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@ -5,6 +5,7 @@ let Phase1 = {
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creepcounts = _.countBy(myroom.find(FIND_MY_CREEPS), c => c.memory.role)
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myroom.memory.creepcounts=creepcounts
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myroom.memory.movercount=creepcounts["mover"]
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let links=myroom.find(FIND_STRUCTURES, {filter: (s) =>{return ( s.structureType==STRUCTURE_LINK)}})
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if(Game.time % 10 === 0){
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//console.log('processing spawn')
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@ -107,6 +108,43 @@ let Phase1 = {
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}
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}
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}
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/*
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if(links!=null && links!=undefined){
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if(links.length>1){
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console.log('1')
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let sourcelink=links[0]
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let destlinks
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try{
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for(let idx in links.length){
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link = links[idx]
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console.log('2')
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console.log(link.id)
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console.log(sourcelink.id)
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link.store.getUsedCapacity('energy')
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sourcelink.store.getUsedCapacity('energy')
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if(link.store.getUsedCapacity('energy') > sourcelink.store.getUsedCapacity('energy')){
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console.log("2.1")
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destlinks += sourcelink
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sourcelink=link
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} else if (link.store.getUsedCapacity('energy') == sourcelink.store.getUsedCapacity('energy')){
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console.log('2.2')
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}
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idx++
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}
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for(let destlink in destlinks){
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if(destlink != undefined && destlink != null){
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if(destlink.store.getUsedCapacity() < destlink.store.getCapacity()){
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console.log('3')
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sourcelink.transferEnergy(destlink)
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}
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}
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}
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} catch(e){
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console.log(e)
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}
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}
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}
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*/
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if(myroom.controller.level>2){ }
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}
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};
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@ -1,6 +1,23 @@
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//'use strict';
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let Phase0Worker = {
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run: function(creep) {
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let ignorecreeps=true
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if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
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creep.memory.lastpos = creep.pos
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creep.memory.timeatpos = 0
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}
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if(creep.memory.assignedroom==undefined){
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creep.memory.assignedroom=creep.room.name
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}
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let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
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if(creep.pos.isEqualTo(lastpos)){
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creep.memory.timeatpos = creep.memory.timeatpos+1
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if(creep.memory.timeatpos>2){
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//console.log(creep.name + " " + creep.memory.timeatpos)
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ignorecreeps=false
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} else { }
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} else { creep.memory.timeatpos=0}
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let filllevel = _.sum(creep.carry)
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//creep.say(creep.room.memory.maphits[creep.pos.x + '-' + creep.pos.y].hits)
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if(creep.memory.working && filllevel == 0) {
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@ -30,7 +47,8 @@ let Phase0Worker = {
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}
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} else {
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
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if(droppedenergy == undefined){
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let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
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if(droppedenergy == undefined && ruins==undefined){
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if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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let mysource=Game.getObjectById(creep.memory.destsource.id)
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//mysource=creep.pos.findClosestByRange( FIND_SOURCES )
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@ -38,11 +56,19 @@ let Phase0Worker = {
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creep.travelTo(mysource);
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}
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} else {
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if(droppedenergy){
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTDE");
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}
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creep.travelTo(droppedenergy);
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} } else {
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if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTRU");
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}
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creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
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}
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}
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}
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}
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@ -39,7 +39,7 @@ let Phase1Worker = {
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creep.say(creep.room.controller.ticksToDowngrade + " of " + CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2)
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creep.moveTo(creep.room.controller)
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}
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} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
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} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER,STRUCTURE_LINK].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
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if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
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@ -55,7 +55,7 @@ let Phase1Worker = {
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if (road.length > 0) {creep.repair(road);}
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creep.moveTo(target,{ignoreCreeps:ignorecreeps})
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}
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} else if(storagetargets && creep.room.controller.level*125000> creep.room.storage.store.getUsedCapacity('energy')){
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} else if(storagetargets && creep.room.storage&& creep.room.controller.level*125000> creep.room.storage.store.getUsedCapacity('energy')){
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if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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if (road.length > 0) {creep.repair(road);}
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creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
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@ -107,7 +107,7 @@ let Phase1Worker = {
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if((mysource.energy==0 || ((creep.room.memory.creepcounts.sourceminer!=null ||creep.room.memory.creepcounts.sourceminer!=undefined )))){
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creep.say("2.1")
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//creep.say("No Energy Left to get")
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 100) ;}});
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_LINK) && s.store.getUsedCapacity('energy') >= 100) ;}});
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if(storagetarget===undefined || storagetarget==null){
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creep.say('2.2')
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storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= creep.room.controller.level * 125000) ;}});
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