mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-28 19:54:01 -06:00
Initial Commit
This commit is contained in:
commit
50d648af02
40
Spawnloop.js
Normal file
40
Spawnloop.js
Normal file
@ -0,0 +1,40 @@
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Object.defineProperty(Room.prototype, "spawns", {
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/**
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* Holds array of spawns. If you do not own the room, returns ERR_NOT_OWNER
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*
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* @returns {number|ERR_NOT_OWNER|object}
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*/
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configurable: true,
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get: function () {
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if (!this.controller || !this.controller.my) {
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return ERR_NOT_OWNER;
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}
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let spawnObjects = [];
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if (!this.memory.spawns) {
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let spawns = [];
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spawnObjects = this.find(FIND_MY_STRUCTURES, {
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filter: {
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structureType: STRUCTURE_SPAWN
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}
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});
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spawnObjects.forEach(
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function (spawn) {
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spawns.push(spawn.id)
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});
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this.memory.spawns = spawns;
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}
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if (spawnObjects.length == 0 && this.memory.spawns.length > 0) {
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for (let key in this.memory.spawns) {
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let spawnId = this.memory.spawns[key];
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let spawn = Game.getObjectById(spawnId);
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if (!spawn) {
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this.log('No spawn found for ID ' + spawnId + ' despite being in cache, cleaning.', WARNING, true);
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delete this.memory.spawns;
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} else {
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spawnObjects.push(spawn);
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}
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}
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}
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return spawnObjects;
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}
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});
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4
bodypartbuilder.js
Normal file
4
bodypartbuilder.js
Normal file
@ -0,0 +1,4 @@
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bodyParts.forEach(function (bodyPart) {
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var part = typeof bodyPart === 'string' ? bodyPart : bodyPart.type;
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cost += BODYPART_COST[part];
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});
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69
energyinfo.js
Normal file
69
energyinfo.js
Normal file
@ -0,0 +1,69 @@
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import {Util} from "../Util";
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/**
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* @Serializable
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*/
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export class EnergyInformation {
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energy: number;
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energyCapacity: number;
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availableForDistribution: boolean;
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static isFull(energyInformation: EnergyInformation): boolean {
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return energyInformation.energy === energyInformation.energyCapacity;
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}
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static isEmpty(energyInformation: EnergyInformation): boolean {
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return energyInformation.energy === 0;
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}
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/**
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* @param structure
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* @returns {EnergyInformation} if structure can hold energy
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*/
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static ofStructure(structure: Structure): EnergyInformation|undefined {
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var storedEnergy = 0;
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var energyCapacity = 0;
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var energyAvailableForDistribution: boolean;
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switch (structure.structureType) {
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case STRUCTURE_EXTENSION:
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energyAvailableForDistribution = false;
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storedEnergy = (<Extension> structure).energy;
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energyCapacity = (<Extension> structure).energyCapacity;
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break;
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case STRUCTURE_CONTAINER:
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case STRUCTURE_STORAGE:
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// both, for StructureStorage and StructureContainer use *StructureStorage*
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energyAvailableForDistribution = true;
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var store = (<StructureStorage> structure).store;
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storedEnergy = <number> store[RESOURCE_ENERGY] || 0;
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var allStorageUnits: number = _.sum(store);
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energyCapacity = (<StructureStorage> structure).storeCapacity - (allStorageUnits - storedEnergy);
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break;
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case STRUCTURE_LINK:
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energyAvailableForDistribution = true;
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storedEnergy = (<Link> structure).energy;
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energyCapacity = (<Extension> structure).energyCapacity;
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break;
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case STRUCTURE_SPAWN:
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energyAvailableForDistribution = false;
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storedEnergy = (<Spawn> structure).energy;
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energyCapacity = (<Spawn> structure).energyCapacity;
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break;
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case STRUCTURE_TOWER:
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energyAvailableForDistribution = false;
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storedEnergy = (<Tower> structure).energy;
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energyCapacity = (<Tower> structure).energyCapacity;
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break;
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default:
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return undefined;
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}
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var energyInformation = new EnergyInformation();
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energyInformation.energy = storedEnergy;
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energyInformation.energyCapacity = energyCapacity;
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energyInformation.availableForDistribution = energyAvailableForDistribution;
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return energyInformation;
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}
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}
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88
main.js
Normal file
88
main.js
Normal file
@ -0,0 +1,88 @@
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var roleHarvester = require('role.harvester');
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var roleHarvester2 = require('role.harvester2');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var roleMiner = require('role.miner');
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var roleMiner2 = require('role.miner2');
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var roleHauler = require('role.hauler');
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var roleHauler2 = require('role.hauler2');
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var roleWarrior = require('role.warrior');
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var runTower = require('tower');
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var roleTowerrecharger = require('role.towerrecharger');
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var purgetype="NONE"
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var clearflags=0
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module.exports.loop = function () {
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if(purgetype != "NONE"){ _(Game.creeps).filter(c=>c.memory.role == purgetype).forEach(c=>c.suicide()).value() }
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runTower.tick();
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if(clearflags>0){
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console.log("Clearing Flags");
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_.forEach(Game.flags, function(flag) {flag.remove()});
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}
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console.log("--------")
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for(var name in Game.rooms) {
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if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =4 }
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if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 3 }
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if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 1 }
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if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 1 }
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if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
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if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
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if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 2 }
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if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 3 }
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if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
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if(Game.rooms[name].memory.maxharvester2s == undefined){ Game.rooms[name].memory.maxharvester2s = 0 }
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console.log('Room "'+name+'" has ' + Game.rooms[name].energyAvailable + ' energy');
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}
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for(var name in Memory.creeps) {
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if(!Game.creeps[name]) {
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delete Memory.creeps[name];
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console.log('Clearing non-existing creep memory:', name);
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}
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}
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roleMiner.spawn()
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roleMiner2.spawn()
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roleHarvester.spawn()
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roleHarvester2.spawn()
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roleBuilder.spawn()
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roleUpgrader.spawn()
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roleHauler.spawn()
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roleHauler2.spawn()
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roleTowerrecharger.spawn()
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roleWarrior.spawn()
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for(var name in Game.creeps) {
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var creep = Game.creeps[name];
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if(creep.memory.role == 'harvester') {
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roleHarvester.run(creep);
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}
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if(creep.memory.role == 'harvester2') {
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roleHarvester2.run(creep);
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}
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if(creep.memory.role == 'upgrader') {
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roleUpgrader.run(creep);
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}
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if(creep.memory.role == 'builder') {
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roleBuilder.run(creep);
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}
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if(creep.memory.role == 'miner') {
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roleMiner.run(creep);
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}
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if(creep.memory.role == 'miner2') {
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roleMiner2.run(creep);
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}
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if(creep.memory.role == 'hauler'){
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roleHauler.run(creep)
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}
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if(creep.memory.role == 'hauler2'){
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roleHauler2.run(creep)
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}
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if(creep.memory.role == 'warrior'){
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roleWarrior.run(creep)
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}
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if(creep.memory.role == 'towerrecharger'){
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roleTowerrecharger.run(creep)
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}
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}
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}
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77
role.builder.js
Normal file
77
role.builder.js
Normal file
@ -0,0 +1,77 @@
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var roleBuilder = {
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/** @param {Creep} creep **/
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run: function(creep,mysource) {
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var ttl = creep.ticksToLive
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if(ttl < 300) {
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console.log(creep.name + ': ' + ttl + ' - ' + creep.memory.role )
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}
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if(ttl < 20) {
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roleBuilder.spawn("true")
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}
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if(creep.memory.building && creep.carry.energy == 0) {
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creep.memory.building = false;
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creep.say('Gathering');
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}
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if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
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creep.memory.building = true;
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creep.say('building');
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}
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if(creep.memory.building) {
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var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
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if(target != undefined) {
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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if(creep.fatigue<1){
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creep.say("MTCS");
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} else { creep.say("Tired")}
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}
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} else {
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creep.say("MTF")
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creep.moveTo(Game.flags.Flag2);
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}
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}
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else {
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var containers = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
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}});
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var allcontainers = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER ) ;
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}});
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var sources = creep.room.find(FIND_SOURCES);
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var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
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if(allcontainers.length<1){
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if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
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creep.say("MTDE");
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creep.moveTo(droppedenergy[0]);
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}
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} else{
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if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.say("MTSC");
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creep.moveTo(containers[0]);
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}
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}
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}
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},
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spawn: function(dyingcreep="false"){
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var myrole='builder';
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var nummyrole=4;
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var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
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if(myroles.length < nummyrole || dyingcreep=="true" ) {
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if(dyingcreep=="true"){console.log(myrole + " dying. preventative spawn")}
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console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
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var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
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console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
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|
||||
module.exports = roleBuilder;
|
50
role.harvester.js
Normal file
50
role.harvester.js
Normal file
@ -0,0 +1,50 @@
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var roleHarvester = {
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|
||||
/** @param {Creep} creep **/
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run: function(creep) {
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if(creep.carry.energy < creep.carryCapacity) {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
|
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creep.moveTo(sources[0]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
var spawntargets = creep.room.find(FIND_STRUCTURES, {
|
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filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
/**|| (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) **/ ;
|
||||
}
|
||||
|
||||
});
|
||||
var containertargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
|
||||
}
|
||||
|
||||
});
|
||||
if(spawntargets.length > 0) {
|
||||
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntargets[0]);
|
||||
}
|
||||
} else if (containertargets.length > 0) {
|
||||
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containertargets[0]);
|
||||
}
|
||||
}else {
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='harvester';
|
||||
var nummyrole=0;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleHarvester;
|
49
role.harvester2.js
Normal file
49
role.harvester2.js
Normal file
@ -0,0 +1,49 @@
|
||||
var roleHarvester2 = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.carry.energy < creep.carryCapacity) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[1]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
var spawntargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
}
|
||||
|
||||
});
|
||||
var containertargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
|
||||
}
|
||||
|
||||
});
|
||||
if(spawntargets.length > 0) {
|
||||
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntargets[0]);
|
||||
}
|
||||
} else if (containertargets.length > 0) {
|
||||
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containertargets[0]);
|
||||
}
|
||||
}else {
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='harvester2';
|
||||
var nummyrole=0;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleHarvester2;
|
46
role.hauler.js
Normal file
46
role.hauler.js
Normal file
@ -0,0 +1,46 @@
|
||||
var roleHauler = {
|
||||
run: function(creep) {
|
||||
var sources = creep.room.find(FIND_DROPPED_ENERGY );
|
||||
if(creep.pickup(sources[0]) == ERR_NOT_IN_RANGE && creep.carryCapacity/2 > creep.carry.energy) {
|
||||
creep.moveTo(sources[0]);
|
||||
} else if(sources != undefined )
|
||||
{ var spawntargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
var containertargets = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
|
||||
}
|
||||
|
||||
});
|
||||
if(spawntargets.length > 0) {
|
||||
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntargets[0]);
|
||||
}
|
||||
} else if (containertargets.length > 0) {
|
||||
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containertargets[0]);
|
||||
}
|
||||
}else {
|
||||
creep.say("")
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}else{
|
||||
creep.say("NS,NT")
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='hauler';
|
||||
var nummyrole=2;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,MOVE,MOVE,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleHauler;
|
42
role.hauler2.js
Normal file
42
role.hauler2.js
Normal file
@ -0,0 +1,42 @@
|
||||
var roleHauler2 = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.carryCapacity > creep.carry.energy){
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
if(spawntarget != undefined) {
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('refilling')
|
||||
creep.moveTo(spawntarget);
|
||||
}
|
||||
} else {
|
||||
creep.say('MTF')
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='hauler2';
|
||||
var nummyrole=1;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([MOVE,CARRY], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleHauler2;
|
24
role.miner.js
Normal file
24
role.miner.js
Normal file
@ -0,0 +1,24 @@
|
||||
var roleMiner = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep,mysource) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[0]);
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='miner';
|
||||
var nummyrole=1;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
|
||||
console.log('Miners: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = roleMiner;
|
22
role.miner2.js
Normal file
22
role.miner2.js
Normal file
@ -0,0 +1,22 @@
|
||||
var roleMiner2 = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
var sources = creep.room.find(FIND_SOURCES);
|
||||
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(sources[1]);
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='miner2';
|
||||
var nummyrole=1;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log('Miners: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleMiner2;
|
42
role.towerrecharger.js
Normal file
42
role.towerrecharger.js
Normal file
@ -0,0 +1,42 @@
|
||||
var roleTowerrecharger = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
if(creep.carryCapacity > creep.carry.energy){
|
||||
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 1000) ;
|
||||
}});
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
if(spawntarget != undefined) {
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('refilling')
|
||||
creep.moveTo(spawntarget);
|
||||
}
|
||||
} else {
|
||||
creep.say('MTF')
|
||||
creep.moveTo(Game.flags.Flag1);
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='towerrecharger';
|
||||
var nummyrole=2;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleTowerrecharger;
|
53
role.upgrader.js
Normal file
53
role.upgrader.js
Normal file
@ -0,0 +1,53 @@
|
||||
var roleUpgrader = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
|
||||
if(creep.memory.upgrading && creep.carry.energy == 0) {
|
||||
creep.memory.upgrading = false;
|
||||
creep.say('harvesting');
|
||||
}
|
||||
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.upgrading = true;
|
||||
creep.say('upgrading');
|
||||
}
|
||||
|
||||
if(creep.memory.upgrading) {
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
}
|
||||
else {
|
||||
var containers = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
var allcontainers = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER) ;
|
||||
}});
|
||||
var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
|
||||
if(allcontainers.length<0){
|
||||
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(droppedenergy[0]);
|
||||
}
|
||||
} else{
|
||||
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containers[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='upgrader';
|
||||
var nummyrole=3;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,MOVE,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleUpgrader;
|
29
role.warrior.js
Normal file
29
role.warrior.js
Normal file
@ -0,0 +1,29 @@
|
||||
var roleWarrior = {
|
||||
|
||||
/** @param {Creep} creep **/
|
||||
run: function(creep) {
|
||||
var hostile = creep.pos.findClosestByRange(Game.HOSTILE_CREEPS);
|
||||
|
||||
if(hostile!=undefined) {
|
||||
var username = hostile.owner.username;
|
||||
Game.notify(`User ${username} spotted in room ${roomName}`);
|
||||
creep.moveTo(hostile);
|
||||
creep.attack(hostile);
|
||||
|
||||
} else{
|
||||
creep.moveTo(Game.flags.Flag3);
|
||||
}
|
||||
},
|
||||
spawn: function(){
|
||||
var myrole='warrior';
|
||||
var nummyrole=2;
|
||||
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
|
||||
if(myroles.length < nummyrole) {
|
||||
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
|
||||
var newName = Game.spawns['Spawn1'].createCreep([ATTACK,RANGED_ATTACK,MOVE], undefined, {role: myrole});
|
||||
console.log('Spawning new ' + myrole + ': ' + newName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = roleWarrior;
|
270
totest.js
Normal file
270
totest.js
Normal file
@ -0,0 +1,270 @@
|
||||
let roleHarvester = require('role.harvester');
|
||||
let roleBuilder = require('role.builder');
|
||||
let roleRepairer = require('role.repairer');
|
||||
let roleDistributor = require('role.distributor');
|
||||
let roleUpgrader = require('role.upgrader');
|
||||
let roleClaimer = require('role.claimer');
|
||||
let roleMiner = require("role.miner");
|
||||
|
||||
let roleDefender = require('role.defender');
|
||||
|
||||
let structureTower = require('structure.tower');
|
||||
let structureLink = require('structure.link');
|
||||
|
||||
const FLAG_PRIORITIES = { 'Flag1': 100, 'Flag2': 70, 'Flag3': 80, 'Flag4': 75, 'Flag5': 100};
|
||||
const ROLE_PRIORITIES = { 'Claimers': 100, 'Harvesters': 95, 'Distributors': 94, 'Repairers': 85, 'Builders': 80, 'Upgraders': 75, 'Defenders': 90 , 'Miners' : 85 };
|
||||
|
||||
module.exports.loop = function () {
|
||||
let spawnStack = new Array();
|
||||
|
||||
cleanUpCreepsFromMemory();
|
||||
|
||||
for(let room in Memory.myRooms){
|
||||
let roomBuf = Memory.myRooms[room];
|
||||
let spawnsInRoom = Game.rooms[room].find(FIND_MY_STRUCTURES, { filter: (s) => s.structureType == STRUCTURE_SPAWN });
|
||||
|
||||
structureLink.run();//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
|
||||
for(let tower in Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER}))
|
||||
structureTower.run(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER})[tower]);
|
||||
|
||||
for(let flag in roomBuf){
|
||||
let flagBuf = roomBuf[flag];
|
||||
|
||||
for(let role in flagBuf){
|
||||
let roleBuf = flagBuf[role];
|
||||
|
||||
while(roleBuf.creeps.length < roleBuf.amountToSpawn){
|
||||
roleBuf.creeps.push("undefined");
|
||||
}
|
||||
|
||||
for(let i = roleBuf.creeps.length-1; i > 0; i--){
|
||||
if(i >= roleBuf.amountToSpawn && !Game.creeps[roleBuf.creeps[i]]){
|
||||
roleBuf.creeps.pop();
|
||||
}else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(let creep in roleBuf.creeps){
|
||||
let creepBuf = roleBuf.creeps[creep];
|
||||
|
||||
if(!Game.creeps[creepBuf]){
|
||||
addToSpawnStack(spawnStack, room, flag, role, creep);
|
||||
}else {
|
||||
var start = Game.cpu.getUsed();
|
||||
orderCreep(room, flag, role, creepBuf, creep);
|
||||
var end = Game.cpu.getUsed();
|
||||
//console.log(end-start + " " + flag + " " + role);
|
||||
|
||||
let hostileCreeps = Game.creeps[creepBuf].room.find(FIND_HOSTILE_CREEPS);
|
||||
if(hostileCreeps.length > 0){
|
||||
Game.flags['DD'].setPosition(hostileCreeps[0].pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawnStack.sort(function(s1, s2){ return s1.priority > s2.priority });
|
||||
for(let spawn in spawnsInRoom){
|
||||
let spawnBuf = spawnsInRoom[spawn];
|
||||
|
||||
if(spawnBuf.isSpawning == null && spawnStack.length > 0)
|
||||
spawnFromStack(spawnStack, spawnBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let cleanUpCreepsFromMemory = function () {
|
||||
for (var name in Memory.creeps) {
|
||||
if (!Game.creeps[name]) {
|
||||
delete Memory.creeps[name];
|
||||
console.log('Clearing non-existing creep memory:', name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let addToSpawnStack = function(spawnStack, room, flag, role, creep){
|
||||
let priority = FLAG_PRIORITIES[flag] * ROLE_PRIORITIES[role];
|
||||
spawnStack.push({'priority': priority,'room': room, 'flag': flag, 'role': role, 'creep': creep});
|
||||
//console.log("Pushed: " + priority + " " + room + " " + flag + " " + role + " " + creep);
|
||||
}
|
||||
|
||||
let spawnFromStack = function(spawnStack, spawn){
|
||||
if(spawn.isSpawning != null)
|
||||
return;
|
||||
|
||||
let creepToSpawn = spawnStack.pop();
|
||||
|
||||
let room = creepToSpawn.room;
|
||||
let flag = creepToSpawn.flag;
|
||||
let role = creepToSpawn.role;
|
||||
let creep = creepToSpawn.creep;
|
||||
let newCreep = spawnCreep(role, spawn);
|
||||
|
||||
if(Game.creeps[newCreep]){
|
||||
Memory.myRooms[room][flag][role].creeps[creep] = newCreep;
|
||||
console.log("Spawned new Creep: " + newCreep + " " + role + " " + flag + " " + room);
|
||||
}else {
|
||||
spawnStack.push(creepToSpawn);
|
||||
}
|
||||
}
|
||||
|
||||
let spawnCreep = function(role, spawn){
|
||||
let newCreep;
|
||||
if(role == 'Harvesters'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Distributors'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Upgraders'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
;
|
||||
}else if(role == 'Builders'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Repairers'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Miners'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
|
||||
}else if(role == 'Claimers'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([CLAIM, CLAIM, MOVE, MOVE], undefined);
|
||||
else
|
||||
newCreep = spawn.createCreep([CLAIM,CLAIM,MOVE,MOVE], undefined);
|
||||
}else if(role == 'Defenders'){
|
||||
if(spawn.name == "Spawn1")
|
||||
newCreep = spawn.createCreep([TOUGH, TOUGH, TOUGH, TOUGH, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE ,MOVE, HEAL, HEAL, HEAL, HEAL, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK], undefined);
|
||||
else
|
||||
;
|
||||
}
|
||||
return newCreep;
|
||||
}
|
||||
|
||||
let orderCreep = function(room, flag, role, creepName, creepIndex){
|
||||
if(role == 'Harvesters'){
|
||||
|
||||
roleHarvester.run(room, flag, creepName, creepIndex);
|
||||
|
||||
}else if(role == 'Distributors'){
|
||||
|
||||
roleDistributor.run(room, flag, creepName, creepIndex);
|
||||
|
||||
}else if(role == 'Upgraders'){
|
||||
|
||||
roleUpgrader.run(flag, creepName);
|
||||
|
||||
}else if(role == 'Builders'){
|
||||
|
||||
roleBuilder.run(room, flag, creepName);
|
||||
|
||||
}else if(role == 'Repairers'){
|
||||
|
||||
roleRepairer.run(room, flag, creepName);
|
||||
|
||||
}else if(role == 'Miners'){
|
||||
|
||||
roleMiner.run(room, flag, creepName);
|
||||
|
||||
}else if(role == 'Claimers'){
|
||||
|
||||
roleClaimer.run(flag, creepName);
|
||||
|
||||
}else if(role == 'Defenders'){
|
||||
|
||||
roleDefender.run('DD', creepName);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
let init = function(){
|
||||
Memory.myRooms =
|
||||
{
|
||||
'E22S57':
|
||||
{
|
||||
'Flag1':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
},
|
||||
|
||||
'Flag2':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
},
|
||||
|
||||
'Flag3':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
},
|
||||
|
||||
'Flag4':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
}
|
||||
},
|
||||
|
||||
'E24S57':
|
||||
{
|
||||
'Flag5':
|
||||
{
|
||||
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
57
tower.js
Normal file
57
tower.js
Normal file
@ -0,0 +1,57 @@
|
||||
var towers = {
|
||||
|
||||
/** @param {Game} game **/
|
||||
tick: function() {
|
||||
|
||||
towers = Game.spawns.Spawn1.room.find(FIND_MY_STRUCTURES, {
|
||||
filter: { structureType: STRUCTURE_TOWER }
|
||||
})
|
||||
_.forEach(towers, function(tower){
|
||||
|
||||
|
||||
var myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => structure.hits < structure.hitsMax
|
||||
});
|
||||
var closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
|
||||
|
||||
var allcontainers = tower.room.find(FIND_STRUCTURES, {
|
||||
filter: (s) => {
|
||||
return ( s.structureType == STRUCTURE_CONTAINER)
|
||||
}
|
||||
});
|
||||
var usedstorage=0
|
||||
var mycapacity=0
|
||||
for(var i=0; i < allcontainers.length;i++){
|
||||
usedstorage+=_.sum(allcontainers[i].store)
|
||||
mycapacity+=allcontainers[i].storeCapacity
|
||||
}
|
||||
console.log(usedstorage + " " + mycapacity)
|
||||
|
||||
var storagepercent = usedstorage/mycapacity
|
||||
var importantstructures = tower.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
|
||||
}});
|
||||
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
|
||||
if(tower.energy > tower.energyCapacity * .7 ){
|
||||
if(importantstructures.length > 0){
|
||||
tower.repair(importantstructures[0]);
|
||||
} else
|
||||
{
|
||||
if(closestDamagedStructure) {
|
||||
if(storagepercent > .8){
|
||||
console.log("tower repairing. Currently at: " + storagepercent)
|
||||
tower.repair(closestDamagedStructure);
|
||||
} else { console.log("tower waiting for more storage. Currently at: " + storagepercent)}
|
||||
}
|
||||
}
|
||||
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
||||
if(closestHostile) {
|
||||
tower.attack(closestHostile);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = towers;
|
Loading…
Reference in New Issue
Block a user