Resync with system

This commit is contained in:
dan 2020-11-09 19:31:39 -06:00
parent 6ede729aed
commit e72a3f37dd
40 changed files with 1430 additions and 997 deletions

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@ -1,43 +1,11 @@
let buildparts=require('bodypartbuilder') //let buildparts=require('bodypartbuilder')
module.exports = { module.exports = {
get getcounts(){ get getcounts(){
let output='' for(let room of _.filter(Game.rooms, 'controller.my')) {
roomcounts = _.countBy(room.find(FIND_MY_CREEPS), c => c.memory.role)
for(let myroom of _.filter(Game.rooms, 'controller.my')) { console.log(roomcounts['phase1worker'])
let name = myroom.name console.log(roomcounts['miner'])
//let{builder,miner,hauler,hauler2,towerrecharger,repairbot,upgrader,warrior,claimer,nrbuilder,nrminer}=_.groupBy(Game.rooms[name].creeps, 'memory.role') }
let allcreeps = _.filter(Game.rooms[name].find(FIND_MY_CREEPS));
let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
output +=(
name + ': ' +
allcreeps.length + ' total creeps ' + ' '
+ allbuilders.length + ' Builders of ' + Game.rooms[name].memory.maxbuilders + " "
+ allminers.length + ' Miners of ' + Game.rooms[name].memory.maxminers + " "
+ allminer2s.length + ' Miner2s of ' + Game.rooms[name].memory.maxminer2s + " "
+ allhaulers.length + ' Haulers of ' + Game.rooms[name].memory.maxhaulers + " "
+ allhauler2s.length + ' Hauler2s of ' + Game.rooms[name].memory.maxhauler2s + " "
+ alltowerrechargers.length + ' Rechargers of ' + Game.rooms[name].memory.maxtowerrechargers + " "
+ allrepairbots.length + ' Repairbots of ' + Game.rooms[name].memory.maxrepairbots + " "
+ allupgraders.length + ' Upgraders of ' + Game.rooms[name].memory.maxupgraders + " "
+ allwarriors.length + ' Warriors of ' + Game.rooms[name].memory.maxwarriors + " "
+ allclaimers.length + ' Claimers of ' + Game.rooms[name].memory.maxclaimers + " "
+ allnrbuilders.length + ' nrbuilders of ' + Game.rooms[name].memory.maxnrbuilders + " "
+ allnrminers.length + ' nrminers of ' + Game.rooms[name].memory.maxnrminers + " "
+ '\n'
)
}
return output
}, },
decrease: function(role,roomname){ decrease: function(role,roomname){
let rolename = 'max' + role + 's' let rolename = 'max' + role + 's'
@ -64,14 +32,49 @@ module.exports = {
let me= Game.creeps[creepname].suicide() let me= Game.creeps[creepname].suicide()
return me return me
}, },
spawn: function(roomname,role){ spawnwarrior: function(){
buildparts.tick(roomname,role) for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnwarrior(name)
}
return 'Spawning initiated'
},
spawnnrworker: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnnrworker(name)
}
return 'Spawning initiated'
},
spawnworker: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnworker(name)
}
return 'Spawning initiated'
},
spawnclaimer: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnclaimer(name)
}
return 'Spawning initiated' return 'Spawning initiated'
}, },
removeConstruction: function(roomname){ removeConstruction: function(roomname){
_.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove') _.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
}, },
removeAllConstruction: function(){
_.invoke(_.map(Game.constructionSites, (x)=>x), 'remove')
},
removeWalls: function(roomname){ removeWalls: function(roomname){
Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy()) Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
},
removeRoads: function(roomname,hitsleft){
Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
return "done"
},
sellEnergy: function(roomname){
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_SELL)
} }
}; };

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@ -1,26 +0,0 @@
let runSources = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(
FIND_DROPPED_RESOURCES, {
filter: (mineral) => (mineral.resourceType == RESOURCE_ZYNTHIUM || mineral.resourceType == RESOURCE_OXYGEN || mineral.resourceType == RESOURCE_LEMERGIUM)
});
for(let source of sources){
try{
console.log(source)
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler3' );
let unassignedhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler3'));
let assignedhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler3'));
let myhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler3'));
let sourcecount = sources.length
let persrc = allhaulers.length / sourcecount
console.log('My Assigned Hauler3s: ' +myhauler3s.length + ' Max per source:' + persrc + ' Total Hauler3s:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Hauler3s:' + unassignedhauler3s.length)
if(unassignedhauler3s.length > 0){
if(myhauler3s.length < persrc){
unassignedhauler3s[0].memory.destsource = source
} else {}
}
} catch(e){console.log(e)}
}
}
};
module.exports = runSources;

116
NOTES.js
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@ -1,64 +1,62 @@
if(containers.count==0 && structure_extensions.count==0 && storage.count==0 && miners.count==0){spawn harvester} else { spawn miners and haulers} /*
require('role.' + creep.memory.role).run(creep) ||Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: { structureType: STRUCTURE_EXTENSION }}).length == 5
_.forEach(Game.creeps, creep => creep.suicide())
_.forEach(Game.rooms[roomname].constructionSites, cs=>cs.remove()) {ignoreCreeps:true} on moveto, need to find how to check if stuck
serializePos: function(pos) { let pos = _.create(RoomPosition.prototype, creep.memory.pos)
return pos.x + '_' + pos.y + '_' + pos.roomName; for(let road in look){if(road.structureType == STRUCTURE_ROAD){console.log('road at ' + creep.pos)}}
},
deserializePos: function(str) { let road = in_creep.pos.lookFor(LOOK_STRUCTURES)[0];
var ar = str.split('_'); if (road) {in_creep.repair(road);}
return new RoomPosition(ar[0], ar[1], ar[2]); x=Game.getObjectById("58dbc3ad8283ff5308a3df08"); console.log(`${x.progressTotal - x.progress} to go!`);
},
--------- code to check for open source spots ----
Structure.prototype.getResourceCapacity = function(resourceType) { RoomPosition.prototype.isOpen = function(opts){
switch (this.structureType) { // opts.ignoreCreeps (boolean) default false. ignores creeps if true.
case STRUCTURE_CONTAINER: // opts.ignoreSolids (boolean) default false. ignores solid structures if true.
case STRUCTURE_STORAGE: if ("wall" === Game.map.getTerrainAt(this)) return(false);
case STRUCTURE_TERMINAL: if (null==Game.rooms[this.roomName]) return (true);
return this.storeCapacity; if ((null==opts || !opts.ignoreCreeps) &&
case STRUCTURE_SPAWN: (this.lookFor(LOOK_CREEPS).length !== 0)) return(false);
case STRUCTURE_EXTENSION: if (null==opts || !opts.ignoreSolids){
case STRUCTURE_LINK: var objectList = this.lookFor(LOOK_STRUCTURES).concat(
case STRUCTURE_TOWER: this.lookFor(LOOK_CONSTRUCTION_SITES));
if (RESOURCE_ENERGY == resourceType) { for(let j=objectList.length; --j>=0; ){
return(this.energyCapacity); let rObj = objectList[j];
} else { if (rObj instanceof ConstructionSite && !rObj.my) continue;
return(-1); if (rObj.structureType !== STRUCTURE_ROAD &&
rObj.structureType !== STRUCTURE_CONTAINER &&
(rObj.structureType !== STRUCTURE_RAMPART ||
!rObj.my)) {
return false;
}
} }
case STRUCTURE_LAB:
if (RESOURCE_ENERGY == resourceType) {
return(this.energyCapacity);
} else {
return(this.mineralCapacity);
}
default:
return(-1);
} }
return(true);
} }
Structure.prototype.getResource = function(resourceType) { RoomPosition.prototype.nearOpenList = function(opts){
switch (this.structureType) { // using .isOpen (above) this checks adjacent positions for openness. Room exits and
case STRUCTURE_CONTAINER: // other rooms are not considered. The position itself is also not considered.
case STRUCTURE_STORAGE: //
case STRUCTURE_TERMINAL: // opts.ignoreCreeps (boolean) default false. ignores creeps if true.
return this.store[resourceType]; // opts.ignoreSolids (boolean) default false. ignores solid structures if true.
case STRUCTURE_SPAWN: // return (list) list of open adjacent positions.
case STRUCTURE_EXTENSION: var x=this.x;
case STRUCTURE_LINK: var y=this.y;
case STRUCTURE_TOWER: var openPosList=[];
if (RESOURCE_ENERGY == resourceType) { var sList=[{x:x-1,y:y-1},{x:x, y:y-1},{x:x+1,y:y-1},
return(this.energy); {x:x-1,y:y }, {x:x+1,y:y },
} else { {x:x-1,y:y+1},{x:x, y:y+1},{x:x+1,y:y+1}];
return(-1); for (var i=sList.length; --i>=0; ){
if (sList[i].x<49 && sList[i].x>0 &&
sList[i].y<49 && sList[i].y>0 &&
(global.myCache.getRoomPosition(
sList[i].x,sList[i].y,this.roomName)).isOpen(opts)){
openPosList.push(
global.myCache.getRoomPosition(sList[i].x,sList[i].y,this.roomName));
} }
case STRUCTURE_LAB:
if (RESOURCE_ENERGY == resourceType) {
return(this.energy);
} else {
return(this.mineralAmount);
}
default:
return(-1);
} }
} return(openPosList);
};
--------- end open position code -----

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@ -1,2 +0,0 @@
# screeps
my screeps code

52
Room.Phase0.js Normal file
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@ -0,0 +1,52 @@
let Phase0 = {
run: function(room) {
require('assignsources').tick(room)
creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
let sources = Game.rooms[room].find(FIND_SOURCES )
if(myspawns.length<1){
if(Game.rooms[room].controller.level>1){
Game.rooms[room].memory.phase++
let creeps=Game.rooms[room].find(FIND_MY_CREEPS)
let newworkerrolename = 'phase' + Game.rooms[room].memory.phase + 'worker'
for(let mycreep in creeps){
creep=creeps[mycreep]
if(creep.memory.role == workerrolename){
creep.memory.role=newworkerrolename
}
}
Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase]=Game.rooms[room].memory.tickssofar
console.log(Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase])
}
} else {
let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
console.log(room)
console.log(workerrolename + " : " + creepcounts[workerrolename])
if(((creepcounts[workerrolename]< (sources.length * 1) || creepcounts[workerrolename]==undefined) && !myspawns[0].spawning && Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable) || (creepcounts[workerrolename] ==0 && Game.rooms[room].energyAvailable==300) ){
if(Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable){
require('proc.spawning').spawnworker(room)
}
} else { }
if(Game.rooms[room].controller.level>1){
Game.rooms[room].memory.phase++
let creeps=Game.rooms[room].find(FIND_MY_CREEPS)
let newworkerrolename = 'phase' + Game.rooms[room].memory.phase + 'worker'
for(let mycreep in creeps){
creep=creeps[mycreep]
if(creep.memory.role == workerrolename){
creep.memory.role=newworkerrolename
}
}
Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase]=Game.rooms[room].memory.tickssofar
console.log(Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase])
}
}
}
};
module.exports = Phase0;

41
Room.Phase1.js Normal file
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@ -0,0 +1,41 @@
let Phase1 = {
run: function(room) {
require('assignsources').tick(room)
if(Game.time % 10 === 0){
//console.log('processing spawn')
let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
if(myspawns.length>0){
let myspawn = myspawns[0]
let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
let sources = Game.rooms[room].find(FIND_SOURCES )
if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
Game.rooms[room].memory.NeedsRecharge=1
console.log(Game.rooms[room].memory.NeedsRecharge)
}
if(Game.rooms[room].controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level]*.8){
Game.rooms[room].memory.NeedsRecharge=0
console.log(Game.rooms[room].memory.NeedsRecharge)
}
if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){
console.log(room)
console.log(workerrolename)
console.log(creepcounts[workerrolename])
console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
}
if((((creepcounts[workerrolename]< (sources.length * 3) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
require('proc.spawning').spawnworker(room)
}
if(Game.rooms[room].storage && Game.rooms[room].terminal && (creepcounts["mover"] < 1 || creepcounts["mover"]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable){
console.log("Spawning Mover")
require('proc.spawning').spawnmover(room)
}
//require('proc.market').sellEnergy(room)
}
}
if(Game.rooms[room].controller.level>2){ }
}
};
module.exports = Phase1;

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RoomInit.js Normal file
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let initroom = {
run: function(name) {
console.log('Initing room ' + name)
Game.rooms[name].memory.phase=0
Game.rooms[name].memory.CreepNum=0
Game.rooms[name].memory.minbuildpct=-1
Game.rooms[name].memory.minupgradepct=.5
Game.rooms[name].memory.minrepairpct=.5
Game.rooms[name].memory.hasbeeninited=1
Game.rooms[name].memory.tickssofar=0
}
}
module.exports = initroom

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@ -1,55 +1,55 @@
var towers = { var towers = {
/** @param {Game} game **/ /** @param {Game} game **/
tick: function(roomname) { tick: function(roomname) {
towers = Game.rooms[roomname].find(FIND_MY_STRUCTURES, { towers = Game.rooms[roomname].find(FIND_MY_STRUCTURES, {
filter: { structureType: STRUCTURE_TOWER } filter: { structureType: STRUCTURE_TOWER }
}) })
_.forEach(towers, function(tower){ _.forEach(towers, function(tower){
let myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, { let myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => structure.structureType != STRUCTURE_WALL && structure.structureType != STRUCTURE_RAMPART && structure.hits < structure.hitsMax filter: (structure) => structure.structureType != STRUCTURE_WALL && structure.structureType != STRUCTURE_RAMPART && structure.hits < structure.hitsMax
}); });
let closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax)); let closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
let allcontainers = tower.room.find(FIND_STRUCTURES, { let allcontainers = tower.room.find(FIND_STRUCTURES, {
filter: (s) => { filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER) return ( s.structureType == STRUCTURE_CONTAINER)
} }
}); });
let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS); let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) { if(closestHostile) {
tower.attack(closestHostile); tower.attack(closestHostile);
} else } else
{ {
if(tower.energy > tower.energyCapacity * .7 ){ if(tower.energy > tower.energyCapacity * .7 ){
let importantstructures = tower.room.find(FIND_STRUCTURES, { let importantstructures = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => { filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ; return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}}); }});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax) importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(importantstructures.length > 0){ if(importantstructures.length > 0){
tower.repair(importantstructures[0]); tower.repair(importantstructures[0]);
} else } else
{ {
if(closestDamagedStructure) { if(closestDamagedStructure) {
if(Game.rooms[roomname].memory.containerstoragepercent > .8){ if(tower.energy > tower.energyCapacity * 1.8 ){
if(global.verbosity>0){ if(global.verbosity>0){
console.log("tower repairing. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent) console.log("tower repairing. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
} }
tower.repair(closestDamagedStructure); tower.repair(closestDamagedStructure);
} else { } else {
if(global.verbosity>0){ if(global.verbosity>0){
console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent) console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
} }
} }
} }
} }
} }
} }
}) })
} }
}; };
module.exports = towers; module.exports = towers;

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Traveler.js Normal file
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/**
* To start using Traveler, require it in main.js:
* Example: var Traveler = require('Traveler.js');
*/
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
class Traveler {
/**
* move creep to destination
* @param creep
* @param destination
* @param options
* @returns {number}
*/
static travelTo(creep, destination, options = {}) {
// uncomment if you would like to register hostile rooms entered
// this.updateRoomStatus(creep.room);
if (!destination) {
return ERR_INVALID_ARGS;
}
if (creep.fatigue > 0) {
Traveler.circle(creep.pos, "aqua", .3);
return ERR_BUSY;
}
destination = this.normalizePos(destination);
// manage case where creep is nearby destination
let rangeToDestination = creep.pos.getRangeTo(destination);
if (options.range && rangeToDestination <= options.range) {
return OK;
}
else if (rangeToDestination <= 1) {
if (rangeToDestination === 1 && !options.range) {
let direction = creep.pos.getDirectionTo(destination);
if (options.returnData) {
options.returnData.nextPos = destination;
options.returnData.path = direction.toString();
}
return creep.move(direction);
}
return OK;
}
// initialize data object
if (!creep.memory._trav) {
delete creep.memory._travel;
creep.memory._trav = {};
}
let travelData = creep.memory._trav;
let state = this.deserializeState(travelData, destination);
// uncomment to visualize destination
// this.circle(destination.pos, "orange");
// check if creep is stuck
if (this.isStuck(creep, state)) {
state.stuckCount++;
Traveler.circle(creep.pos, "magenta", state.stuckCount * .2);
}
else {
state.stuckCount = 0;
}
// handle case where creep is stuck
if (!options.stuckValue) {
options.stuckValue = DEFAULT_STUCK_VALUE;
}
if (state.stuckCount >= options.stuckValue && Math.random() > .5) {
options.ignoreCreeps = false;
options.freshMatrix = true;
delete travelData.path;
}
// TODO:handle case where creep moved by some other function, but destination is still the same
// delete path cache if destination is different
if (!this.samePos(state.destination, destination)) {
if (options.movingTarget && state.destination.isNearTo(destination)) {
travelData.path += state.destination.getDirectionTo(destination);
state.destination = destination;
}
else {
delete travelData.path;
}
}
if (options.repath && Math.random() < options.repath) {
// add some chance that you will find a new path randomly
delete travelData.path;
}
// pathfinding
let newPath = false;
if (!travelData.path) {
newPath = true;
if (creep.spawning) {
return ERR_BUSY;
}
state.destination = destination;
let cpu = Game.cpu.getUsed();
let ret = this.findTravelPath(creep.pos, destination, options);
let cpuUsed = Game.cpu.getUsed() - cpu;
state.cpu = _.round(cpuUsed + state.cpu);
if (state.cpu > REPORT_CPU_THRESHOLD) {
// see note at end of file for more info on this
console.log(`TRAVELER: heavy cpu use: ${creep.name}, cpu: ${state.cpu} origin: ${creep.pos}, dest: ${destination}`);
}
let color = "orange";
if (ret.incomplete) {
// uncommenting this is a great way to diagnose creep behavior issues
// console.log(`TRAVELER: incomplete path for ${creep.name}`);
color = "red";
}
if (options.returnData) {
options.returnData.pathfinderReturn = ret;
}
travelData.path = Traveler.serializePath(creep.pos, ret.path, color);
state.stuckCount = 0;
}
this.serializeState(creep, destination, state, travelData);
if (!travelData.path || travelData.path.length === 0) {
return ERR_NO_PATH;
}
// consume path
if (state.stuckCount === 0 && !newPath) {
travelData.path = travelData.path.substr(1);
}
let nextDirection = parseInt(travelData.path[0], 10);
if (options.returnData) {
if (nextDirection) {
let nextPos = Traveler.positionAtDirection(creep.pos, nextDirection);
if (nextPos) {
options.returnData.nextPos = nextPos;
}
}
options.returnData.state = state;
options.returnData.path = travelData.path;
}
return creep.move(nextDirection);
}
/**
* make position objects consistent so that either can be used as an argument
* @param destination
* @returns {any}
*/
static normalizePos(destination) {
if (!(destination instanceof RoomPosition)) {
return destination.pos;
}
return destination;
}
/**
* check if room should be avoided by findRoute algorithm
* @param roomName
* @returns {RoomMemory|number}
*/
static checkAvoid(roomName) {
return Memory.rooms && Memory.rooms[roomName] && Memory.rooms[roomName].avoid;
}
/**
* check if a position is an exit
* @param pos
* @returns {boolean}
*/
static isExit(pos) {
return pos.x === 0 || pos.y === 0 || pos.x === 49 || pos.y === 49;
}
/**
* check two coordinates match
* @param pos1
* @param pos2
* @returns {boolean}
*/
static sameCoord(pos1, pos2) {
return pos1.x === pos2.x && pos1.y === pos2.y;
}
/**
* check if two positions match
* @param pos1
* @param pos2
* @returns {boolean}
*/
static samePos(pos1, pos2) {
return this.sameCoord(pos1, pos2) && pos1.roomName === pos2.roomName;
}
/**
* draw a circle at position
* @param pos
* @param color
* @param opacity
*/
static circle(pos, color, opacity) {
new RoomVisual(pos.roomName).circle(pos, {
radius: .45, fill: "transparent", stroke: color, strokeWidth: .15, opacity: opacity
});
}
/**
* update memory on whether a room should be avoided based on controller owner
* @param room
*/
static updateRoomStatus(room) {
if (!room) {
return;
}
if (room.controller) {
if (room.controller.owner && !room.controller.my) {
room.memory.avoid = 1;
}
else {
delete room.memory.avoid;
}
}
}
/**
* find a path from origin to destination
* @param origin
* @param destination
* @param options
* @returns {PathfinderReturn}
*/
static findTravelPath(origin, destination, options = {}) {
_.defaults(options, {
ignoreCreeps: true,
maxOps: DEFAULT_MAXOPS,
range: 1,
});
if (options.movingTarget) {
options.range = 0;
}
origin = this.normalizePos(origin);
destination = this.normalizePos(destination);
let originRoomName = origin.roomName;
let destRoomName = destination.roomName;
// check to see whether findRoute should be used
let roomDistance = Game.map.getRoomLinearDistance(origin.roomName, destination.roomName);
let allowedRooms = options.route;
if (!allowedRooms && (options.useFindRoute || (options.useFindRoute === undefined && roomDistance > 2))) {
let route = this.findRoute(origin.roomName, destination.roomName, options);
if (route) {
allowedRooms = route;
}
}
let roomsSearched = 0;
let callback = (roomName) => {
if (allowedRooms) {
if (!allowedRooms[roomName]) {
return false;
}
}
else if (!options.allowHostile && Traveler.checkAvoid(roomName)
&& roomName !== destRoomName && roomName !== originRoomName) {
return false;
}
roomsSearched++;
let matrix;
let room = Game.rooms[roomName];
if (room) {
if (options.ignoreStructures) {
matrix = new PathFinder.CostMatrix();
if (!options.ignoreCreeps) {
Traveler.addCreepsToMatrix(room, matrix);
}
}
else if (options.ignoreCreeps || roomName !== originRoomName) {
matrix = this.getStructureMatrix(room, options.freshMatrix);
}
else {
matrix = this.getCreepMatrix(room);
}
if (options.obstacles) {
matrix = matrix.clone();
for (let obstacle of options.obstacles) {
if (obstacle.pos.roomName !== roomName) {
continue;
}
matrix.set(obstacle.pos.x, obstacle.pos.y, 0xff);
}
}
}
if (options.roomCallback) {
if (!matrix) {
matrix = new PathFinder.CostMatrix();
}
let outcome = options.roomCallback(roomName, matrix.clone());
if (outcome !== undefined) {
return outcome;
}
}
return matrix;
};
let ret = PathFinder.search(origin, { pos: destination, range: options.range }, {
maxOps: options.maxOps,
maxRooms: options.maxRooms,
plainCost: options.offRoad ? 1 : options.ignoreRoads ? 1 : 2,
swampCost: options.offRoad ? 1 : options.ignoreRoads ? 5 : 10,
roomCallback: callback,
});
if (ret.incomplete && options.ensurePath) {
if (options.useFindRoute === undefined) {
// handle case where pathfinder failed at a short distance due to not using findRoute
// can happen for situations where the creep would have to take an uncommonly indirect path
// options.allowedRooms and options.routeCallback can also be used to handle this situation
if (roomDistance <= 2) {
console.log(`TRAVELER: path failed without findroute, trying with options.useFindRoute = true`);
console.log(`from: ${origin}, destination: ${destination}`);
options.useFindRoute = true;
ret = this.findTravelPath(origin, destination, options);
console.log(`TRAVELER: second attempt was ${ret.incomplete ? "not " : ""}successful`);
return ret;
}
// TODO: handle case where a wall or some other obstacle is blocking the exit assumed by findRoute
}
else {
}
}
return ret;
}
/**
* find a viable sequence of rooms that can be used to narrow down pathfinder's search algorithm
* @param origin
* @param destination
* @param options
* @returns {{}}
*/
static findRoute(origin, destination, options = {}) {
let restrictDistance = options.restrictDistance || Game.map.getRoomLinearDistance(origin, destination) + 10;
let allowedRooms = { [origin]: true, [destination]: true };
let highwayBias = 1;
if (options.preferHighway) {
highwayBias = 2.5;
if (options.highwayBias) {
highwayBias = options.highwayBias;
}
}
let ret = Game.map.findRoute(origin, destination, {
routeCallback: (roomName) => {
if (options.routeCallback) {
let outcome = options.routeCallback(roomName);
if (outcome !== undefined) {
return outcome;
}
}
let rangeToRoom = Game.map.getRoomLinearDistance(origin, roomName);
if (rangeToRoom > restrictDistance) {
// room is too far out of the way
return Number.POSITIVE_INFINITY;
}
if (!options.allowHostile && Traveler.checkAvoid(roomName) &&
roomName !== destination && roomName !== origin) {
// room is marked as "avoid" in room memory
return Number.POSITIVE_INFINITY;
}
let parsed;
if (options.preferHighway) {
parsed = /^[WE]([0-9]+)[NS]([0-9]+)$/.exec(roomName);
let isHighway = (parsed[1] % 10 === 0) || (parsed[2] % 10 === 0);
if (isHighway) {
return 1;
}
}
// SK rooms are avoided when there is no vision in the room, harvested-from SK rooms are allowed
if (!options.allowSK && !Game.rooms[roomName]) {
if (!parsed) {
parsed = /^[WE]([0-9]+)[NS]([0-9]+)$/.exec(roomName);
}
let fMod = parsed[1] % 10;
let sMod = parsed[2] % 10;
let isSK = !(fMod === 5 && sMod === 5) &&
((fMod >= 4) && (fMod <= 6)) &&
((sMod >= 4) && (sMod <= 6));
if (isSK) {
return 10 * highwayBias;
}
}
return highwayBias;
},
});
if (!_.isArray(ret)) {
console.log(`couldn't findRoute to ${destination}`);
return;
}
for (let value of ret) {
allowedRooms[value.room] = true;
}
return allowedRooms;
}
/**
* check how many rooms were included in a route returned by findRoute
* @param origin
* @param destination
* @returns {number}
*/
static routeDistance(origin, destination) {
let linearDistance = Game.map.getRoomLinearDistance(origin, destination);
if (linearDistance >= 32) {
return linearDistance;
}
let allowedRooms = this.findRoute(origin, destination);
if (allowedRooms) {
return Object.keys(allowedRooms).length;
}
}
/**
* build a cost matrix based on structures in the room. Will be cached for more than one tick. Requires vision.
* @param room
* @param freshMatrix
* @returns {any}
*/
static getStructureMatrix(room, freshMatrix) {
if (!this.structureMatrixCache[room.name] || (freshMatrix && Game.time !== this.structureMatrixTick)) {
this.structureMatrixTick = Game.time;
let matrix = new PathFinder.CostMatrix();
this.structureMatrixCache[room.name] = Traveler.addStructuresToMatrix(room, matrix, 1);
}
return this.structureMatrixCache[room.name];
}
/**
* build a cost matrix based on creeps and structures in the room. Will be cached for one tick. Requires vision.
* @param room
* @returns {any}
*/
static getCreepMatrix(room) {
if (!this.creepMatrixCache[room.name] || Game.time !== this.creepMatrixTick) {
this.creepMatrixTick = Game.time;
this.creepMatrixCache[room.name] = Traveler.addCreepsToMatrix(room, this.getStructureMatrix(room, true).clone());
}
return this.creepMatrixCache[room.name];
}
/**
* add structures to matrix so that impassible structures can be avoided and roads given a lower cost
* @param room
* @param matrix
* @param roadCost
* @returns {CostMatrix}
*/
static addStructuresToMatrix(room, matrix, roadCost) {
let impassibleStructures = [];
for (let structure of room.find(FIND_STRUCTURES)) {
if (structure instanceof StructureRampart) {
if (!structure.my && !structure.isPublic) {
impassibleStructures.push(structure);
}
}
else if (structure instanceof StructureRoad) {
matrix.set(structure.pos.x, structure.pos.y, roadCost);
}
else if (structure instanceof StructureContainer) {
matrix.set(structure.pos.x, structure.pos.y, 5);
}
else {
impassibleStructures.push(structure);
}
}
for (let site of room.find(FIND_MY_CONSTRUCTION_SITES)) {
if (site.structureType === STRUCTURE_CONTAINER || site.structureType === STRUCTURE_ROAD
|| site.structureType === STRUCTURE_RAMPART) {
continue;
}
matrix.set(site.pos.x, site.pos.y, 0xff);
}
for (let structure of impassibleStructures) {
matrix.set(structure.pos.x, structure.pos.y, 0xff);
}
return matrix;
}
/**
* add creeps to matrix so that they will be avoided by other creeps
* @param room
* @param matrix
* @returns {CostMatrix}
*/
static addCreepsToMatrix(room, matrix) {
room.find(FIND_CREEPS).forEach((creep) => matrix.set(creep.pos.x, creep.pos.y, 0xff));
return matrix;
}
/**
* serialize a path, traveler style. Returns a string of directions.
* @param startPos
* @param path
* @param color
* @returns {string}
*/
static serializePath(startPos, path, color = "orange") {
let serializedPath = "";
let lastPosition = startPos;
this.circle(startPos, color);
for (let position of path) {
if (position.roomName === lastPosition.roomName) {
new RoomVisual(position.roomName)
.line(position, lastPosition, { color: color, lineStyle: "dashed" });
serializedPath += lastPosition.getDirectionTo(position);
}
lastPosition = position;
}
return serializedPath;
}
/**
* returns a position at a direction relative to origin
* @param origin
* @param direction
* @returns {RoomPosition}
*/
static positionAtDirection(origin, direction) {
let offsetX = [0, 0, 1, 1, 1, 0, -1, -1, -1];
let offsetY = [0, -1, -1, 0, 1, 1, 1, 0, -1];
let x = origin.x + offsetX[direction];
let y = origin.y + offsetY[direction];
if (x > 49 || x < 0 || y > 49 || y < 0) {
return;
}
return new RoomPosition(x, y, origin.roomName);
}
/**
* convert room avoidance memory from the old pattern to the one currently used
* @param cleanup
*/
static patchMemory(cleanup = false) {
if (!Memory.empire) {
return;
}
if (!Memory.empire.hostileRooms) {
return;
}
let count = 0;
for (let roomName in Memory.empire.hostileRooms) {
if (Memory.empire.hostileRooms[roomName]) {
if (!Memory.rooms[roomName]) {
Memory.rooms[roomName] = {};
}
Memory.rooms[roomName].avoid = 1;
count++;
}
if (cleanup) {
delete Memory.empire.hostileRooms[roomName];
}
}
if (cleanup) {
delete Memory.empire.hostileRooms;
}
console.log(`TRAVELER: room avoidance data patched for ${count} rooms`);
}
static deserializeState(travelData, destination) {
let state = {};
if (travelData.state) {
state.lastCoord = { x: travelData.state[STATE_PREV_X], y: travelData.state[STATE_PREV_Y] };
state.cpu = travelData.state[STATE_CPU];
state.stuckCount = travelData.state[STATE_STUCK];
state.destination = new RoomPosition(travelData.state[STATE_DEST_X], travelData.state[STATE_DEST_Y], travelData.state[STATE_DEST_ROOMNAME]);
}
else {
state.cpu = 0;
state.destination = destination;
}
return state;
}
static serializeState(creep, destination, state, travelData) {
travelData.state = [creep.pos.x, creep.pos.y, state.stuckCount, state.cpu, destination.x, destination.y,
destination.roomName];
}
static isStuck(creep, state) {
let stuck = false;
if (state.lastCoord !== undefined) {
if (this.sameCoord(creep.pos, state.lastCoord)) {
// didn't move
stuck = true;
}
else if (this.isExit(creep.pos) && this.isExit(state.lastCoord)) {
// moved against exit
stuck = true;
}
}
return stuck;
}
}
Traveler.structureMatrixCache = {};
Traveler.creepMatrixCache = {};
exports.Traveler = Traveler;
// this might be higher than you wish, setting it lower is a great way to diagnose creep behavior issues. When creeps
// need to repath to often or they aren't finding valid paths, it can sometimes point to problems elsewhere in your code
const REPORT_CPU_THRESHOLD = 1000;
const DEFAULT_MAXOPS = 20000;
const DEFAULT_STUCK_VALUE = 2;
const STATE_PREV_X = 0;
const STATE_PREV_Y = 1;
const STATE_STUCK = 2;
const STATE_CPU = 3;
const STATE_DEST_X = 4;
const STATE_DEST_Y = 5;
const STATE_DEST_ROOMNAME = 6;
// assigns a function to Creep.prototype: creep.travelTo(destination)
Creep.prototype.travelTo = function (destination, options) {
return Traveler.travelTo(this, destination, options);
};

21
assignsources.js Normal file
View File

@ -0,0 +1,21 @@
let assignMiners = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_SOURCES );
for(let source of sources){
let allminers = Game.rooms[roomname].find(FIND_MY_CREEPS, {filter: (creep) =>{return ( creep.memory.role=='miner'|| creep.memory.role == ("phase" + Game.rooms[roomname].memory.phase + "worker") )}});
//let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined ));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
if(unassignedminers.length > 0){
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id ));
if(myminers.length >= persrc){
//break;
} else {
unassignedminers[0].memory.destsource = source
}
}
}
}
};
module.exports = assignMiners;

View File

@ -1,11 +1,5 @@
let buildparts = { let buildparts = {
tick: function(roomname,role) { tick: function(roomname,role) {
console.log(Game.rooms[roomname].memory.tickssincespawn)
console.log(roomname + ":" + role)
let energyready = Game.rooms[roomname].energyAvailable
let energymax = Game.rooms[roomname].energyCapacityAvailable
Game.rooms[roomname].memory.tickssincespawn=0 Game.rooms[roomname].memory.tickssincespawn=0
let tobuild=[] let tobuild=[]
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS) let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
@ -17,10 +11,10 @@ let buildparts = {
for(let spawn of myspawns){ for(let spawn of myspawns){
if(!spawn.spawning){ if(!spawn.spawning){
for(let totry of [ for(let totry of [
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY], [MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
[MOVE,MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], [MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
[MOVE,MOVE,WORK,WORK,CARRY,CARRY], [MOVE,WORK,CARRY,MOVE,WORK,CARRY],
[MOVE,WORK,CARRY] [MOVE,WORK,CARRY,CARRY]
]){ ]){
let ispossible = spawn.canCreateCreep(totry) let ispossible = spawn.canCreateCreep(totry)
@ -40,9 +34,9 @@ let buildparts = {
for(let spawn of myspawns){ for(let spawn of myspawns){
if(!spawn.spawning){ if(!spawn.spawning){
for(let totry of [ for(let totry of [
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY], [MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
[MOVE,MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], [MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
[MOVE,MOVE,WORK,WORK,CARRY,CARRY], [MOVE,WORK,CARRY,MOVE,WORK,CARRY],
[MOVE,WORK,CARRY] [MOVE,WORK,CARRY]
]){ ]){
@ -63,10 +57,12 @@ let buildparts = {
for(let spawn of myspawns){ for(let spawn of myspawns){
if(!spawn.spawning){ if(!spawn.spawning){
for(let totry of [ for(let totry of [
[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE]
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE],
[CARRY,MOVE] [CARRY,MOVE]
]){ ]){
let ispossible = spawn.canCreateCreep(totry) let ispossible = spawn.canCreateCreep(totry)
@ -181,10 +177,13 @@ let buildparts = {
for(let spawn of myspawns){ for(let spawn of myspawns){
if(!spawn.spawning){ if(!spawn.spawning){
for(let totry of [[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], for(let totry of [
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE]
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE,MOVE], [CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
[CARRY,CARRY,MOVE],
[CARRY,MOVE] [CARRY,MOVE]
]){ ]){
let ispossible = spawn.canCreateCreep(totry) let ispossible = spawn.canCreateCreep(totry)
@ -219,7 +218,9 @@ let buildparts = {
for(let spawn of myspawns){ for(let spawn of myspawns){
if(!spawn.spawning){ if(!spawn.spawning){
for(let totry of [ for(let totry of [
[MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY],//RCL3 [WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE]//RCL3
[WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE],
[WORK,CARRY,MOVE,WORK,CARRY,MOVE],
[WORK,CARRY,MOVE] [WORK,CARRY,MOVE]
]){ ]){
let ispossible = spawn.canCreateCreep(totry) let ispossible = spawn.canCreateCreep(totry)

29
flag.claim.js Normal file
View File

@ -0,0 +1,29 @@
let claim = {
run: function() {
if(Game.flags.claim.room==undefined){} else {
let creepcount = Game.flags.claim.room.find(FIND_MY_CREEPS).length
let totallife = _.sum(Game.flags.claim.room.find(FIND_MY_CREEPS), c => c.ticksToLive)
let avglife = totallife/creepcount
if(creepcount<3||(avglife<700 && creepcount < 4 )){
if(Game.flags.claim.memory.requesttime==undefined){
Game.flags.claim.memory.requesttime=Game.time
Game.notify('Spawning additional new room workers')
require('Empire').spawnnrworker()
} else {
if(Game.time - Game.flags.claim.memory.requesttime > 500){
console.log('ticks have passed, trying agin.')
Game.flags.claim.memory.requesttime=undefined
}
}
} else {
Game.flags.claim.memory.requesttime=undefined
}
if(!Game.flags.claim.room.controller.my){
//console.log('not my controller')
}
console.log("CreepCount:"+creepcount+"| Lifetime:" + avglife + "|Request Time:" + Game.flags.claim.memory.requesttime )
}
}
};
module.exports = claim;

4
flag.debug.js Normal file
View File

@ -0,0 +1,4 @@
let debug = {
run: function() {}
};
module.exports = debug;

35
flag.protect.js Normal file
View File

@ -0,0 +1,35 @@
let protect = {
run: function() {
console.log(Game.flags.protect.room)
let creepcount=0
let totallife=0
let avglife=0
if(Game.flags.protect.room.find(FIND_MY_CREEPS).length ==undefined){
} else {
creepcount = Game.flags.protect.room.find(FIND_MY_CREEPS).length
totallife = _.sum(Game.flags.protect.room.find(FIND_MY_CREEPS), c => c.ticksToLive)
avglife = totallife/creepcount
}
//console.log(avglife)
if(creepcount<3||(avglife<500 && creepcount < 4 )){
if(Game.flags.protect.memory.requesttime==undefined){
Game.flags.protect.memory.requesttime=Game.time
Game.notify('Spawning additional new room workers')
require('Empire').spawnwarrior()
} else {
if(Game.time - Game.flags.protect.memory.requesttime > 500){
console.log('ticks have passed, trying agin.')
Game.flags.protect.memory.requesttime=undefined
}
}
} else {
Game.flags.protect.memory.requesttime=undefined
}
if(!Game.flags.protect.room.controller.my){
console.log('not my controller')
}
}
};
module.exports = protect;

View File

@ -1,35 +0,0 @@
let initroom = {
run: function(name) {
console.log('Initing room ' + name)
if(Game.rooms[name].memory.CreepNum == undefined){Game.rooms[name].memory.CreepNum=0}
if(Game.rooms[name].memory.minbuildpct == undefined){Game.rooms[name].memory.minbuildpct=-1}
if(Game.rooms[name].memory.minupgradepct == undefined){Game.rooms[name].memory.minupgradepct=.5}
if(Game.rooms[name].memory.minrepairpct == undefined){Game.rooms[name].memory.minrepairpct=.5}
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =1 }
if(Game.rooms[name].memory.maxnrbuilders == undefined){ Game.rooms[name].memory.maxnrbuilders =0 }
if(Game.rooms[name].memory.maxclaimers == undefined){ Game.rooms[name].memory.maxclaimers =0 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 2 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 2 }
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
if(Game.rooms[name].memory.maxnrminers == undefined){ Game.rooms[name].memory.maxnrminers = 0 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
if(Game.rooms[name].memory.maxhauler3s == undefined){ Game.rooms[name].memory.maxhauler3s = 0 }
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 0 }
if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
if(Game.rooms[name].memory.maxharvester2s == undefined){ Game.rooms[name].memory.maxharvester2s = 0 }
if(Game.rooms[name].memory.maxrepairbots == undefined){ Game.rooms[name].memory.maxrepairbots = 1 }
if(Game.rooms[name].memory.minworkenergypct == undefined){ Game.rooms[name].memory.minworkenergypct = 0.3 }
if(Game.rooms[name].memory.builderparkx==undefined){Game.rooms[name].memory.builderparkx=24}
if(Game.rooms[name].memory.builderparky==undefined){Game.rooms[name].memory.builderparky=24}
if(Game.rooms[name].memory.hauler2parkx==undefined){Game.rooms[name].memory.hauler2parkx=24}
if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
if(Game.rooms[name].memory.warriorparkx==undefined){Game.rooms[name].memory.warriorparkx=15}
if(Game.rooms[name].memory.warriorparky==undefined){Game.rooms[name].memory.warriorparky=34}
Game.rooms[name].memory.hasbeeninited=1
}
}
module.exports = initroom

104
main.js
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@ -1,76 +1,54 @@
'use strict'; 'use strict';
global.Empire = require("Empire") global.Empire = require("Empire")
//let runTower = require('tower'); let Traveler = require("Traveler")
//let assignMiners=require('sproc')
//let processSpawns=require('spawnprocessing')
//let minerals=require('mineralprocessing')
//let minedproc = require('MinedMineralProc')
//let runSources=require('sourceprocessing')
global.verbosity=0 global.verbosity=0
module.exports.loop = function () { module.exports.loop = function () {
if(global.verbosity>0){ for(let name in Game.rooms){
console.log('---START---') let myroom=Game.rooms[name]
}
let towers = Game.rooms[name].find(FIND_MY_STRUCTURES, {filter: { structureType: STRUCTURE_TOWER }})
//console.log(towers.length)
if(towers.length>0){
// console.log('running towers in ' + name)
require('Run.Tower').tick(name)
}
if(!myroom.memory.hasbeeninited && (myroom.controller!==undefined)){
require('RoomInit').run(name)
}
if(myroom.controller!==undefined){
myroom.memory.tickssofar++
require('Room.Phase' + myroom.memory.phase).run(name)
}
}
for(let name in Memory.creeps) { for(let name in Memory.creeps) {
if(!Game.creeps[name]) { if(!Game.creeps[name]) {
delete Memory.creeps[name]; delete Memory.creeps[name];
if(global.verbosity>0){ if(global.verbosity>0){
console.log('Clearing non-existing creep memory:', name); console.log('Clearing non-existing creep memory:', name);
} }
} } else {
}
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
if(global.verbosity>0){
console.log('---'+name+'---')
}
if(Game.rooms[name].memory.hasbeeninited==undefined){
console.log('initing')
require('initroom').run(name)
}
require('tower').tick(name);
require('sproc').tick(name) // assignMiners
require('sourceprocessing').tick(name)
require('MinedMineralProc').tick(name)
try{
let roomenergy = Game.rooms[name].energyAvailable
let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
let usedstorage = 0
let mycapacity=0
for(let i of allstorage){
usedstorage+=_.sum(i.store)
mycapacity+=i.storeCapacity
}
let allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
let containerusedstorage = 0
let containercapacity=0
for(let i=0; i < allcontainers.length;i++){
containerusedstorage+=_.sum(allcontainers[i].store)
containercapacity+=allcontainers[i].storeCapacity
}
Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
Game.rooms[name].memory.containerstoragepercent = containerusedstorage/containercapacity
if(!(Game.rooms[name].memory.containerstoragepercent >-.1)){Game.rooms[name].memory.containerstoragepercent=0}
if(global.verbosity>0){
console.log('-------')
console.log('Room "'+name+'" has '+roomenergy+' energy : Using ' + usedstorage + ' of ' + mycapacity + ', ' + Game.rooms[name].memory.storagepercent * 100 + '% Storage, ' + containerusedstorage + ' of ' + containercapacity + ':' + Game.rooms[name].memory.containerstoragepercent *100+ '% in containers')
}
} catch(e){}
require('spawnprocessing').tick(name)
require('mineralprocessing').tick(name)
}
let mycreeps = Game.creeps
for(let mycreep in mycreeps){
try{ try{
let creep = mycreeps[mycreep] let creep = Game.creeps[name]
require('role.' + creep.memory.role).run(creep) if(creep.spawning) return;
} catch (e) { if(creep.fatigue>0){
//console.log(e.toString) creep.say('fatigued')
} creep.room.createConstructionSite(creep.pos.x,creep.pos.y,STRUCTURE_ROAD)
}
require('role.' + creep.memory.role).run(creep)
//creep.say("TRYING")
} catch (e) {}
} }
if(global.verbosity>0){
console.log('----END---')
} }
} let flags = Game.flags
for(let flag in flags){
require('flag.' + flag ).run()
}
for(let name in Memory.rooms) {
let myroom = Game.rooms[name]
if(!Game.rooms[name]){delete Memory.rooms[name]}
}
}

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@ -1,24 +0,0 @@
let assignMiner2s = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_MINERALS);
for(let source of sources){
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner2' );
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner2'));
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner2'));
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
if(global.verbosity>0){
console.log('My Assigned miner2s: ' +myminers.length + ' Max per source:' + persrc + ' Total Miner2s:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
}
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;
} else {
unassignedminers[0].memory.destsource = source
}
}
}
}
};
module.exports = assignMiner2s;

51
proc.market.js Normal file
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/*
* Module code goes here. Use 'module.exports' to export things:
* module.exports.thing = 'a thing';
*
* You can import it from another modules like this:
* var mod = require('proc.market');
* mod.thing == 'a thing'; // true
*/
let gomarket={
sellEnergy: function(myroom) {
try{
let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
if(availtosell>5000){
console.log(myroom + ":" + availtosell)
//console.log(JSON.stringify(Game.market.orders))
// if(Game.market.orders.length > 9){
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
//console.log(myorders.length)
for(let i=0; i<myorders.length; i++){
let recheckavailtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
if(recheckavailtosell<1000){
console.log("too little to mess with")
} else {
//let maxTransferEnergyCost=500
//const transferEnergyCost = Game.market.calcTransactionCost(myorders[i].amount, myroom, myorders[i].roomName);
//if(transferEnergyCost < maxTransferEnergyCost) {
if(recheckavailtosell < myorders[i].amount){
amttosell = recheckavailtosell - 1000
} else {
amttosell=myorders[i].amount
}
console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left")
let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
console.log(mydeal)
//} else {
// console.log("Too expensive")
//}
}
}
// } else {
// console.log("Too many orders pending")
// }
}
}catch(e){
console.log(e)
}
}
}
module.exports = gomarket;

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@ -1,14 +0,0 @@
/*
Create order for energy and set price, store order id in room
if terminal has more than X in it, extend the sell order
if energy cost is below X buy it, and resell it at higher price
Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,PRICE,AMOUNT,ROOM)
Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,.03,10000,'W53N52')
Game.market.extendOrder('5953e604f605574924e58ec0',10000)
*/
module.exports = {
};

169
proc.spawning.js Normal file
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let buildparts = {
spawnminer: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
let tobuild=[]
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,MOVE],
[WORK,WORK,MOVE],
[WORK,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{role:'miner'})
}}
},
spawnwarrior: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
let tobuild=[]
for(let totry of [
[MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK],
[MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK],
[MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK],
[MOVE,ATTACK,MOVE,ATTACK],
[MOVE,ATTACK]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{role:'warrior'})
}}
},
spawnworker: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],// all * 5
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//move*4,work*4,carry*4
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
[MOVE,WORK,CARRY,MOVE,WORK,CARRY], //move*2, work*2, carry*2
[MOVE,WORK,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
[MOVE,WORK,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{role:"phase" + Game.rooms[roomname].memory.phase +"worker"})
}}
},
spawnmover: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],// all * 5
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//move*4,work*4,carry*4
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY], //move*2, work*2, carry*2
[MOVE,CARRY,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
[MOVE,CARRY,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{role:"mover"})
}}
},
spawnnrworker: function(roomname) {
console.log('1')
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = "nrworker_" + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning && spawn.room.energyAvailable > 500){
for(let totry of [
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],// all * 5
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//move*4,work*4,carry*4
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
[MOVE,WORK,CARRY,MOVE,WORK,CARRY], //move*2, work*2, carry*2
[MOVE,WORK,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
[MOVE,WORK,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{role:"nrworker"})
}}
},
spawnclaimer: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = "claimer" + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[CLAIM,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
} else {
console.log("Couldn't find a size that could be made")
}
}
console.log(roomname + ' ' + tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:'claimer'})
}}
}
};
module.exports = buildparts;
/*
*/
/*
switch(role){
case 'builder':
break;
default:
console.log('no match')
break;
}
*/

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@ -1,64 +0,0 @@
let buildparts=require('bodypartbuilder')
let roleBuilder = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say('building');
}
if(creep.memory.building) {
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
}
let target = Game.getObjectById(creep.memory.buildsite.id)
if(target) {
if(creep.room.memory.containerstoragepercent > creep.room.memory.minbuildpct || creep.room.memory.containerstoragepercent === undefined ){
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
}else {
creep.say(creep.room.memory.containerstoragepercent + ' parking1')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
} else {
creep.say('parking2')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
}
else {
let containers =Game.rooms[creep.memory.originroom].find(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER||structure.structureType == STRUCTURE_TERMINAL || structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
//find(FIND_DROPPED_RESOURCES, {filter: r => r.resourceType === RESOURCE_ENERGY}) is another option
if(allcontainers.length==0){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy);
}
} else {
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(containers[0]);
}
}
}
}
};
module.exports = roleBuilder;

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@ -1,20 +1,11 @@
let roleClaimer = { let roleClaimer = {
run: function(creep) { run: function(creep) {
if(creep.memory.originroom === undefined){ if(Game.flags.claim.room==undefined){
creep.memory.originroom = creep.room.name creep.travelTo(Game.flags.claim)
}
//let mycontroller= creep.room.find(STRUCTURE_CONTROLLER)
if(!creep.room.controller.my){
creep.say('claiming')
if(creep.claimController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller);
}
} else if(Game.flags.claim){
creep.say('claim')
creep.moveTo(Game.flags.claim)
} else{ } else{
creep.say('parking') if(creep.claimController(Game.flags.claim.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.memory.claimerparkx,creep.room.memory.claimerparky,creep.room) creep.travelTo(Game.flags.claim.room.controller)
}
} }
} }
}; };

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@ -1,63 +0,0 @@
let buildparts=require('bodypartbuilder')
let roleHauler = {
run: function(creep) {
let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (structure) => {
return (((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity))
}
});
let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_STORAGE || structure.structureType == STRUCTURE_TERMINAL ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && _.sum(creep.carry) == 0) {
creep.memory.destsource=undefined
creep.memory.hauling = false;
creep.say('gathering');
}
if(!creep.memory.hauling && _.sum(creep.carry) == creep.carryCapacity) {
creep.memory.hauling = true;
creep.say('hauling');
}
let sources = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}} || STRUCTURE_TERMINAL );
if(creep.memory.hauling==false){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > _.sum(creep.carry)) {
creep.moveTo(mysource);
}
} else {
if(sources != undefined ) {
if(spawntargets) {
if(creep.transfer(spawntargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets);
}
} else if (containertargets) {
if(creep.transfer(containertargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets);
}
} else {
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
}
}
}
if(creep.carry.RESOURCE_ZYNTHIUM > 0){
if(creep.transfer(storagetargets, RESOURCE_ZYNTHIUM) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
}
}
}
}
};
module.exports = roleHauler;

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@ -1,45 +0,0 @@
let buildparts=require('bodypartbuilder')
let roleHauler2 = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
creep.memory.hauling = false;
creep.say('gathering');
}
if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
creep.memory.hauling = true;
creep.say('hauling');
}
if(creep.memory.hauling==false){
if(creep.carryCapacity > creep.carry.energy){
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
}
} else {
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say('refilling')
creep.moveTo(spawntarget);
}
} else {
creep.say('NTD');
creep.moveTo(creep.room.memory.hauler2parkx,creep.room.memory.hauler2parky,creep.room.roomName)
}
}
}
};
module.exports = roleHauler2;

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@ -1,14 +1,12 @@
let buildparts=require('bodypartbuilder')
let roleMiner = { let roleMiner = {
run: function(creep) { run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined} if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id) let mysource=Game.getObjectById(creep.memory.destsource.id)
{
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) { if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource); creep.travelTo(mysource);
} }
}
} }
}; };
module.exports = roleMiner; module.exports = roleMiner;

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@ -1,13 +0,0 @@
let roleMiner2 = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource);
}
}
};
module.exports = roleMiner2;

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@ -1,33 +0,0 @@
let roleHauler = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
creep.memory.destsource=undefined
creep.memory.hauling = false;
creep.say('gathering');
}
if(!creep.memory.hauling && _.sum(creep.carry) == creep.carryCapacity) {
creep.memory.hauling = true;
creep.say('hauling');
}
if(creep.memory.hauling==false){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > _.sum(creep.carry)) {
creep.moveTo(mysource);
}
} else {
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_TERMINAL ) && _.sum(structure.store) < structure.storeCapacity);}});
for(let resource in creep.carry){
if(creep.transfer(storagetargets, resource) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
}
}
}
}
};
module.exports = roleHauler;

43
role.mover.js Normal file
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let mover={
run: function(creep) {
let ignorecreeps=true
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
creep.memory.lastpos = creep.pos
creep.memory.timeatpos = 0
}
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
if(creep.pos.isEqualTo(lastpos)){
creep.memory.timeatpos = creep.memory.timeatpos+1
if(creep.memory.timeatpos>2){
//console.log(creep.name + " " + creep.memory.timeatpos)
ignorecreeps=false
} else { }
} else { creep.memory.timeatpos=0}
let filllevel = _.sum(creep.carry)
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && filllevel == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let terminaltarget = creep.room.terminal
if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
creep.say('Putting Energy')
creep.travelTo(terminaltarget);
}
} else {
if(filllevel < creep.carryCapacity){
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && _.sum(s.store) > 5000) ;}});
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
creep.say('Getting Energy')
creep.travelTo(storagetarget);
}
}
}
creep.memory.lastpos=creep.pos
}
}
module.exports = mover;

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@ -1,60 +0,0 @@
let rolenrBuilder = {
run: function(creep) {
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say('building');
}
if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
creep.memory.role = 'builder'
}
if(creep.memory.building) {
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = creep.room.find(FIND_CONSTRUCTION_SITES)[0];
}
let target = Game.getObjectById(creep.memory.buildsite.id)
if(target) {
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
} else {
creep.say('parking')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
}
else {
let containers =creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(containers.length==0){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy);
}
} else {
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(containers[0]);
}
}
}
} else {
creep.moveTo(Game.flags.nrbuild)
}
}
};
module.exports = rolenrBuilder;

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@ -1,26 +0,0 @@
let assignMiners=require('sproc')
let rolenrMiner = {
run: function(creep) {
if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
if(creep.memory.destsource===undefined){
console.log("changing role from nrminer to miner")
creep.memory.role='miner'
assignMiners(creep.roomName)
}
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
creep.moveTo(Game.flags.nrbuild)
creep.memory.role='miner'
}
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource);
}
} else {
creep.moveTo(Game.flags.nrbuild)
}
}
};
module.exports = rolenrMiner;

10
role.nrworker.js Normal file
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@ -0,0 +1,10 @@
let rolenrBuilder = {
run: function(creep) {
if(Game.flags.claim.pos.isEqualTo(creep.pos) && creep.room == Game.flags.claim.room){
creep.memory.role = 'phase' + creep.room.memory.phase + 'worker'
} else {
creep.travelTo(Game.flags.claim)
}
}
};
module.exports = rolenrBuilder;

50
role.phase0worker.js Normal file
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@ -0,0 +1,50 @@
//'use strict';
let Phase0Worker = {
run: function(creep) {
let filllevel = _.sum(creep.carry)
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
if(creep.room.controller.ticksToDowngrade<3100){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('!MTRC!')
creep.travelTo(creep.room.controller);
}
} else if(creep.room.energyAvailable < creep.room.energyCapacityAvailable ){
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (structure) => {return (((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity))}});
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.travelTo(spawntarget);
}
} else {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('MTRC')
creep.travelTo(creep.room.controller);
}
}
} else {
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(droppedenergy == undefined){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
//mysource=creep.pos.findClosestByRange( FIND_SOURCES )
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.travelTo(mysource);
}
} else {
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
}
creep.travelTo(droppedenergy);
}
}
}
}
};
module.exports = Phase0Worker;

88
role.phase1worker.js Normal file
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//'use strict';
let Phase1Worker = {
run: function(creep) {
let ignorecreeps=true
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
creep.memory.lastpos = creep.pos
creep.memory.timeatpos = 0
}
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
if(creep.pos.isEqualTo(lastpos)){
creep.memory.timeatpos = creep.memory.timeatpos+1
if(creep.memory.timeatpos>2){
//console.log(creep.name + " " + creep.memory.timeatpos)
ignorecreeps=false
} else { }
} else { creep.memory.timeatpos=0}
let road = creep.pos.lookFor(LOOK_STRUCTURES);
let filllevel = _.sum(creep.carry)
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let look=creep.pos.lookFor(LOOK_STRUCTURES)
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
if(creep.room.memory.NeedsRecharge==1){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('!MTRC!')
creep.say(creep.room.controller.ticksToDowngrade)
creep.moveTo(creep.room.controller)
}
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
}
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){
let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}});
if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) {
creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps})
}
} else if(creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)){
target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)
if(creep.build(target) == ERR_NOT_IN_RANGE) {
if (road.length > 0) {creep.repair(road);}
creep.moveTo(target,{ignoreCreeps:ignorecreeps})
}
} else if(storagetargets){
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if (road.length > 0) {creep.repair(road);}
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
}
}else {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('MTRC')
if (road.length > 0) {creep.repair(road);}
creep.moveTo(creep.room.controller,{ignoreCreeps:ignorecreeps})
}
}
} else {
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
if(droppedenergy == undefined){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
}
} else {
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
}
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
}
}
}
creep.memory.lastpos=creep.pos
}
};
module.exports = Phase1Worker;

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@ -1,39 +0,0 @@
let buildparts=require('bodypartbuilder')
let roleTowerrecharger = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.recharging && creep.carry.energy == 0) {
creep.memory.recharging = false;
creep.say('refilling');
}
if(!creep.memory.recharging && creep.carry.energy == creep.carryCapacity) {
creep.memory.recharging = true;
creep.say('building');
}
if(!creep.memory.recharging) {
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget);
}
}
}
}
};
module.exports = roleTowerrecharger;

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@ -1,54 +0,0 @@
let buildparts=require('bodypartbuilder')
let roleRepairbot = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.repairing == undefined){creep.memory.repairing=true}
if(creep.memory.repairing && creep.carry.energy == 0) {
creep.memory.repairing = false;
creep.say('gathering');
}
if(!creep.memory.repairing && creep.carry.energy == creep.carryCapacity) {
creep.memory.repairing = true;
creep.say('repairing');
}
if(creep.memory.repairing==false){
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .7 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
let importantstructures = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER || structure.structureType==STRUCTURE_RAMPART) && structure.hits < structure.hitsMax) ;
}});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(importantstructures.length > 0){
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .5 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
if(creep.repair(importantstructures[0]) == ERR_NOT_IN_RANGE){
creep.moveTo(importantstructures[0])
}
}
} else {
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .7 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
let damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
damagedstructures = _.sortBy(damagedstructures, (s)=>s.hits / s.hitsMax)
if(damagedstructures.length>0){
if(creep.repair(damagedstructures[0]) == ERR_NOT_IN_RANGE){
creep.moveTo(damagedstructures[0])
}
}
}
}
}
}
}
};
module.exports = roleRepairbot;

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@ -1,49 +0,0 @@
let buildparts=require('bodypartbuilder')
let roleUpgrader = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.upgrading==undefined){creep.memory.upgrading=true}
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
creep.say('harvesting');
}
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
creep.memory.upgrading = true;
creep.say('upgrading');
}
if(creep.memory.upgrading) {
if(creep.room.memory.containerstoragepercent>creep.room.memory.minupgradepct || !(creep.room.memory.containerstoragepercent) ){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('MTRC')
creep.moveTo(creep.room.controller);
}
} else { creep.moveTo(creep.room.memory.upgraderparkx,creep.room.memory.upgraderparky,creep.room.roomName) }
} else {
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
if(allcontainers.length==0){
let droppedenergy = creep.room.find(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy[0]);
}
}else{
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
}
}
}
};
module.exports = roleUpgrader;

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@ -1,25 +1,28 @@
let roleWarrior = { let rolewarrior = {
run: function(creep) { run: function(creep) {
var hostile = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS); var hostile = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
var hostilebuilding = creep.pos.findClosestByRange(FIND_HOSTILE_STRUCTURES||FIND_HOSTILE_SPAWNS ); var hostilebuilding = creep.pos.findClosestByRange(FIND_HOSTILE_SPAWNS );
if(hostile!=undefined) { if(hostile!=undefined) {
creep.say('Sorry') creep.say('Sorry')
creep.moveTo(hostile); creep.travelTo(hostile,{ignoreCreeps:true});
creep.attack(hostile); creep.attack(hostile);
} else if(hostilebuilding!=undefined){ } else if(hostilebuilding!=undefined){
creep.say('Sorry') creep.say('Sorry')
creep.moveTo(hostilebuilding); creep.travelTo(hostilebuilding,{ignoreCreeps:true});
creep.attack(hostilebuilding); creep.attack(hostilebuilding);
}else if(Game.flags.Attack) { }else if(Game.flags.protect,{ignoreCreeps:true}) {
creep.say('ATK') creep.say('ATK')
creep.moveTo(Game.flags.Attack) creep.travelTo(Game.flags.protect,{ignoreCreeps:true})
} else{ } else{
creep.say('parking') creep.say('parking')
creep.moveTo(creep.room.memory.warriorparkx,creep.room.memory.warriorparky,creep.room.roomName) creep.travelTo(creep.room.memory.warriorparkx,creep.room.memory.warriorparky,creep.room.roomName,{ignoreCreeps:true})
} }
} }
}; };
module.exports = roleWarrior; module.exports = rolewarrior;

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@ -1,27 +0,0 @@
let runSources = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(
FIND_DROPPED_RESOURCES, {
filter: (mineral) => mineral.resourceType === RESOURCE_ENERGY
});
for(let source of sources){
try{
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );
let unassignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler'));
let assignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler'));
let myhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
let sourcecount = sources.length
let persrc = allhaulers.length / sourcecount
if(global.verbosity>0){
console.log('My Assigned Haulers: ' +myhaulers.length + ' Max per source:' + persrc + ' Total Haulers:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Haulers:' + unassignedhaulers.length)
}
if(unassignedhaulers.length > 0){
if(myhaulers.length < persrc){
unassignedhaulers[0].memory.destsource = source
} else {}
}
} catch(e){}
}
}
};
module.exports = runSources;

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@ -1,131 +0,0 @@
let buildparts=require('bodypartbuilder')
let processSpawns = {
tick: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
for(let spawn of myspawns){
if(spawn.spawning){spawn.memory.spawnqueued=true}else {spawn.memory.spawnqueued=false}
}
let energyready = Game.rooms[roomname].energyAvailable
let energymax = Game.rooms[roomname].energyCapacityAvailable
if(global.verbosity>0){
console.log(Game.rooms[roomname].memory.tickssincespawn)
console.log(energyready / energymax)
}
if(energyready==energymax || energyready / energymax > .5 ||Game.rooms[roomname].memory.tickssincespawn>50){
Game.rooms[roomname].memory.tickssincespawn=0
let allcreeps = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS));
let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
let allhauler3s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler3'))
let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
//console.log(allcreeps.length + " " + allbuilders.length + " " + allminers.length + " " + allhaulers.length + " " + allhauler2s.length + " " + alltowerrechargers.length + " " + allrepairbots.length + " " + allupgraders.length + " " + allwarriors.length)
for(let spawn of myspawns){
if(!spawn.spawning && !spawn.memory.spawnqueued){
if(global.verbosity>0){
console.log('WOULD SPAWN AT '+ spawn.name)
}
//spawn.memory.spawnqueued=true
if(Game.rooms[roomname].memory.maxminers > allminers.length){
if(global.verbosity>0){
console.log('spawn miner')
}
buildparts.tick(roomname,'miner')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxminer2s > allminer2s.length){
if(global.verbosity>0){
console.log('spawn miner2s')
}
buildparts.tick(roomname,'miner2')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxhaulers > allhaulers.length){
if(global.verbosity>0){
console.log('spawn hauler')
}
buildparts.tick(roomname,'hauler')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxhauler3s > allhauler3s.length){
if(global.verbosity>0){
console.log('spawn hauler3')
}
buildparts.tick(roomname,'hauler3')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxupgraders > allupgraders.length){
if(global.verbosity>0){
console.log('spawn upgrader')
}
buildparts.tick(roomname,'upgrader')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxhauler2s > allhauler2s.length){
if(global.verbosity>0){
console.log('spawn hauler2')
}
buildparts.tick(roomname,'hauler2')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxtowerrechargers > alltowerrechargers.length){
if(global.verbosity>0){
console.log('spawn towerrecharger')
}
buildparts.tick(roomname,'towerrecharger')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxrepairbots > allrepairbots.length){
if(global.verbosity>0){
console.log('spawn repairbot')
}
buildparts.tick(roomname,'repairbot')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxbuilders > allbuilders.length){
if(global.verbosity>0){
console.log('spawn builder')
}
buildparts.tick(roomname,'builder')
spawn.memory.spawnqueued=true
} else if (Game.rooms[roomname].memory.maxwarriors > allwarriors.length){
if(global.verbosity>0){
console.log('spawn warrior')
}
buildparts.tick(roomname,'warrior')
} else if(Game.rooms[roomname].memory.maxclaimers > allclaimers.length){
if(global.verbosity>0){
console.log('spawn claimer')
}
buildparts.tick(roomname,'claimer')
} else if(Game.rooms[roomname].memory.maxnrbuilders > allnrbuilders.length){
if(global.verbosity>0){
console.log('spawn nrbuilder')
}
buildparts.tick(roomname,'nrbuilder')
} else if(Game.rooms[roomname].memory.maxnrminers > allnrminers.length){
if(global.verbosity>0){
console.log('spawn nrminer')
}
buildparts.tick(roomname,'nrminer')
} else {}
} else if (!spawn.spawning && spawn.memory.spawnqueued) {
spawn.memory.spawnqueued=false
if(global.verbosity>0){
console.log('clearing spawn queue')
}
} else if (spawn.spawning && !spawn.memory.spawnqueued){
spawn.memory.spawnqueued=true
}
}
}else{
if(Game.rooms[roomname].memory.tickssincespawn==undefined){Game.rooms[roomname].memory.tickssincespawn=1} else{
Game.rooms[roomname].memory.tickssincespawn++
}
}
}
};
module.exports = processSpawns;

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@ -1,24 +0,0 @@
let assignMiners = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_SOURCES );
for(let source of sources){
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner' );
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner'));
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner'));
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
if(global.verbosity>0){
console.log('My Assigned Miners: ' +myminers.length + ' Max per source:' + persrc + ' Total Miners:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
}
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;
} else {
unassignedminers[0].memory.destsource = source
}
}
}
}
};
module.exports = assignMiners;