Initial Commit

This commit is contained in:
paradizelost 2016-09-15 00:30:24 -05:00
commit 50d648af02
16 changed files with 962 additions and 0 deletions

40
Spawnloop.js Normal file
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Object.defineProperty(Room.prototype, "spawns", {
/**
* Holds array of spawns. If you do not own the room, returns ERR_NOT_OWNER
*
* @returns {number|ERR_NOT_OWNER|object}
*/
configurable: true,
get: function () {
if (!this.controller || !this.controller.my) {
return ERR_NOT_OWNER;
}
let spawnObjects = [];
if (!this.memory.spawns) {
let spawns = [];
spawnObjects = this.find(FIND_MY_STRUCTURES, {
filter: {
structureType: STRUCTURE_SPAWN
}
});
spawnObjects.forEach(
function (spawn) {
spawns.push(spawn.id)
});
this.memory.spawns = spawns;
}
if (spawnObjects.length == 0 && this.memory.spawns.length > 0) {
for (let key in this.memory.spawns) {
let spawnId = this.memory.spawns[key];
let spawn = Game.getObjectById(spawnId);
if (!spawn) {
this.log('No spawn found for ID ' + spawnId + ' despite being in cache, cleaning.', WARNING, true);
delete this.memory.spawns;
} else {
spawnObjects.push(spawn);
}
}
}
return spawnObjects;
}
});

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bodypartbuilder.js Normal file
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bodyParts.forEach(function (bodyPart) {
var part = typeof bodyPart === 'string' ? bodyPart : bodyPart.type;
cost += BODYPART_COST[part];
});

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energyinfo.js Normal file
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import {Util} from "../Util";
/**
* @Serializable
*/
export class EnergyInformation {
energy: number;
energyCapacity: number;
availableForDistribution: boolean;
static isFull(energyInformation: EnergyInformation): boolean {
return energyInformation.energy === energyInformation.energyCapacity;
}
static isEmpty(energyInformation: EnergyInformation): boolean {
return energyInformation.energy === 0;
}
/**
* @param structure
* @returns {EnergyInformation} if structure can hold energy
*/
static ofStructure(structure: Structure): EnergyInformation|undefined {
var storedEnergy = 0;
var energyCapacity = 0;
var energyAvailableForDistribution: boolean;
switch (structure.structureType) {
case STRUCTURE_EXTENSION:
energyAvailableForDistribution = false;
storedEnergy = (<Extension> structure).energy;
energyCapacity = (<Extension> structure).energyCapacity;
break;
case STRUCTURE_CONTAINER:
case STRUCTURE_STORAGE:
// both, for StructureStorage and StructureContainer use *StructureStorage*
energyAvailableForDistribution = true;
var store = (<StructureStorage> structure).store;
storedEnergy = <number> store[RESOURCE_ENERGY] || 0;
var allStorageUnits: number = _.sum(store);
energyCapacity = (<StructureStorage> structure).storeCapacity - (allStorageUnits - storedEnergy);
break;
case STRUCTURE_LINK:
energyAvailableForDistribution = true;
storedEnergy = (<Link> structure).energy;
energyCapacity = (<Extension> structure).energyCapacity;
break;
case STRUCTURE_SPAWN:
energyAvailableForDistribution = false;
storedEnergy = (<Spawn> structure).energy;
energyCapacity = (<Spawn> structure).energyCapacity;
break;
case STRUCTURE_TOWER:
energyAvailableForDistribution = false;
storedEnergy = (<Tower> structure).energy;
energyCapacity = (<Tower> structure).energyCapacity;
break;
default:
return undefined;
}
var energyInformation = new EnergyInformation();
energyInformation.energy = storedEnergy;
energyInformation.energyCapacity = energyCapacity;
energyInformation.availableForDistribution = energyAvailableForDistribution;
return energyInformation;
}
}

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main.js Normal file
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var roleHarvester = require('role.harvester');
var roleHarvester2 = require('role.harvester2');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleMiner = require('role.miner');
var roleMiner2 = require('role.miner2');
var roleHauler = require('role.hauler');
var roleHauler2 = require('role.hauler2');
var roleWarrior = require('role.warrior');
var runTower = require('tower');
var roleTowerrecharger = require('role.towerrecharger');
var purgetype="NONE"
var clearflags=0
module.exports.loop = function () {
if(purgetype != "NONE"){ _(Game.creeps).filter(c=>c.memory.role == purgetype).forEach(c=>c.suicide()).value() }
runTower.tick();
if(clearflags>0){
console.log("Clearing Flags");
_.forEach(Game.flags, function(flag) {flag.remove()});
}
console.log("--------")
for(var name in Game.rooms) {
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =4 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 3 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 1 }
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 1 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 2 }
if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 3 }
if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
if(Game.rooms[name].memory.maxharvester2s == undefined){ Game.rooms[name].memory.maxharvester2s = 0 }
console.log('Room "'+name+'" has ' + Game.rooms[name].energyAvailable + ' energy');
}
for(var name in Memory.creeps) {
if(!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
roleMiner.spawn()
roleMiner2.spawn()
roleHarvester.spawn()
roleHarvester2.spawn()
roleBuilder.spawn()
roleUpgrader.spawn()
roleHauler.spawn()
roleHauler2.spawn()
roleTowerrecharger.spawn()
roleWarrior.spawn()
for(var name in Game.creeps) {
var creep = Game.creeps[name];
if(creep.memory.role == 'harvester') {
roleHarvester.run(creep);
}
if(creep.memory.role == 'harvester2') {
roleHarvester2.run(creep);
}
if(creep.memory.role == 'upgrader') {
roleUpgrader.run(creep);
}
if(creep.memory.role == 'builder') {
roleBuilder.run(creep);
}
if(creep.memory.role == 'miner') {
roleMiner.run(creep);
}
if(creep.memory.role == 'miner2') {
roleMiner2.run(creep);
}
if(creep.memory.role == 'hauler'){
roleHauler.run(creep)
}
if(creep.memory.role == 'hauler2'){
roleHauler2.run(creep)
}
if(creep.memory.role == 'warrior'){
roleWarrior.run(creep)
}
if(creep.memory.role == 'towerrecharger'){
roleTowerrecharger.run(creep)
}
}
}

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var roleBuilder = {
/** @param {Creep} creep **/
run: function(creep,mysource) {
var ttl = creep.ticksToLive
if(ttl < 300) {
console.log(creep.name + ': ' + ttl + ' - ' + creep.memory.role )
}
if(ttl < 20) {
roleBuilder.spawn("true")
}
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say('building');
}
if(creep.memory.building) {
var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(target != undefined) {
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
} else {
creep.say("MTF")
creep.moveTo(Game.flags.Flag2);
}
}
else {
var containers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
}});
var allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER ) ;
}});
var sources = creep.room.find(FIND_SOURCES);
var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
if(allcontainers.length<1){
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy[0]);
}
} else{
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(containers[0]);
}
}
}
},
spawn: function(dyingcreep="false"){
var myrole='builder';
var nummyrole=4;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole || dyingcreep=="true" ) {
if(dyingcreep=="true"){console.log(myrole + " dying. preventative spawn")}
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleBuilder;

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var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
}
else {
var spawntargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
/**|| (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) **/ ;
}
});
var containertargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
}
});
if(spawntargets.length > 0) {
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets[0]);
}
} else if (containertargets.length > 0) {
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets[0]);
}
}else {
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='harvester';
var nummyrole=0;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleHarvester;

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var roleHarvester2 = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[1]);
}
}
else {
var spawntargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
}
});
var containertargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
}
});
if(spawntargets.length > 0) {
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets[0]);
}
} else if (containertargets.length > 0) {
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets[0]);
}
}else {
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='harvester2';
var nummyrole=0;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleHarvester2;

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var roleHauler = {
run: function(creep) {
var sources = creep.room.find(FIND_DROPPED_ENERGY );
if(creep.pickup(sources[0]) == ERR_NOT_IN_RANGE && creep.carryCapacity/2 > creep.carry.energy) {
creep.moveTo(sources[0]);
} else if(sources != undefined )
{ var spawntargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
}
});
var containertargets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ;
}
});
if(spawntargets.length > 0) {
if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets[0]);
}
} else if (containertargets.length > 0) {
if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets[0]);
}
}else {
creep.say("")
creep.moveTo(Game.flags.Flag1);
}
}else{
creep.say("NS,NT")
creep.moveTo(Game.flags.Flag1);
}
},
spawn: function(){
var myrole='hauler';
var nummyrole=2;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,MOVE,MOVE,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleHauler;

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var roleHauler2 = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carryCapacity > creep.carry.energy){
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say('refilling')
creep.moveTo(spawntarget);
}
} else {
creep.say('MTF')
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='hauler2';
var nummyrole=1;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([MOVE,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleHauler2;

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var roleMiner = {
/** @param {Creep} creep **/
run: function(creep,mysource) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
},
spawn: function(){
var myrole='miner';
var nummyrole=1;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log('Miners: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleMiner;

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var roleMiner2 = {
/** @param {Creep} creep **/
run: function(creep) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[1]);
}
},
spawn: function(){
var myrole='miner2';
var nummyrole=1;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log('Miners: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleMiner2;

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var roleTowerrecharger = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carryCapacity > creep.carry.energy){
var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 1000) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say('refilling')
creep.moveTo(spawntarget);
}
} else {
creep.say('MTF')
creep.moveTo(Game.flags.Flag1);
}
}
},
spawn: function(){
var myrole='towerrecharger';
var nummyrole=2;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleTowerrecharger;

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var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
creep.say('harvesting');
}
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
creep.memory.upgrading = true;
creep.say('upgrading');
}
if(creep.memory.upgrading) {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller);
}
}
else {
var containers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ;
}});
var allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER) ;
}});
var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
if(allcontainers.length<0){
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(droppedenergy[0]);
}
} else{
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containers[0]);
}
}
}
},
spawn: function(){
var myrole='upgrader';
var nummyrole=3;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,MOVE,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
};
module.exports = roleUpgrader;

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var roleWarrior = {
/** @param {Creep} creep **/
run: function(creep) {
var hostile = creep.pos.findClosestByRange(Game.HOSTILE_CREEPS);
if(hostile!=undefined) {
var username = hostile.owner.username;
Game.notify(`User ${username} spotted in room ${roomName}`);
creep.moveTo(hostile);
creep.attack(hostile);
} else{
creep.moveTo(Game.flags.Flag3);
}
},
spawn: function(){
var myrole='warrior';
var nummyrole=2;
var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole);
if(myroles.length < nummyrole) {
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole);
var newName = Game.spawns['Spawn1'].createCreep([ATTACK,RANGED_ATTACK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
module.exports = roleWarrior;

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let roleHarvester = require('role.harvester');
let roleBuilder = require('role.builder');
let roleRepairer = require('role.repairer');
let roleDistributor = require('role.distributor');
let roleUpgrader = require('role.upgrader');
let roleClaimer = require('role.claimer');
let roleMiner = require("role.miner");
let roleDefender = require('role.defender');
let structureTower = require('structure.tower');
let structureLink = require('structure.link');
const FLAG_PRIORITIES = { 'Flag1': 100, 'Flag2': 70, 'Flag3': 80, 'Flag4': 75, 'Flag5': 100};
const ROLE_PRIORITIES = { 'Claimers': 100, 'Harvesters': 95, 'Distributors': 94, 'Repairers': 85, 'Builders': 80, 'Upgraders': 75, 'Defenders': 90 , 'Miners' : 85 };
module.exports.loop = function () {
let spawnStack = new Array();
cleanUpCreepsFromMemory();
for(let room in Memory.myRooms){
let roomBuf = Memory.myRooms[room];
let spawnsInRoom = Game.rooms[room].find(FIND_MY_STRUCTURES, { filter: (s) => s.structureType == STRUCTURE_SPAWN });
structureLink.run();//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
for(let tower in Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER}))
structureTower.run(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: s => s.structureType == STRUCTURE_TOWER})[tower]);
for(let flag in roomBuf){
let flagBuf = roomBuf[flag];
for(let role in flagBuf){
let roleBuf = flagBuf[role];
while(roleBuf.creeps.length < roleBuf.amountToSpawn){
roleBuf.creeps.push("undefined");
}
for(let i = roleBuf.creeps.length-1; i > 0; i--){
if(i >= roleBuf.amountToSpawn && !Game.creeps[roleBuf.creeps[i]]){
roleBuf.creeps.pop();
}else {
break;
}
}
for(let creep in roleBuf.creeps){
let creepBuf = roleBuf.creeps[creep];
if(!Game.creeps[creepBuf]){
addToSpawnStack(spawnStack, room, flag, role, creep);
}else {
var start = Game.cpu.getUsed();
orderCreep(room, flag, role, creepBuf, creep);
var end = Game.cpu.getUsed();
//console.log(end-start + " " + flag + " " + role);
let hostileCreeps = Game.creeps[creepBuf].room.find(FIND_HOSTILE_CREEPS);
if(hostileCreeps.length > 0){
Game.flags['DD'].setPosition(hostileCreeps[0].pos);
}
}
}
}
}
spawnStack.sort(function(s1, s2){ return s1.priority > s2.priority });
for(let spawn in spawnsInRoom){
let spawnBuf = spawnsInRoom[spawn];
if(spawnBuf.isSpawning == null && spawnStack.length > 0)
spawnFromStack(spawnStack, spawnBuf);
}
}
}
let cleanUpCreepsFromMemory = function () {
for (var name in Memory.creeps) {
if (!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
}
let addToSpawnStack = function(spawnStack, room, flag, role, creep){
let priority = FLAG_PRIORITIES[flag] * ROLE_PRIORITIES[role];
spawnStack.push({'priority': priority,'room': room, 'flag': flag, 'role': role, 'creep': creep});
//console.log("Pushed: " + priority + " " + room + " " + flag + " " + role + " " + creep);
}
let spawnFromStack = function(spawnStack, spawn){
if(spawn.isSpawning != null)
return;
let creepToSpawn = spawnStack.pop();
let room = creepToSpawn.room;
let flag = creepToSpawn.flag;
let role = creepToSpawn.role;
let creep = creepToSpawn.creep;
let newCreep = spawnCreep(role, spawn);
if(Game.creeps[newCreep]){
Memory.myRooms[room][flag][role].creeps[creep] = newCreep;
console.log("Spawned new Creep: " + newCreep + " " + role + " " + flag + " " + room);
}else {
spawnStack.push(creepToSpawn);
}
}
let spawnCreep = function(role, spawn){
let newCreep;
if(role == 'Harvesters'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Distributors'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Upgraders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
;
}else if(role == 'Builders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Repairers'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK,WORK,WORK,WORK,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE], undefined);
}else if(role == 'Miners'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([WORK, WORK, WORK, WORK, WORK, WORK, WORK, WORK, CARRY, CARRY, MOVE, MOVE], undefined);
}else if(role == 'Claimers'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([CLAIM, CLAIM, MOVE, MOVE], undefined);
else
newCreep = spawn.createCreep([CLAIM,CLAIM,MOVE,MOVE], undefined);
}else if(role == 'Defenders'){
if(spawn.name == "Spawn1")
newCreep = spawn.createCreep([TOUGH, TOUGH, TOUGH, TOUGH, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE, MOVE ,MOVE, HEAL, HEAL, HEAL, HEAL, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK, ATTACK], undefined);
else
;
}
return newCreep;
}
let orderCreep = function(room, flag, role, creepName, creepIndex){
if(role == 'Harvesters'){
roleHarvester.run(room, flag, creepName, creepIndex);
}else if(role == 'Distributors'){
roleDistributor.run(room, flag, creepName, creepIndex);
}else if(role == 'Upgraders'){
roleUpgrader.run(flag, creepName);
}else if(role == 'Builders'){
roleBuilder.run(room, flag, creepName);
}else if(role == 'Repairers'){
roleRepairer.run(room, flag, creepName);
}else if(role == 'Miners'){
roleMiner.run(room, flag, creepName);
}else if(role == 'Claimers'){
roleClaimer.run(flag, creepName);
}else if(role == 'Defenders'){
roleDefender.run('DD', creepName);
}
}
let init = function(){
Memory.myRooms =
{
'E22S57':
{
'Flag1':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag2':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag3':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
},
'Flag4':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
}
},
'E24S57':
{
'Flag5':
{
'Harvesters': {'amountToSpawn': 0, 'creeps': new Array()},
'Distributors': {'amountToSpawn': 0, 'creeps': new Array()},
'Repairers': {'amountToSpawn': 0, 'creeps': new Array()},
'Builders': {'amountToSpawn': 0, 'creeps': new Array()},
'Upgraders': {'amountToSpawn': 0, 'creeps': new Array()},
'Miners': {'amountToSpawn': 0, 'creeps': new Array()},
'Claimers': {'amountToSpawn': 0, 'creeps': new Array()},
'Healers': {'amountToSpawn': 0, 'creeps': new Array()},
'Melees': {'amountToSpawn': 0, 'creeps': new Array()},
}
}
};
}

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tower.js Normal file
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var towers = {
/** @param {Game} game **/
tick: function() {
towers = Game.spawns.Spawn1.room.find(FIND_MY_STRUCTURES, {
filter: { structureType: STRUCTURE_TOWER }
})
_.forEach(towers, function(tower){
var myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => structure.hits < structure.hitsMax
});
var closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
var allcontainers = tower.room.find(FIND_STRUCTURES, {
filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER)
}
});
var usedstorage=0
var mycapacity=0
for(var i=0; i < allcontainers.length;i++){
usedstorage+=_.sum(allcontainers[i].store)
mycapacity+=allcontainers[i].storeCapacity
}
console.log(usedstorage + " " + mycapacity)
var storagepercent = usedstorage/mycapacity
var importantstructures = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(tower.energy > tower.energyCapacity * .7 ){
if(importantstructures.length > 0){
tower.repair(importantstructures[0]);
} else
{
if(closestDamagedStructure) {
if(storagepercent > .8){
console.log("tower repairing. Currently at: " + storagepercent)
tower.repair(closestDamagedStructure);
} else { console.log("tower waiting for more storage. Currently at: " + storagepercent)}
}
}
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
}
}
})
}
};
module.exports = towers;