCreep]){
|
||||
Memory.myRooms[room][flag][role].creeps[creep] = newCreep;
|
||||
console.log("Spawned new Creep: " + newCreep + " " + role + " " + flag + " " + room);
|
||||
}else {
|
||||
spawnStack.push(creepToSpawn);
|
||||
}
|
||||
}
|
||||
|
||||
let spawnCreep = function(role, spawn){
|
||||
let newCreep;
|
||||
if(role == 'Harvesters'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Distributors'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Upgraders'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
;
|
||||
}else if(role == 'Builders'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Repairers'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Miners'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
|
||||
}else if(role == 'Claimers'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([CLAIM, CLAIM, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([CLAIM,CLAIM,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Defenders'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([TOUGH, TOUGH, TOUGH, TOUGH, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE ,MOVE, HEAL, HEAL, HEAL, HEAL, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK], undefined);
|
||||
else
|
||||
;
|
||||
}
|
||||
return newCreep;
|
||||
}
|
||||
|
||||
let orderCreep = function(room, flag, role, creepName, creepIndex){
|
||||
if(role == 'Harvesters'){
|
||||
|
||||
roleHarvester.run(room, flag, creepName, creepIndex);
|
||||
|
||||
}else if(role == 'Distributors'){
|
||||
|
||||
roleDistributor.run(room, flag, creepName, creepIndex);
|
||||
|
||||
}else if(role == 'Upgraders'){
|
||||
|
||||
roleUpgrader.run(flag, creepName);
|
||||
|
||||
}else if(role == 'Builders'){
|
||||
|
||||
roleBuilder.run(room, flag, creepName);
|
||||
|
||||
}else if(role == 'Repairers'){
|
||||
|
||||
roleRepairer.run(room, flag, creepName);
|
||||
|
||||
}else if(role == 'Miners'){
|
||||
|
||||
roleMiner.run(room, flag, creepName);
|
||||
|
||||
}else if(role == 'Claimers'){
|
||||
|
||||
roleClaimer.run(flag, creepName);
|
||||
|
||||
}else if(role == 'Defenders'){
|
||||
|
||||
roleDefender.run('DD', creepName);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
let init = function(){
|
||||
Memory.myRooms =
|
||||
{
|
||||
'E22S57':
|
||||
{
|
||||
'Flag1':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
},
|
||||
|
||||
'Flag2':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
},
|
||||
|
||||
'Flag3':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
},
|
||||
|
||||
'Flag4':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
}
|
||||
},
|
||||
|
||||
'E24S57':
|
||||
{
|
||||
'Flag5':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
10
tower.js
10
tower.js
@ -9,18 +9,18 @@ var towers = {
|
||||
_.forEach(towers, function(tower){
|
||||
|
||||
|
||||
var myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
|
||||
let myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => structure.structureType != STRUCTURE_WALL && structure.structureType != STRUCTURE_RAMPART && structure.hits < structure.hitsMax
|
||||
});
|
||||
var closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
|
||||
let closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
|
||||
|
||||
var allcontainers = tower.room.find(FIND_STRUCTURES, {
|
||||
let allcontainers = tower.room.find(FIND_STRUCTURES, {
|
||||
filter: (s) => {
|
||||
return ( s.structureType == STRUCTURE_CONTAINER)
|
||||
}
|
||||
});
|
||||
if(tower.energy > tower.energyCapacity * .7 ){
|
||||
var importantstructures = tower.room.find(FIND_STRUCTURES, {
|
||||
let importantstructures = tower.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
|
||||
}});
|
||||
@ -36,7 +36,7 @@ var towers = {
|
||||
} else { console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)}
|
||||
}
|
||||
}
|
||||
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
||||
let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
||||
if(closestHostile) {
|
||||
tower.attack(closestHostile);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user