get market working for all mineral types

This commit is contained in:
Dan Hamik 2022-04-28 14:21:40 -05:00
parent d314f52c66
commit 3e73445a76
6 changed files with 283 additions and 30 deletions

View File

@ -2,7 +2,7 @@ let Phase1 = {
run: function(room) { run: function(room) {
let myroom=Game.rooms[room] let myroom=Game.rooms[room]
require('assignsources').tick(room) require('assignsources').tick(room)
if(Game.time % 1 === 0){ if(Game.time % 10 === 0){
//console.log('processing spawn') //console.log('processing spawn')
let myspawns = myroom.find(FIND_MY_SPAWNS) let myspawns = myroom.find(FIND_MY_SPAWNS)
@ -45,25 +45,63 @@ let Phase1 = {
console.log("Spawning Mover in " + room) console.log("Spawning Mover in " + room)
require('proc.spawning').spawnmover(room) require('proc.spawning').spawnmover(room)
} }
if((myroom.storage || myroom.terminal) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
console.log("Spawning MineralMover in " + room)
require('proc.spawning').spawnmineralmover(room)
}
if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){ if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){ if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
console.log("Spawning Miner in " + room) console.log("Spawning Miner in " + room)
require('proc.spawning').spawnminer(room) require('proc.spawning').spawnminer(room)
} else { if(Game.flags.debug && Game.flags.debug.room == myroom){console.log("Not spawning miner in " + room + ", waiting for regen")}} } else { if(Game.flags.debug && Game.flags.debug.room == myroom){console.log("Not spawning miner in " + room + ", waiting for regen")}}
} }
if(myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){ }
console.log("starting market check for room " + room) }
try{ if(Game.time % 4 === 0){
let availtosell = myroom.terminal.store.getUsedCapacity([RESOURCE_ENERGY]) - 200000 if(myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
if(availtosell > 1000){ //console.log("starting market check for room " + room)
require('proc.market').sellEnergy(room) try{
} if(myroom.terminal){
}catch{ ///console.log("1")
console.log("Myroom" + myroom) if(myroom.terminal.store.getUsedCapacity() == 0) {
console.log("Room" + room) //console.log("terminal is empty")
}else{
if(myroom.terminal.store.getUsedCapacity('energy') > 10000){
console.log("Starting market loop for "+ myroom)
for(mat in myroom.terminal.store){
let availtosell=0
//console.log(mat)
if(mat == 'energy'){
try{
availtosell = myroom.terminal.store.getUsedCapacity(mat) - 200000
} catch {
//console.log("error getting energy")
availtosell=0
}
} else {
try{
//console.log("2")
availtosell = myroom.terminal.store.getUsedCapacity(mat)
} catch {
//console.log("Couldn't get available " + mat)
availtosell=0
}
}
if(availtosell){
//console.log(availtosell)
if(availtosell > 20000){
//console.log("processing market")
require('proc.market').sellEnergy(room,mat)
}
}
}
}
}
} }
}catch(e){
console.log("Myroom" + myroom)
console.log(e)
} }
//require('proc.market').sellEnergy(room)
} }
} }
if(myroom.controller.level>2){ } if(myroom.controller.level>2){ }

View File

@ -7,18 +7,18 @@
* mod.thing == 'a thing'; // true * mod.thing == 'a thing'; // true
*/ */
let gomarket={ let gomarket={
sellEnergy: function(myroom) { sellEnergy: function(myroom,mat) {
try{ try{
let availtosell= Game.rooms[myroom].terminal.storage[RESOURCE_ENERGY] let availtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
if(availtosell>0){
if(availtosell>200000){ console.log(myroom + ":" + mat +":" + availtosell)
console.log(myroom + ":" + availtosell)
//console.log(JSON.stringify(Game.market.orders)) //console.log(JSON.stringify(Game.market.orders))
// if(Game.market.orders.length > 9){ // if(Game.market.orders.length > 9){
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY) let myorders = Game.market.getAllOrders(order=>order.resourceType == mat && order.type == ORDER_BUY)
//console.log("Open orders: " + myorders.length)
//console.log(myorders.length) //console.log(myorders.length)
for(let i=0; i<myorders.length; i++){ for(let i=0; i<myorders.length; i++){
let recheckavailtosell= Game.rooms[myroom].terminal.storage[RESOURCE_ENERGY] let recheckavailtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
if(recheckavailtosell<1000){ if(recheckavailtosell<1000){
console.log("too little to mess with") console.log("too little to mess with")
} else { } else {
@ -30,9 +30,21 @@ let gomarket={
} else { } else {
amttosell=myorders[i].amount amttosell=myorders[i].amount
} }
console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left") console.log( myroom + " trying to sell " + amttosell + " " + mat + " on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left and " + myorders.length + " orders open")
let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom); let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
console.log(mydeal) if(mydeal == 0){
console.log("Order Created")
} else if(mydeal==-6){
console.log("not enouhg resources")
} else if(mydeal == -8){
console.log("too many orders")
} else if (mydeal == -10){
console.log("Invalid arguments")
} else if (mydeal==-11){
console.log("terminal cooling down")
} else {
console.log(mydeal)
}
//} else { //} else {
// console.log("Too expensive") // console.log("Too expensive")
//} //}

View File

@ -124,6 +124,33 @@ let buildparts = {
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mover"}) let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mover"})
}} }}
},
spawnmineralmover: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = 'MineralMover_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],// all * 5
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//move*4,work*4,carry*4
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY], //move*2, work*2, carry*2
[MOVE,CARRY,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
[MOVE,CARRY,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mineralmover"})
}}
}, },
spawnnrworker: function(roomname) { spawnnrworker: function(roomname) {
console.log('1') console.log('1')

View File

@ -32,7 +32,7 @@ let roleMiner = {
creep.moveTo(spawn); creep.moveTo(spawn);
} }
} else { } else {
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}}); let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
if(storagetargets){ if(storagetargets){
if(this.transferAll(creep,storagetargets) == ERR_NOT_IN_RANGE) { if(this.transferAll(creep,storagetargets) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps}) creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})

132
role.mineralmover.js Normal file
View File

@ -0,0 +1,132 @@
let mover={
run: function(creep) {
//creep.say("Moving Minerals")
let ignorecreeps=true
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
creep.memory.lastpos = creep.pos
creep.memory.timeatpos = 0
}
if(creep.memory.working==undefined){
creep.memory.working=false
}
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
if(creep.pos.isEqualTo(lastpos)){
creep.memory.timeatpos = creep.memory.timeatpos+1
if(creep.memory.timeatpos>2){
//console.log(creep.name + " " + creep.memory.timeatpos)
ignorecreeps=false
} else { }
} else { creep.memory.timeatpos=0}
let filllevel = _.sum(creep.carry)
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && filllevel == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let terminaltarget = creep.room.terminal
if(creep.room.terminal){
if(terminaltarget.store.getUsedCapacity()<200000){
if(this.transferAll(creep,terminaltarget) == ERR_NOT_IN_RANGE) {
creep.moveTo(terminaltarget,{ignoreCreeps:ignorecreeps})
}
}
}
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
creep.say('renewing')
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
{
creep.moveTo(spawn);
}
} else {
if(filllevel < creep.carryCapacity){
/*
let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}});
if(creep.room.terminal){
let terminal = creep.room.terminal
let terminalenergy= terminal.store.getUsedCapacity('energy')
}
if(creep.room.storage){
let storage = creep.room.storage
let storageenergy=storage.store.getUsedCapacity('energy')
}
//console.log("Storage: " + storage.store.getUsedCapacity('energy'))
//console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy')
try{
if(nearestcontainer == null){
}else {
storagetarget = nearestcontainer
}
}catch{
if(storageenergy > 0){
storagetarget = storage
} else if ( terminalenergy > 0) {
storagetarget = terminal
} else {
console.log("we're out of energy!")
storagetarget=storage
}
}*/
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && (s.store.getUsedCapacity() > s.store.getUsedCapacity('energy') || s.store.getUsedCapacity('energy') > 200000)) ;}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
if((droppedenergy == undefined) && (tombstone==undefined)){
try{
// console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity())
if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){
//console.log("too much crap")
//console.log(storagetarget.store.getUsedCapacity())
//creep.travelTo(storagetarget);
}
} catch(e) {
//console.log("oops" + e)
}
try{
for(mat in storagetarget.store){
if(mat=='energy' && storagetarget.store.getUsedCapacity('energy') > 200000){
if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
creep.say('Getting ' + mat )
creep.travelTo(storagetarget);
}
} else {
if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
creep.say('Getting ' + mat )
creep.travelTo(storagetarget);
}
}
}
} catch (e){
//console.log(e)
}
}
if(!storagetarget && (creep.carry > 0)){
creep.memory.working=true
}
}
}
creep.memory.lastpos=creep.pos
},
transferAll: function(creep,targetStorage){
let result = 0;
for(mat in creep.store)
{
let tempResult = creep.transfer(targetStorage,mat);
if(tempResult !== ERR_INVALID_ARGS) {result = tempResult;}
}
return result;
}
}
module.exports = mover;

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@ -26,16 +26,18 @@ let mover={
creep.say('working'); creep.say('working');
} }
if(creep.memory.working){ if(creep.memory.working){
let terminaltarget = creep.room.terminal //let terminaltarget = creep.room.terminal
if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity))}})){ let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity))}})
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER|| s.structureType == STRUCTURE_LAB) && s.energy < s.energyCapacity))}}); if(spawntarget){
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps}) creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
} }
}else if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) { }/*else if(terminaltarget != creep.memory.pulledenergyfrom){
creep.say('Putting Energy') if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE ) {
creep.travelTo(terminaltarget); creep.say('Putting Energy')
} creep.travelTo(terminaltarget);
}
}*/
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) { } else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){ if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200 creep.memory.renewto = 1200
@ -53,14 +55,56 @@ let mover={
} }
} else { } else {
if(filllevel < creep.carryCapacity){ if(filllevel < creep.carryCapacity){
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && _.sum(s.store) >= 10) ;}}); /*
let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}});
if(creep.room.terminal){
let terminal = creep.room.terminal
let terminalenergy= terminal.store.getUsedCapacity('energy')
}
if(creep.room.storage){
let storage = creep.room.storage
let storageenergy=storage.store.getUsedCapacity('energy')
}
//console.log("Storage: " + storage.store.getUsedCapacity('energy'))
//console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy')
try{
if(nearestcontainer == null){
}else {
storagetarget = nearestcontainer
}
}catch{
if(storageenergy > 0){
storagetarget = storage
} else if ( terminalenergy > 0) {
storagetarget = terminal
} else {
console.log("we're out of energy!")
storagetarget=storage
}
}*/
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 10) ;}});
if(storagetarget===undefined){
storagetarget==creep.room.terminal
}
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}}); let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}}); let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
if((droppedenergy == undefined) && (tombstone==undefined)){ if((droppedenergy == undefined) && (tombstone==undefined)){
/*try{
// console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity())
if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){
//console.log("too much crap")
//console.log(storagetarget.store.getUsedCapacity())
//creep.travelTo(storagetarget);
}
} catch(e) {
console.log("oops" + e)
}*/
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) { if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
creep.say('Getting Energy') creep.say('Getting Energy')
creep.travelTo(storagetarget); creep.travelTo(storagetarget);
} }
creep.memory.pulledenergyfrom=storagetarget
} else { } else {
if(droppedenergy){ if(droppedenergy){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) { if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {