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Try to fix movers
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6f6535faf1
commit
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@ -34,7 +34,7 @@ let Phase1 = {
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console.log('Spawning sourceminer in ' + room)
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require('proc.spawning').spawnsourceminer(room)
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}
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if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
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if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
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console.log('Spawning worker in ' + room)
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require('proc.spawning').spawnworker(room)
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}
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@ -302,6 +302,35 @@ let buildparts = {
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}
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},
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designCreep: function(availableCost,arrParts)
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{
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var bodyPartArray = [];
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var arrCosts = [];
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for(var i = 0;i<arrParts.length;i++)
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{
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arrCosts.push(BODYPART_COST[arrParts[i]]);
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}
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var partCounter = 0;
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var currentCost = 0;
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while(true)
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{
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var nextPartType = partCounter%arrParts.length;
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partCounter++;
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if(currentCost+arrCosts[nextPartType] <= availableCost && partCounter<=50)
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{
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bodyPartArray.push(arrParts[nextPartType]);currentCost+=arrCosts[nextPartType];
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}
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else
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{
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if(bodyPartArray.length<arrParts.length)
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{
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console.log("Insufficient funds for functional creep");
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return [];
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}
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return bodyPartArray;
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}
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}
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},
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};
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module.exports = buildparts;
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@ -54,13 +54,33 @@ let mover={
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} else {
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if(filllevel < creep.carryCapacity){
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && _.sum(s.store) >= 500) ;}});
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
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let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
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if((droppedenergy == undefined) && (tombstone==undefined)){
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if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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creep.say('Getting Energy')
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creep.travelTo(storagetarget);
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}
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} else {
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if(droppedenergy){
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTDE");
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}
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creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
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}
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} else {
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if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTTS");
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}
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creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
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}
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}
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}
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}
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}
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creep.memory.lastpos=creep.pos
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}
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}
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}
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module.exports = mover;
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@ -69,7 +69,6 @@ let Phase1Worker = {
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}
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}
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} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>1)}})) ) {
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if(creep.memory.renewto == undefined){
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creep.memory.renewto = 1200
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} else {
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@ -80,10 +79,17 @@ let Phase1Worker = {
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creep.say('renewing')
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console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
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let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
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if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
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{
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if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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creep.say('!MTRC!')
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creep.say(creep.room.controller.ticksToDowngrade)
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creep.moveTo(creep.room.controller)
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}
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} else {
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if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
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creep.moveTo(spawn);
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}
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}
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} else {
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
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let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
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