mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
get market working for all mineral types
This commit is contained in:
parent
d314f52c66
commit
3e73445a76
@ -2,7 +2,7 @@ let Phase1 = {
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run: function(room) {
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let myroom=Game.rooms[room]
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require('assignsources').tick(room)
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if(Game.time % 1 === 0){
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if(Game.time % 10 === 0){
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//console.log('processing spawn')
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let myspawns = myroom.find(FIND_MY_SPAWNS)
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@ -45,26 +45,64 @@ let Phase1 = {
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console.log("Spawning Mover in " + room)
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require('proc.spawning').spawnmover(room)
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}
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if((myroom.storage || myroom.terminal) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
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console.log("Spawning MineralMover in " + room)
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require('proc.spawning').spawnmineralmover(room)
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}
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if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
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if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
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console.log("Spawning Miner in " + room)
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require('proc.spawning').spawnminer(room)
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} else { if(Game.flags.debug && Game.flags.debug.room == myroom){console.log("Not spawning miner in " + room + ", waiting for regen")}}
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}
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}
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}
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if(Game.time % 4 === 0){
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if(myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
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console.log("starting market check for room " + room)
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//console.log("starting market check for room " + room)
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try{
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let availtosell = myroom.terminal.store.getUsedCapacity([RESOURCE_ENERGY]) - 200000
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if(availtosell > 1000){
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require('proc.market').sellEnergy(room)
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}
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if(myroom.terminal){
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///console.log("1")
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if(myroom.terminal.store.getUsedCapacity() == 0) {
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//console.log("terminal is empty")
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}else{
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if(myroom.terminal.store.getUsedCapacity('energy') > 10000){
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console.log("Starting market loop for "+ myroom)
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for(mat in myroom.terminal.store){
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let availtosell=0
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//console.log(mat)
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if(mat == 'energy'){
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try{
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availtosell = myroom.terminal.store.getUsedCapacity(mat) - 200000
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} catch {
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//console.log("error getting energy")
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availtosell=0
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}
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} else {
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try{
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//console.log("2")
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availtosell = myroom.terminal.store.getUsedCapacity(mat)
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} catch {
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//console.log("Couldn't get available " + mat)
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availtosell=0
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}
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}
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if(availtosell){
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//console.log(availtosell)
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if(availtosell > 20000){
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//console.log("processing market")
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require('proc.market').sellEnergy(room,mat)
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}
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}
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}
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}
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}
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}
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}catch(e){
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console.log("Myroom" + myroom)
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console.log("Room" + room)
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console.log(e)
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}
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}
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//require('proc.market').sellEnergy(room)
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}
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}
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if(myroom.controller.level>2){ }
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}
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@ -7,18 +7,18 @@
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* mod.thing == 'a thing'; // true
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*/
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let gomarket={
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sellEnergy: function(myroom) {
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sellEnergy: function(myroom,mat) {
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try{
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let availtosell= Game.rooms[myroom].terminal.storage[RESOURCE_ENERGY]
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if(availtosell>200000){
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console.log(myroom + ":" + availtosell)
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let availtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
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if(availtosell>0){
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console.log(myroom + ":" + mat +":" + availtosell)
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//console.log(JSON.stringify(Game.market.orders))
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// if(Game.market.orders.length > 9){
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let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
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let myorders = Game.market.getAllOrders(order=>order.resourceType == mat && order.type == ORDER_BUY)
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//console.log("Open orders: " + myorders.length)
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//console.log(myorders.length)
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for(let i=0; i<myorders.length; i++){
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let recheckavailtosell= Game.rooms[myroom].terminal.storage[RESOURCE_ENERGY]
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let recheckavailtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
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if(recheckavailtosell<1000){
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console.log("too little to mess with")
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} else {
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@ -30,9 +30,21 @@ let gomarket={
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} else {
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amttosell=myorders[i].amount
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}
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console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left")
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console.log( myroom + " trying to sell " + amttosell + " " + mat + " on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left and " + myorders.length + " orders open")
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let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
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if(mydeal == 0){
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console.log("Order Created")
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} else if(mydeal==-6){
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console.log("not enouhg resources")
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} else if(mydeal == -8){
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console.log("too many orders")
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} else if (mydeal == -10){
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console.log("Invalid arguments")
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} else if (mydeal==-11){
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console.log("terminal cooling down")
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} else {
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console.log(mydeal)
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}
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//} else {
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// console.log("Too expensive")
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//}
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@ -124,6 +124,33 @@ let buildparts = {
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let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mover"})
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}}
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},
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spawnmineralmover: function(roomname) {
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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Game.rooms[roomname].memory.CreepNum++
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let CreepName = 'MineralMover_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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for(let spawn of myspawns){
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if(!spawn.spawning){
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for(let totry of [
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],// all * 5
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//move*4,work*4,carry*4
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
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[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY], //move*2, work*2, carry*2
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[MOVE,CARRY,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
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[MOVE,CARRY,CARRY]
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]){
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let ispossible = spawn.canCreateCreep(totry)
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if(ispossible==OK){
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tobuild=totry
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break;
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}
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}
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let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mineralmover"})
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}}
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},
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spawnnrworker: function(roomname) {
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console.log('1')
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@ -32,7 +32,7 @@ let roleMiner = {
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creep.moveTo(spawn);
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}
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} else {
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let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
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let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
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if(storagetargets){
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if(this.transferAll(creep,storagetargets) == ERR_NOT_IN_RANGE) {
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creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
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132
role.mineralmover.js
Normal file
132
role.mineralmover.js
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@ -0,0 +1,132 @@
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let mover={
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run: function(creep) {
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//creep.say("Moving Minerals")
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let ignorecreeps=true
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if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
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creep.memory.lastpos = creep.pos
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creep.memory.timeatpos = 0
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}
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if(creep.memory.working==undefined){
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creep.memory.working=false
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}
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let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
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if(creep.pos.isEqualTo(lastpos)){
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creep.memory.timeatpos = creep.memory.timeatpos+1
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if(creep.memory.timeatpos>2){
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//console.log(creep.name + " " + creep.memory.timeatpos)
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ignorecreeps=false
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} else { }
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} else { creep.memory.timeatpos=0}
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let filllevel = _.sum(creep.carry)
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if(creep.memory.working && filllevel == 0) {
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creep.memory.working = false;
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creep.say('Gathering');
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}
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if(!creep.memory.working && filllevel == creep.carryCapacity) {
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creep.memory.working = true;
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creep.say('working');
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}
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if(creep.memory.working){
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let terminaltarget = creep.room.terminal
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if(creep.room.terminal){
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if(terminaltarget.store.getUsedCapacity()<200000){
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if(this.transferAll(creep,terminaltarget) == ERR_NOT_IN_RANGE) {
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creep.moveTo(terminaltarget,{ignoreCreeps:ignorecreeps})
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}
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}
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}
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} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
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if(creep.memory.renewto == undefined){
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creep.memory.renewto = 1200
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} else {
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if(creep.ticksToLive >= creep.memory.renewto){
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delete creep.memory.renewto
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}
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}
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//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
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creep.say('renewing')
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let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
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if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
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{
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creep.moveTo(spawn);
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}
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} else {
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if(filllevel < creep.carryCapacity){
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/*
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let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}});
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if(creep.room.terminal){
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let terminal = creep.room.terminal
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let terminalenergy= terminal.store.getUsedCapacity('energy')
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}
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if(creep.room.storage){
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let storage = creep.room.storage
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let storageenergy=storage.store.getUsedCapacity('energy')
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}
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//console.log("Storage: " + storage.store.getUsedCapacity('energy'))
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//console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy')
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try{
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if(nearestcontainer == null){
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}else {
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storagetarget = nearestcontainer
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}
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}catch{
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if(storageenergy > 0){
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storagetarget = storage
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} else if ( terminalenergy > 0) {
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storagetarget = terminal
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} else {
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console.log("we're out of energy!")
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storagetarget=storage
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}
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}*/
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && (s.store.getUsedCapacity() > s.store.getUsedCapacity('energy') || s.store.getUsedCapacity('energy') > 200000)) ;}});
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
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let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
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if((droppedenergy == undefined) && (tombstone==undefined)){
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try{
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// console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity())
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if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){
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//console.log("too much crap")
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//console.log(storagetarget.store.getUsedCapacity())
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//creep.travelTo(storagetarget);
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}
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} catch(e) {
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//console.log("oops" + e)
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}
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try{
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for(mat in storagetarget.store){
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if(mat=='energy' && storagetarget.store.getUsedCapacity('energy') > 200000){
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if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
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creep.say('Getting ' + mat )
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creep.travelTo(storagetarget);
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}
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} else {
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if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
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creep.say('Getting ' + mat )
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creep.travelTo(storagetarget);
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}
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}
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}
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} catch (e){
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//console.log(e)
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}
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}
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if(!storagetarget && (creep.carry > 0)){
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creep.memory.working=true
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}
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}
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}
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creep.memory.lastpos=creep.pos
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},
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transferAll: function(creep,targetStorage){
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let result = 0;
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for(mat in creep.store)
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{
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let tempResult = creep.transfer(targetStorage,mat);
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if(tempResult !== ERR_INVALID_ARGS) {result = tempResult;}
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}
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return result;
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}
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}
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module.exports = mover;
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@ -26,16 +26,18 @@ let mover={
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creep.say('working');
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}
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if(creep.memory.working){
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let terminaltarget = creep.room.terminal
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if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER|| s.structureType == STRUCTURE_LAB) && s.energy < s.energyCapacity))}});
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//let terminaltarget = creep.room.terminal
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity))}})
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if(spawntarget){
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if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
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}
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}else if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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}/*else if(terminaltarget != creep.memory.pulledenergyfrom){
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if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE ) {
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creep.say('Putting Energy')
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creep.travelTo(terminaltarget);
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}
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}*/
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} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
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if(creep.memory.renewto == undefined){
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creep.memory.renewto = 1200
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@ -53,14 +55,56 @@ let mover={
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}
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} else {
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if(filllevel < creep.carryCapacity){
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && _.sum(s.store) >= 10) ;}});
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/*
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let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}});
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if(creep.room.terminal){
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let terminal = creep.room.terminal
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let terminalenergy= terminal.store.getUsedCapacity('energy')
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}
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if(creep.room.storage){
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let storage = creep.room.storage
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let storageenergy=storage.store.getUsedCapacity('energy')
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}
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//console.log("Storage: " + storage.store.getUsedCapacity('energy'))
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//console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy')
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try{
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if(nearestcontainer == null){
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}else {
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storagetarget = nearestcontainer
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}
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}catch{
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if(storageenergy > 0){
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storagetarget = storage
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} else if ( terminalenergy > 0) {
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storagetarget = terminal
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} else {
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console.log("we're out of energy!")
|
||||
storagetarget=storage
|
||||
}
|
||||
}*/
|
||||
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 10) ;}});
|
||||
if(storagetarget===undefined){
|
||||
storagetarget==creep.room.terminal
|
||||
}
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
|
||||
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
|
||||
if((droppedenergy == undefined) && (tombstone==undefined)){
|
||||
/*try{
|
||||
// console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity())
|
||||
if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){
|
||||
//console.log("too much crap")
|
||||
//console.log(storagetarget.store.getUsedCapacity())
|
||||
//creep.travelTo(storagetarget);
|
||||
}
|
||||
} catch(e) {
|
||||
console.log("oops" + e)
|
||||
}*/
|
||||
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Getting Energy')
|
||||
creep.travelTo(storagetarget);
|
||||
}
|
||||
creep.memory.pulledenergyfrom=storagetarget
|
||||
} else {
|
||||
if(droppedenergy){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
|
Loading…
Reference in New Issue
Block a user