diff --git a/role.mover.js b/role.mover.js index 2e3a78d..eb943a7 100644 --- a/role.mover.js +++ b/role.mover.js @@ -71,52 +71,13 @@ let mover={ } } else { if(filllevel < creep.carryCapacity){ - /* - let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}}); - if(creep.room.terminal){ - let terminal = creep.room.terminal - let terminalenergy= terminal.store.getUsedCapacity('energy') - } - if(creep.room.storage){ - let storage = creep.room.storage - let storageenergy=storage.store.getUsedCapacity('energy') - } - //console.log("Storage: " + storage.store.getUsedCapacity('energy')) - //console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy') - try{ - if(nearestcontainer == null){ - - }else { - storagetarget = nearestcontainer - } - }catch{ - if(storageenergy > 0){ - storagetarget = storage - } else if ( terminalenergy > 0) { - storagetarget = terminal - } else { - console.log("we're out of energy!") - storagetarget=storage - } - }*/ - let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 1000) ;}}); let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}}); let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}}); let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0}); - if((droppedenergy == undefined) && (tombstone==undefined) && (ruins==undefined)){ - /*try{ - // console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity()) - if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){ - //console.log("too much crap") - //console.log(storagetarget.store.getUsedCapacity()) - //creep.travelTo(storagetarget); - } - } catch(e) { - console.log("oops" + e) - }*/ -// creep.say('2') - //creep.say(storagetarget) + console.log(creep.room.name + " " + creep.name + " " + creep.room.energyAvailable+":"+ creep.room.energyCapacityAvailable ) + if(creep.room.energyAvailable < creep.room.energyCapacityAvailable || ((droppedenergy == undefined) && (tombstone==undefined) && (ruins==undefined))){ + if(storagetarget===undefined||storagetarget==null){ creep.say('finding storage') storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= 10) ;}}); @@ -125,10 +86,9 @@ let mover={ } } if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) { - creep.say('Getting Energy') + creep.say('GEST') creep.travelTo(storagetarget); } - //creep.memory.pulledenergyfrom=storagetarget } else { if(ruins){ if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { diff --git a/role.phase1worker.js b/role.phase1worker.js index ceeed54..a996052 100644 --- a/role.phase1worker.js +++ b/role.phase1worker.js @@ -33,7 +33,7 @@ let Phase1Worker = { if(creep.memory.working){ let look=creep.pos.lookFor(LOOK_STRUCTURES) - let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.store.getCapacity()) ;}}); + let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.store.getCapacity()) ;}}); if(creep.room.memory.NeedsRecharge==1){ if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { creep.say(creep.room.controller.ticksToDowngrade + " of " + CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2) @@ -97,8 +97,10 @@ let Phase1Worker = { } else { let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}}); let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}}); + let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0}); + let spawn= creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_SPAWN)}}); //console.log(tombstone) - if((droppedenergy == undefined || droppedenergy==null) && (tombstone==undefined || tombstone==null)){ + if((droppedenergy == undefined || droppedenergy==null) && (tombstone==undefined || tombstone==null) && (spawn!=undefined || spawn!=null) && (ruins==undefined || ruins==null)){ creep.say("1") if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined} let mysource=Game.getObjectById(creep.memory.destsource.id) @@ -117,10 +119,12 @@ let Phase1Worker = { } } //console.log(Game.getObjectById(storagetarget.id)) - if((storagetarget != undefined || storagetarget != null) && creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) { - creep.say('3') - //creep.say('Getting Energy') - creep.travelTo(storagetarget); + if((storagetarget != undefined || storagetarget != null)){ + if( creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE){ + creep.say('3') + //creep.say('Getting Energy') + creep.travelTo(storagetarget); + } } else { if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){ creep.moveTo(mysource,{ignoreCreeps:ignorecreeps}) @@ -143,13 +147,32 @@ let Phase1Worker = { } creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps}) } - } else { + } else if (tombstone) { if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { if(global.verbosity>0){ creep.say("MTTS"); } creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps}) } + } else if (ruins){ + if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { + if(global.verbosity>0){ + creep.say("MTTS"); + } + creep.moveTo(ruins,{ignoreCreeps:ignorecreeps}) + } + } else if(spawn==null || spawn==undefined){ + storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE)) ;}}); + if(storagetarget){ + if(creep.withdraw(storagetarget,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { + if(global.verbosity>0){ + creep.say("MTTS"); + } + creep.moveTo(storagetarget,{ignoreCreeps:ignorecreeps}) + } + } + } else { + creep.say("IDK") } } } diff --git a/role.sourceminer.js b/role.sourceminer.js index e551c6b..27388ec 100644 --- a/role.sourceminer.js +++ b/role.sourceminer.js @@ -1,5 +1,6 @@ let rolesourceMiner = { run: function(creep) { + try{ //if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined} let ignorecreeps=true //console.log('running sourceminer') @@ -26,10 +27,58 @@ let rolesourceMiner = { } } } else{ - if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) { - creep.travelTo(mysource); + try{ + creep.say('1') + destcontainer=Game.getObjectById(creep.memory.destsource.id).pos.findInRange(FIND_STRUCTURES,1,{filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER && s.store.getFreeCapacity() > 0) ;}}) + + if(destcontainer == undefined || destcontainer == null){ + creep.say('2') + console.log(creep.name + " " + destcontainer[0].id) + creep.travelTo(destcontainer[0]) + if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) { + //let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}}); + creep.travelTo(destcontainer[0],{ignoreCreeps:ignorecreeps}); + } + } else { + creep.say('3') + if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) { + //let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}}); + creep.travelTo(mysource,{ignoreCreeps:ignorecreeps}); + } + } + } catch(e){ + console.log(e) } } - } + } catch(e){ + console.log(e) + } + }, + computeSourceAccessPoints: function(room, source){ + const roomTerrain = room.getTerrain(); + var accessPoints = 0; + for(var x = -1;x<=1;x++) + { + for(var y = -1;y<=1;y++) + { + if(x==0 && y==0){continue;} + if(roomTerrain.get(source.pos.x+x,source.pos.y+y)!=1){accessPoints++;} + } + } + return accessPoints; + }, + checkminablepositions: function(name){ + let x = this.pos.x; + let y = this.pos.y; + let walkable = this.room.lookForAtArea( + LOOK_TERRAIN, + y - 1, // top + x - 1, // left + y + 1, // bottom + x + 1, // right + true // asArray + ).filter(o => o[LOOK_TERRAIN] !== 'wall'); + return walkable.length; + } }; module.exports = rolesourceMiner; \ No newline at end of file