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Empire.js
81
Empire.js
@ -1,43 +1,11 @@
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let buildparts=require('bodypartbuilder')
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//let buildparts=require('bodypartbuilder')
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module.exports = {
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get getcounts(){
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let output=''
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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//let{builder,miner,hauler,hauler2,towerrecharger,repairbot,upgrader,warrior,claimer,nrbuilder,nrminer}=_.groupBy(Game.rooms[name].creeps, 'memory.role')
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let allcreeps = _.filter(Game.rooms[name].find(FIND_MY_CREEPS));
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let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
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let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
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let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
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let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
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let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
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let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
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let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
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let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
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let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
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let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
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let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
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let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
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output +=(
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name + ': ' +
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allcreeps.length + ' total creeps ' + ' '
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+ allbuilders.length + ' Builders of ' + Game.rooms[name].memory.maxbuilders + " "
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+ allminers.length + ' Miners of ' + Game.rooms[name].memory.maxminers + " "
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+ allminer2s.length + ' Miner2s of ' + Game.rooms[name].memory.maxminer2s + " "
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+ allhaulers.length + ' Haulers of ' + Game.rooms[name].memory.maxhaulers + " "
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+ allhauler2s.length + ' Hauler2s of ' + Game.rooms[name].memory.maxhauler2s + " "
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+ alltowerrechargers.length + ' Rechargers of ' + Game.rooms[name].memory.maxtowerrechargers + " "
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+ allrepairbots.length + ' Repairbots of ' + Game.rooms[name].memory.maxrepairbots + " "
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+ allupgraders.length + ' Upgraders of ' + Game.rooms[name].memory.maxupgraders + " "
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+ allwarriors.length + ' Warriors of ' + Game.rooms[name].memory.maxwarriors + " "
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+ allclaimers.length + ' Claimers of ' + Game.rooms[name].memory.maxclaimers + " "
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+ allnrbuilders.length + ' nrbuilders of ' + Game.rooms[name].memory.maxnrbuilders + " "
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+ allnrminers.length + ' nrminers of ' + Game.rooms[name].memory.maxnrminers + " "
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+ '\n'
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)
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for(let room of _.filter(Game.rooms, 'controller.my')) {
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roomcounts = _.countBy(room.find(FIND_MY_CREEPS), c => c.memory.role)
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console.log(roomcounts['phase1worker'])
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console.log(roomcounts['miner'])
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}
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return output
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},
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decrease: function(role,roomname){
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let rolename = 'max' + role + 's'
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@ -64,14 +32,49 @@ module.exports = {
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let me= Game.creeps[creepname].suicide()
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return me
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},
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spawn: function(roomname,role){
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buildparts.tick(roomname,role)
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spawnwarrior: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnwarrior(name)
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}
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return 'Spawning initiated'
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},
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spawnnrworker: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnnrworker(name)
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}
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return 'Spawning initiated'
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},
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spawnworker: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnworker(name)
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}
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return 'Spawning initiated'
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},
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spawnclaimer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnclaimer(name)
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}
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return 'Spawning initiated'
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},
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removeConstruction: function(roomname){
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_.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
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},
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removeAllConstruction: function(){
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_.invoke(_.map(Game.constructionSites, (x)=>x), 'remove')
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},
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removeWalls: function(roomname){
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Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
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},
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removeRoads: function(roomname,hitsleft){
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Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
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return "done"
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},
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sellEnergy: function(roomname){
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let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_SELL)
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}
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};
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@ -1,26 +0,0 @@
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let runSources = {
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tick: function(roomname) {
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let sources = Game.rooms[roomname].find(
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FIND_DROPPED_RESOURCES, {
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filter: (mineral) => (mineral.resourceType == RESOURCE_ZYNTHIUM || mineral.resourceType == RESOURCE_OXYGEN || mineral.resourceType == RESOURCE_LEMERGIUM)
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});
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for(let source of sources){
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try{
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console.log(source)
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let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler3' );
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let unassignedhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler3'));
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let assignedhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler3'));
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let myhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler3'));
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let sourcecount = sources.length
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let persrc = allhaulers.length / sourcecount
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console.log('My Assigned Hauler3s: ' +myhauler3s.length + ' Max per source:' + persrc + ' Total Hauler3s:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Hauler3s:' + unassignedhauler3s.length)
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if(unassignedhauler3s.length > 0){
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if(myhauler3s.length < persrc){
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unassignedhauler3s[0].memory.destsource = source
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} else {}
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}
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} catch(e){console.log(e)}
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}
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}
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};
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module.exports = runSources;
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108
NOTES.js
108
NOTES.js
@ -1,64 +1,62 @@
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if(containers.count==0 && structure_extensions.count==0 && storage.count==0 && miners.count==0){spawn harvester} else { spawn miners and haulers}
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require('role.' + creep.memory.role).run(creep)
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_.forEach(Game.creeps, creep => creep.suicide())
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_.forEach(Game.rooms[roomname].constructionSites, cs=>cs.remove())
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serializePos: function(pos) {
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return pos.x + '_' + pos.y + '_' + pos.roomName;
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},
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deserializePos: function(str) {
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var ar = str.split('_');
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return new RoomPosition(ar[0], ar[1], ar[2]);
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},
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/*
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||Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: { structureType: STRUCTURE_EXTENSION }}).length == 5
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{ignoreCreeps:true} on moveto, need to find how to check if stuck
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let pos = _.create(RoomPosition.prototype, creep.memory.pos)
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for(let road in look){if(road.structureType == STRUCTURE_ROAD){console.log('road at ' + creep.pos)}}
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let road = in_creep.pos.lookFor(LOOK_STRUCTURES)[0];
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if (road) {in_creep.repair(road);}
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x=Game.getObjectById("58dbc3ad8283ff5308a3df08"); console.log(`${x.progressTotal - x.progress} to go!`);
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Structure.prototype.getResourceCapacity = function(resourceType) {
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switch (this.structureType) {
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case STRUCTURE_CONTAINER:
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case STRUCTURE_STORAGE:
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case STRUCTURE_TERMINAL:
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return this.storeCapacity;
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case STRUCTURE_SPAWN:
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case STRUCTURE_EXTENSION:
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case STRUCTURE_LINK:
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case STRUCTURE_TOWER:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energyCapacity);
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} else {
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return(-1);
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--------- code to check for open source spots ----
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RoomPosition.prototype.isOpen = function(opts){
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// opts.ignoreCreeps (boolean) default false. ignores creeps if true.
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// opts.ignoreSolids (boolean) default false. ignores solid structures if true.
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if ("wall" === Game.map.getTerrainAt(this)) return(false);
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if (null==Game.rooms[this.roomName]) return (true);
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if ((null==opts || !opts.ignoreCreeps) &&
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(this.lookFor(LOOK_CREEPS).length !== 0)) return(false);
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if (null==opts || !opts.ignoreSolids){
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var objectList = this.lookFor(LOOK_STRUCTURES).concat(
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this.lookFor(LOOK_CONSTRUCTION_SITES));
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for(let j=objectList.length; --j>=0; ){
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let rObj = objectList[j];
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if (rObj instanceof ConstructionSite && !rObj.my) continue;
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if (rObj.structureType !== STRUCTURE_ROAD &&
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rObj.structureType !== STRUCTURE_CONTAINER &&
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(rObj.structureType !== STRUCTURE_RAMPART ||
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!rObj.my)) {
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return false;
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}
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case STRUCTURE_LAB:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energyCapacity);
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} else {
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return(this.mineralCapacity);
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}
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default:
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return(-1);
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}
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return(true);
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}
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Structure.prototype.getResource = function(resourceType) {
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switch (this.structureType) {
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case STRUCTURE_CONTAINER:
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case STRUCTURE_STORAGE:
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case STRUCTURE_TERMINAL:
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return this.store[resourceType];
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case STRUCTURE_SPAWN:
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case STRUCTURE_EXTENSION:
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case STRUCTURE_LINK:
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case STRUCTURE_TOWER:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energy);
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} else {
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return(-1);
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RoomPosition.prototype.nearOpenList = function(opts){
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// using .isOpen (above) this checks adjacent positions for openness. Room exits and
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// other rooms are not considered. The position itself is also not considered.
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//
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// opts.ignoreCreeps (boolean) default false. ignores creeps if true.
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// opts.ignoreSolids (boolean) default false. ignores solid structures if true.
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// return (list) list of open adjacent positions.
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var x=this.x;
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var y=this.y;
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var openPosList=[];
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var sList=[{x:x-1,y:y-1},{x:x, y:y-1},{x:x+1,y:y-1},
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{x:x-1,y:y }, {x:x+1,y:y },
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{x:x-1,y:y+1},{x:x, y:y+1},{x:x+1,y:y+1}];
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for (var i=sList.length; --i>=0; ){
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if (sList[i].x<49 && sList[i].x>0 &&
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sList[i].y<49 && sList[i].y>0 &&
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(global.myCache.getRoomPosition(
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sList[i].x,sList[i].y,this.roomName)).isOpen(opts)){
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openPosList.push(
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global.myCache.getRoomPosition(sList[i].x,sList[i].y,this.roomName));
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}
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case STRUCTURE_LAB:
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if (RESOURCE_ENERGY == resourceType) {
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return(this.energy);
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} else {
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return(this.mineralAmount);
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}
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default:
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return(-1);
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}
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}
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return(openPosList);
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};
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--------- end open position code -----
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52
Room.Phase0.js
Normal file
52
Room.Phase0.js
Normal file
@ -0,0 +1,52 @@
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let Phase0 = {
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run: function(room) {
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require('assignsources').tick(room)
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creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
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let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
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let sources = Game.rooms[room].find(FIND_SOURCES )
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if(myspawns.length<1){
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if(Game.rooms[room].controller.level>1){
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Game.rooms[room].memory.phase++
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let creeps=Game.rooms[room].find(FIND_MY_CREEPS)
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let newworkerrolename = 'phase' + Game.rooms[room].memory.phase + 'worker'
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for(let mycreep in creeps){
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creep=creeps[mycreep]
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if(creep.memory.role == workerrolename){
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creep.memory.role=newworkerrolename
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}
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}
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Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase]=Game.rooms[room].memory.tickssofar
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console.log(Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase])
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}
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} else {
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let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
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console.log(room)
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console.log(workerrolename + " : " + creepcounts[workerrolename])
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if(((creepcounts[workerrolename]< (sources.length * 1) || creepcounts[workerrolename]==undefined) && !myspawns[0].spawning && Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable) || (creepcounts[workerrolename] ==0 && Game.rooms[room].energyAvailable==300) ){
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if(Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable){
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require('proc.spawning').spawnworker(room)
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}
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} else { }
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if(Game.rooms[room].controller.level>1){
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Game.rooms[room].memory.phase++
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let creeps=Game.rooms[room].find(FIND_MY_CREEPS)
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let newworkerrolename = 'phase' + Game.rooms[room].memory.phase + 'worker'
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for(let mycreep in creeps){
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creep=creeps[mycreep]
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if(creep.memory.role == workerrolename){
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creep.memory.role=newworkerrolename
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}
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}
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Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase]=Game.rooms[room].memory.tickssofar
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console.log(Game.rooms[room].memory['tickstophase' + Game.rooms[room].memory.phase])
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}
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}
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}
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};
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module.exports = Phase0;
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41
Room.Phase1.js
Normal file
41
Room.Phase1.js
Normal file
@ -0,0 +1,41 @@
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let Phase1 = {
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run: function(room) {
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require('assignsources').tick(room)
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if(Game.time % 10 === 0){
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//console.log('processing spawn')
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let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
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if(myspawns.length>0){
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let myspawn = myspawns[0]
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let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
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creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
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let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
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let sources = Game.rooms[room].find(FIND_SOURCES )
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if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
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Game.rooms[room].memory.NeedsRecharge=1
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console.log(Game.rooms[room].memory.NeedsRecharge)
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}
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if(Game.rooms[room].controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level]*.8){
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Game.rooms[room].memory.NeedsRecharge=0
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console.log(Game.rooms[room].memory.NeedsRecharge)
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}
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if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){
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console.log(room)
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console.log(workerrolename)
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console.log(creepcounts[workerrolename])
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console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
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}
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if((((creepcounts[workerrolename]< (sources.length * 3) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
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require('proc.spawning').spawnworker(room)
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}
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if(Game.rooms[room].storage && Game.rooms[room].terminal && (creepcounts["mover"] < 1 || creepcounts["mover"]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable){
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console.log("Spawning Mover")
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require('proc.spawning').spawnmover(room)
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}
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//require('proc.market').sellEnergy(room)
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}
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}
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if(Game.rooms[room].controller.level>2){ }
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}
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};
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module.exports = Phase1;
|
13
RoomInit.js
Normal file
13
RoomInit.js
Normal file
@ -0,0 +1,13 @@
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let initroom = {
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run: function(name) {
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console.log('Initing room ' + name)
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Game.rooms[name].memory.phase=0
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Game.rooms[name].memory.CreepNum=0
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Game.rooms[name].memory.minbuildpct=-1
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Game.rooms[name].memory.minupgradepct=.5
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Game.rooms[name].memory.minrepairpct=.5
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Game.rooms[name].memory.hasbeeninited=1
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Game.rooms[name].memory.tickssofar=0
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}
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}
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module.exports = initroom
|
@ -33,7 +33,7 @@ var towers = {
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} else
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{
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if(closestDamagedStructure) {
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if(Game.rooms[roomname].memory.containerstoragepercent > .8){
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if(tower.energy > tower.energyCapacity * 1.8 ){
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if(global.verbosity>0){
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console.log("tower repairing. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
|
||||
}
|
584
Traveler.js
Normal file
584
Traveler.js
Normal file
@ -0,0 +1,584 @@
|
||||
/**
|
||||
* To start using Traveler, require it in main.js:
|
||||
* Example: var Traveler = require('Traveler.js');
|
||||
*/
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
class Traveler {
|
||||
/**
|
||||
* move creep to destination
|
||||
* @param creep
|
||||
* @param destination
|
||||
* @param options
|
||||
* @returns {number}
|
||||
*/
|
||||
static travelTo(creep, destination, options = {}) {
|
||||
// uncomment if you would like to register hostile rooms entered
|
||||
// this.updateRoomStatus(creep.room);
|
||||
if (!destination) {
|
||||
return ERR_INVALID_ARGS;
|
||||
}
|
||||
if (creep.fatigue > 0) {
|
||||
Traveler.circle(creep.pos, "aqua", .3);
|
||||
return ERR_BUSY;
|
||||
}
|
||||
destination = this.normalizePos(destination);
|
||||
// manage case where creep is nearby destination
|
||||
let rangeToDestination = creep.pos.getRangeTo(destination);
|
||||
if (options.range && rangeToDestination <= options.range) {
|
||||
return OK;
|
||||
}
|
||||
else if (rangeToDestination <= 1) {
|
||||
if (rangeToDestination === 1 && !options.range) {
|
||||
let direction = creep.pos.getDirectionTo(destination);
|
||||
if (options.returnData) {
|
||||
options.returnData.nextPos = destination;
|
||||
options.returnData.path = direction.toString();
|
||||
}
|
||||
return creep.move(direction);
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
// initialize data object
|
||||
if (!creep.memory._trav) {
|
||||
delete creep.memory._travel;
|
||||
creep.memory._trav = {};
|
||||
}
|
||||
let travelData = creep.memory._trav;
|
||||
let state = this.deserializeState(travelData, destination);
|
||||
// uncomment to visualize destination
|
||||
// this.circle(destination.pos, "orange");
|
||||
// check if creep is stuck
|
||||
if (this.isStuck(creep, state)) {
|
||||
state.stuckCount++;
|
||||
Traveler.circle(creep.pos, "magenta", state.stuckCount * .2);
|
||||
}
|
||||
else {
|
||||
state.stuckCount = 0;
|
||||
}
|
||||
// handle case where creep is stuck
|
||||
if (!options.stuckValue) {
|
||||
options.stuckValue = DEFAULT_STUCK_VALUE;
|
||||
}
|
||||
if (state.stuckCount >= options.stuckValue && Math.random() > .5) {
|
||||
options.ignoreCreeps = false;
|
||||
options.freshMatrix = true;
|
||||
delete travelData.path;
|
||||
}
|
||||
// TODO:handle case where creep moved by some other function, but destination is still the same
|
||||
// delete path cache if destination is different
|
||||
if (!this.samePos(state.destination, destination)) {
|
||||
if (options.movingTarget && state.destination.isNearTo(destination)) {
|
||||
travelData.path += state.destination.getDirectionTo(destination);
|
||||
state.destination = destination;
|
||||
}
|
||||
else {
|
||||
delete travelData.path;
|
||||
}
|
||||
}
|
||||
if (options.repath && Math.random() < options.repath) {
|
||||
// add some chance that you will find a new path randomly
|
||||
delete travelData.path;
|
||||
}
|
||||
// pathfinding
|
||||
let newPath = false;
|
||||
if (!travelData.path) {
|
||||
newPath = true;
|
||||
if (creep.spawning) {
|
||||
return ERR_BUSY;
|
||||
}
|
||||
state.destination = destination;
|
||||
let cpu = Game.cpu.getUsed();
|
||||
let ret = this.findTravelPath(creep.pos, destination, options);
|
||||
let cpuUsed = Game.cpu.getUsed() - cpu;
|
||||
state.cpu = _.round(cpuUsed + state.cpu);
|
||||
if (state.cpu > REPORT_CPU_THRESHOLD) {
|
||||
// see note at end of file for more info on this
|
||||
console.log(`TRAVELER: heavy cpu use: ${creep.name}, cpu: ${state.cpu} origin: ${creep.pos}, dest: ${destination}`);
|
||||
}
|
||||
let color = "orange";
|
||||
if (ret.incomplete) {
|
||||
// uncommenting this is a great way to diagnose creep behavior issues
|
||||
// console.log(`TRAVELER: incomplete path for ${creep.name}`);
|
||||
color = "red";
|
||||
}
|
||||
if (options.returnData) {
|
||||
options.returnData.pathfinderReturn = ret;
|
||||
}
|
||||
travelData.path = Traveler.serializePath(creep.pos, ret.path, color);
|
||||
state.stuckCount = 0;
|
||||
}
|
||||
this.serializeState(creep, destination, state, travelData);
|
||||
if (!travelData.path || travelData.path.length === 0) {
|
||||
return ERR_NO_PATH;
|
||||
}
|
||||
// consume path
|
||||
if (state.stuckCount === 0 && !newPath) {
|
||||
travelData.path = travelData.path.substr(1);
|
||||
}
|
||||
let nextDirection = parseInt(travelData.path[0], 10);
|
||||
if (options.returnData) {
|
||||
if (nextDirection) {
|
||||
let nextPos = Traveler.positionAtDirection(creep.pos, nextDirection);
|
||||
if (nextPos) {
|
||||
options.returnData.nextPos = nextPos;
|
||||
}
|
||||
}
|
||||
options.returnData.state = state;
|
||||
options.returnData.path = travelData.path;
|
||||
}
|
||||
return creep.move(nextDirection);
|
||||
}
|
||||
/**
|
||||
* make position objects consistent so that either can be used as an argument
|
||||
* @param destination
|
||||
* @returns {any}
|
||||
*/
|
||||
static normalizePos(destination) {
|
||||
if (!(destination instanceof RoomPosition)) {
|
||||
return destination.pos;
|
||||
}
|
||||
return destination;
|
||||
}
|
||||
/**
|
||||
* check if room should be avoided by findRoute algorithm
|
||||
* @param roomName
|
||||
* @returns {RoomMemory|number}
|
||||
*/
|
||||
static checkAvoid(roomName) {
|
||||
return Memory.rooms && Memory.rooms[roomName] && Memory.rooms[roomName].avoid;
|
||||
}
|
||||
/**
|
||||
* check if a position is an exit
|
||||
* @param pos
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static isExit(pos) {
|
||||
return pos.x === 0 || pos.y === 0 || pos.x === 49 || pos.y === 49;
|
||||
}
|
||||
/**
|
||||
* check two coordinates match
|
||||
* @param pos1
|
||||
* @param pos2
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static sameCoord(pos1, pos2) {
|
||||
return pos1.x === pos2.x && pos1.y === pos2.y;
|
||||
}
|
||||
/**
|
||||
* check if two positions match
|
||||
* @param pos1
|
||||
* @param pos2
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static samePos(pos1, pos2) {
|
||||
return this.sameCoord(pos1, pos2) && pos1.roomName === pos2.roomName;
|
||||
}
|
||||
/**
|
||||
* draw a circle at position
|
||||
* @param pos
|
||||
* @param color
|
||||
* @param opacity
|
||||
*/
|
||||
static circle(pos, color, opacity) {
|
||||
new RoomVisual(pos.roomName).circle(pos, {
|
||||
radius: .45, fill: "transparent", stroke: color, strokeWidth: .15, opacity: opacity
|
||||
});
|
||||
}
|
||||
/**
|
||||
* update memory on whether a room should be avoided based on controller owner
|
||||
* @param room
|
||||
*/
|
||||
static updateRoomStatus(room) {
|
||||
if (!room) {
|
||||
return;
|
||||
}
|
||||
if (room.controller) {
|
||||
if (room.controller.owner && !room.controller.my) {
|
||||
room.memory.avoid = 1;
|
||||
}
|
||||
else {
|
||||
delete room.memory.avoid;
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* find a path from origin to destination
|
||||
* @param origin
|
||||
* @param destination
|
||||
* @param options
|
||||
* @returns {PathfinderReturn}
|
||||
*/
|
||||
static findTravelPath(origin, destination, options = {}) {
|
||||
_.defaults(options, {
|
||||
ignoreCreeps: true,
|
||||
maxOps: DEFAULT_MAXOPS,
|
||||
range: 1,
|
||||
});
|
||||
if (options.movingTarget) {
|
||||
options.range = 0;
|
||||
}
|
||||
origin = this.normalizePos(origin);
|
||||
destination = this.normalizePos(destination);
|
||||
let originRoomName = origin.roomName;
|
||||
let destRoomName = destination.roomName;
|
||||
// check to see whether findRoute should be used
|
||||
let roomDistance = Game.map.getRoomLinearDistance(origin.roomName, destination.roomName);
|
||||
let allowedRooms = options.route;
|
||||
if (!allowedRooms && (options.useFindRoute || (options.useFindRoute === undefined && roomDistance > 2))) {
|
||||
let route = this.findRoute(origin.roomName, destination.roomName, options);
|
||||
if (route) {
|
||||
allowedRooms = route;
|
||||
}
|
||||
}
|
||||
let roomsSearched = 0;
|
||||
let callback = (roomName) => {
|
||||
if (allowedRooms) {
|
||||
if (!allowedRooms[roomName]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (!options.allowHostile && Traveler.checkAvoid(roomName)
|
||||
&& roomName !== destRoomName && roomName !== originRoomName) {
|
||||
return false;
|
||||
}
|
||||
roomsSearched++;
|
||||
let matrix;
|
||||
let room = Game.rooms[roomName];
|
||||
if (room) {
|
||||
if (options.ignoreStructures) {
|
||||
matrix = new PathFinder.CostMatrix();
|
||||
if (!options.ignoreCreeps) {
|
||||
Traveler.addCreepsToMatrix(room, matrix);
|
||||
}
|
||||
}
|
||||
else if (options.ignoreCreeps || roomName !== originRoomName) {
|
||||
matrix = this.getStructureMatrix(room, options.freshMatrix);
|
||||
}
|
||||
else {
|
||||
matrix = this.getCreepMatrix(room);
|
||||
}
|
||||
if (options.obstacles) {
|
||||
matrix = matrix.clone();
|
||||
for (let obstacle of options.obstacles) {
|
||||
if (obstacle.pos.roomName !== roomName) {
|
||||
continue;
|
||||
}
|
||||
matrix.set(obstacle.pos.x, obstacle.pos.y, 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (options.roomCallback) {
|
||||
if (!matrix) {
|
||||
matrix = new PathFinder.CostMatrix();
|
||||
}
|
||||
let outcome = options.roomCallback(roomName, matrix.clone());
|
||||
if (outcome !== undefined) {
|
||||
return outcome;
|
||||
}
|
||||
}
|
||||
return matrix;
|
||||
};
|
||||
let ret = PathFinder.search(origin, { pos: destination, range: options.range }, {
|
||||
maxOps: options.maxOps,
|
||||
maxRooms: options.maxRooms,
|
||||
plainCost: options.offRoad ? 1 : options.ignoreRoads ? 1 : 2,
|
||||
swampCost: options.offRoad ? 1 : options.ignoreRoads ? 5 : 10,
|
||||
roomCallback: callback,
|
||||
});
|
||||
if (ret.incomplete && options.ensurePath) {
|
||||
if (options.useFindRoute === undefined) {
|
||||
// handle case where pathfinder failed at a short distance due to not using findRoute
|
||||
// can happen for situations where the creep would have to take an uncommonly indirect path
|
||||
// options.allowedRooms and options.routeCallback can also be used to handle this situation
|
||||
if (roomDistance <= 2) {
|
||||
console.log(`TRAVELER: path failed without findroute, trying with options.useFindRoute = true`);
|
||||
console.log(`from: ${origin}, destination: ${destination}`);
|
||||
options.useFindRoute = true;
|
||||
ret = this.findTravelPath(origin, destination, options);
|
||||
console.log(`TRAVELER: second attempt was ${ret.incomplete ? "not " : ""}successful`);
|
||||
return ret;
|
||||
}
|
||||
// TODO: handle case where a wall or some other obstacle is blocking the exit assumed by findRoute
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
/**
|
||||
* find a viable sequence of rooms that can be used to narrow down pathfinder's search algorithm
|
||||
* @param origin
|
||||
* @param destination
|
||||
* @param options
|
||||
* @returns {{}}
|
||||
*/
|
||||
static findRoute(origin, destination, options = {}) {
|
||||
let restrictDistance = options.restrictDistance || Game.map.getRoomLinearDistance(origin, destination) + 10;
|
||||
let allowedRooms = { [origin]: true, [destination]: true };
|
||||
let highwayBias = 1;
|
||||
if (options.preferHighway) {
|
||||
highwayBias = 2.5;
|
||||
if (options.highwayBias) {
|
||||
highwayBias = options.highwayBias;
|
||||
}
|
||||
}
|
||||
let ret = Game.map.findRoute(origin, destination, {
|
||||
routeCallback: (roomName) => {
|
||||
if (options.routeCallback) {
|
||||
let outcome = options.routeCallback(roomName);
|
||||
if (outcome !== undefined) {
|
||||
return outcome;
|
||||
}
|
||||
}
|
||||
let rangeToRoom = Game.map.getRoomLinearDistance(origin, roomName);
|
||||
if (rangeToRoom > restrictDistance) {
|
||||
// room is too far out of the way
|
||||
return Number.POSITIVE_INFINITY;
|
||||
}
|
||||
if (!options.allowHostile && Traveler.checkAvoid(roomName) &&
|
||||
roomName !== destination && roomName !== origin) {
|
||||
// room is marked as "avoid" in room memory
|
||||
return Number.POSITIVE_INFINITY;
|
||||
}
|
||||
let parsed;
|
||||
if (options.preferHighway) {
|
||||
parsed = /^[WE]([0-9]+)[NS]([0-9]+)$/.exec(roomName);
|
||||
let isHighway = (parsed[1] % 10 === 0) || (parsed[2] % 10 === 0);
|
||||
if (isHighway) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// SK rooms are avoided when there is no vision in the room, harvested-from SK rooms are allowed
|
||||
if (!options.allowSK && !Game.rooms[roomName]) {
|
||||
if (!parsed) {
|
||||
parsed = /^[WE]([0-9]+)[NS]([0-9]+)$/.exec(roomName);
|
||||
}
|
||||
let fMod = parsed[1] % 10;
|
||||
let sMod = parsed[2] % 10;
|
||||
let isSK = !(fMod === 5 && sMod === 5) &&
|
||||
((fMod >= 4) && (fMod <= 6)) &&
|
||||
((sMod >= 4) && (sMod <= 6));
|
||||
if (isSK) {
|
||||
return 10 * highwayBias;
|
||||
}
|
||||
}
|
||||
return highwayBias;
|
||||
},
|
||||
});
|
||||
if (!_.isArray(ret)) {
|
||||
console.log(`couldn't findRoute to ${destination}`);
|
||||
return;
|
||||
}
|
||||
for (let value of ret) {
|
||||
allowedRooms[value.room] = true;
|
||||
}
|
||||
return allowedRooms;
|
||||
}
|
||||
/**
|
||||
* check how many rooms were included in a route returned by findRoute
|
||||
* @param origin
|
||||
* @param destination
|
||||
* @returns {number}
|
||||
*/
|
||||
static routeDistance(origin, destination) {
|
||||
let linearDistance = Game.map.getRoomLinearDistance(origin, destination);
|
||||
if (linearDistance >= 32) {
|
||||
return linearDistance;
|
||||
}
|
||||
let allowedRooms = this.findRoute(origin, destination);
|
||||
if (allowedRooms) {
|
||||
return Object.keys(allowedRooms).length;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* build a cost matrix based on structures in the room. Will be cached for more than one tick. Requires vision.
|
||||
* @param room
|
||||
* @param freshMatrix
|
||||
* @returns {any}
|
||||
*/
|
||||
static getStructureMatrix(room, freshMatrix) {
|
||||
if (!this.structureMatrixCache[room.name] || (freshMatrix && Game.time !== this.structureMatrixTick)) {
|
||||
this.structureMatrixTick = Game.time;
|
||||
let matrix = new PathFinder.CostMatrix();
|
||||
this.structureMatrixCache[room.name] = Traveler.addStructuresToMatrix(room, matrix, 1);
|
||||
}
|
||||
return this.structureMatrixCache[room.name];
|
||||
}
|
||||
/**
|
||||
* build a cost matrix based on creeps and structures in the room. Will be cached for one tick. Requires vision.
|
||||
* @param room
|
||||
* @returns {any}
|
||||
*/
|
||||
static getCreepMatrix(room) {
|
||||
if (!this.creepMatrixCache[room.name] || Game.time !== this.creepMatrixTick) {
|
||||
this.creepMatrixTick = Game.time;
|
||||
this.creepMatrixCache[room.name] = Traveler.addCreepsToMatrix(room, this.getStructureMatrix(room, true).clone());
|
||||
}
|
||||
return this.creepMatrixCache[room.name];
|
||||
}
|
||||
/**
|
||||
* add structures to matrix so that impassible structures can be avoided and roads given a lower cost
|
||||
* @param room
|
||||
* @param matrix
|
||||
* @param roadCost
|
||||
* @returns {CostMatrix}
|
||||
*/
|
||||
static addStructuresToMatrix(room, matrix, roadCost) {
|
||||
let impassibleStructures = [];
|
||||
for (let structure of room.find(FIND_STRUCTURES)) {
|
||||
if (structure instanceof StructureRampart) {
|
||||
if (!structure.my && !structure.isPublic) {
|
||||
impassibleStructures.push(structure);
|
||||
}
|
||||
}
|
||||
else if (structure instanceof StructureRoad) {
|
||||
matrix.set(structure.pos.x, structure.pos.y, roadCost);
|
||||
}
|
||||
else if (structure instanceof StructureContainer) {
|
||||
matrix.set(structure.pos.x, structure.pos.y, 5);
|
||||
}
|
||||
else {
|
||||
impassibleStructures.push(structure);
|
||||
}
|
||||
}
|
||||
for (let site of room.find(FIND_MY_CONSTRUCTION_SITES)) {
|
||||
if (site.structureType === STRUCTURE_CONTAINER || site.structureType === STRUCTURE_ROAD
|
||||
|| site.structureType === STRUCTURE_RAMPART) {
|
||||
continue;
|
||||
}
|
||||
matrix.set(site.pos.x, site.pos.y, 0xff);
|
||||
}
|
||||
for (let structure of impassibleStructures) {
|
||||
matrix.set(structure.pos.x, structure.pos.y, 0xff);
|
||||
}
|
||||
return matrix;
|
||||
}
|
||||
/**
|
||||
* add creeps to matrix so that they will be avoided by other creeps
|
||||
* @param room
|
||||
* @param matrix
|
||||
* @returns {CostMatrix}
|
||||
*/
|
||||
static addCreepsToMatrix(room, matrix) {
|
||||
room.find(FIND_CREEPS).forEach((creep) => matrix.set(creep.pos.x, creep.pos.y, 0xff));
|
||||
return matrix;
|
||||
}
|
||||
/**
|
||||
* serialize a path, traveler style. Returns a string of directions.
|
||||
* @param startPos
|
||||
* @param path
|
||||
* @param color
|
||||
* @returns {string}
|
||||
*/
|
||||
static serializePath(startPos, path, color = "orange") {
|
||||
let serializedPath = "";
|
||||
let lastPosition = startPos;
|
||||
this.circle(startPos, color);
|
||||
for (let position of path) {
|
||||
if (position.roomName === lastPosition.roomName) {
|
||||
new RoomVisual(position.roomName)
|
||||
.line(position, lastPosition, { color: color, lineStyle: "dashed" });
|
||||
serializedPath += lastPosition.getDirectionTo(position);
|
||||
}
|
||||
lastPosition = position;
|
||||
}
|
||||
return serializedPath;
|
||||
}
|
||||
/**
|
||||
* returns a position at a direction relative to origin
|
||||
* @param origin
|
||||
* @param direction
|
||||
* @returns {RoomPosition}
|
||||
*/
|
||||
static positionAtDirection(origin, direction) {
|
||||
let offsetX = [0, 0, 1, 1, 1, 0, -1, -1, -1];
|
||||
let offsetY = [0, -1, -1, 0, 1, 1, 1, 0, -1];
|
||||
let x = origin.x + offsetX[direction];
|
||||
let y = origin.y + offsetY[direction];
|
||||
if (x > 49 || x < 0 || y > 49 || y < 0) {
|
||||
return;
|
||||
}
|
||||
return new RoomPosition(x, y, origin.roomName);
|
||||
}
|
||||
/**
|
||||
* convert room avoidance memory from the old pattern to the one currently used
|
||||
* @param cleanup
|
||||
*/
|
||||
static patchMemory(cleanup = false) {
|
||||
if (!Memory.empire) {
|
||||
return;
|
||||
}
|
||||
if (!Memory.empire.hostileRooms) {
|
||||
return;
|
||||
}
|
||||
let count = 0;
|
||||
for (let roomName in Memory.empire.hostileRooms) {
|
||||
if (Memory.empire.hostileRooms[roomName]) {
|
||||
if (!Memory.rooms[roomName]) {
|
||||
Memory.rooms[roomName] = {};
|
||||
}
|
||||
Memory.rooms[roomName].avoid = 1;
|
||||
count++;
|
||||
}
|
||||
if (cleanup) {
|
||||
delete Memory.empire.hostileRooms[roomName];
|
||||
}
|
||||
}
|
||||
if (cleanup) {
|
||||
delete Memory.empire.hostileRooms;
|
||||
}
|
||||
console.log(`TRAVELER: room avoidance data patched for ${count} rooms`);
|
||||
}
|
||||
static deserializeState(travelData, destination) {
|
||||
let state = {};
|
||||
if (travelData.state) {
|
||||
state.lastCoord = { x: travelData.state[STATE_PREV_X], y: travelData.state[STATE_PREV_Y] };
|
||||
state.cpu = travelData.state[STATE_CPU];
|
||||
state.stuckCount = travelData.state[STATE_STUCK];
|
||||
state.destination = new RoomPosition(travelData.state[STATE_DEST_X], travelData.state[STATE_DEST_Y], travelData.state[STATE_DEST_ROOMNAME]);
|
||||
}
|
||||
else {
|
||||
state.cpu = 0;
|
||||
state.destination = destination;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
static serializeState(creep, destination, state, travelData) {
|
||||
travelData.state = [creep.pos.x, creep.pos.y, state.stuckCount, state.cpu, destination.x, destination.y,
|
||||
destination.roomName];
|
||||
}
|
||||
static isStuck(creep, state) {
|
||||
let stuck = false;
|
||||
if (state.lastCoord !== undefined) {
|
||||
if (this.sameCoord(creep.pos, state.lastCoord)) {
|
||||
// didn't move
|
||||
stuck = true;
|
||||
}
|
||||
else if (this.isExit(creep.pos) && this.isExit(state.lastCoord)) {
|
||||
// moved against exit
|
||||
stuck = true;
|
||||
}
|
||||
}
|
||||
return stuck;
|
||||
}
|
||||
}
|
||||
Traveler.structureMatrixCache = {};
|
||||
Traveler.creepMatrixCache = {};
|
||||
exports.Traveler = Traveler;
|
||||
// this might be higher than you wish, setting it lower is a great way to diagnose creep behavior issues. When creeps
|
||||
// need to repath to often or they aren't finding valid paths, it can sometimes point to problems elsewhere in your code
|
||||
const REPORT_CPU_THRESHOLD = 1000;
|
||||
const DEFAULT_MAXOPS = 20000;
|
||||
const DEFAULT_STUCK_VALUE = 2;
|
||||
const STATE_PREV_X = 0;
|
||||
const STATE_PREV_Y = 1;
|
||||
const STATE_STUCK = 2;
|
||||
const STATE_CPU = 3;
|
||||
const STATE_DEST_X = 4;
|
||||
const STATE_DEST_Y = 5;
|
||||
const STATE_DEST_ROOMNAME = 6;
|
||||
// assigns a function to Creep.prototype: creep.travelTo(destination)
|
||||
Creep.prototype.travelTo = function (destination, options) {
|
||||
return Traveler.travelTo(this, destination, options);
|
||||
};
|
21
assignsources.js
Normal file
21
assignsources.js
Normal file
@ -0,0 +1,21 @@
|
||||
let assignMiners = {
|
||||
tick: function(roomname) {
|
||||
let sources = Game.rooms[roomname].find(FIND_SOURCES );
|
||||
for(let source of sources){
|
||||
let allminers = Game.rooms[roomname].find(FIND_MY_CREEPS, {filter: (creep) =>{return ( creep.memory.role=='miner'|| creep.memory.role == ("phase" + Game.rooms[roomname].memory.phase + "worker") )}});
|
||||
//let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
|
||||
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined ));
|
||||
let sourcecount = sources.length
|
||||
let persrc = allminers.length / sourcecount
|
||||
if(unassignedminers.length > 0){
|
||||
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id ));
|
||||
if(myminers.length >= persrc){
|
||||
//break;
|
||||
} else {
|
||||
unassignedminers[0].memory.destsource = source
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = assignMiners;
|
@ -1,11 +1,5 @@
|
||||
let buildparts = {
|
||||
tick: function(roomname,role) {
|
||||
|
||||
console.log(Game.rooms[roomname].memory.tickssincespawn)
|
||||
console.log(roomname + ":" + role)
|
||||
let energyready = Game.rooms[roomname].energyAvailable
|
||||
let energymax = Game.rooms[roomname].energyCapacityAvailable
|
||||
|
||||
Game.rooms[roomname].memory.tickssincespawn=0
|
||||
let tobuild=[]
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
@ -17,10 +11,10 @@ let buildparts = {
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY],
|
||||
[MOVE,MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY],
|
||||
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
|
||||
[MOVE,WORK,CARRY]
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY],
|
||||
[MOVE,WORK,CARRY,CARRY]
|
||||
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
@ -40,9 +34,9 @@ let buildparts = {
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY],
|
||||
[MOVE,MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY],
|
||||
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY],
|
||||
[MOVE,WORK,CARRY]
|
||||
|
||||
]){
|
||||
@ -63,10 +57,12 @@ let buildparts = {
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
|
||||
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE],
|
||||
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE],
|
||||
[CARRY,CARRY,MOVE,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE]
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE],
|
||||
[CARRY,MOVE]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
@ -181,10 +177,13 @@ let buildparts = {
|
||||
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
|
||||
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE],
|
||||
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE],
|
||||
[CARRY,CARRY,MOVE,MOVE],
|
||||
for(let totry of [
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE]
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE,CARRY,CARRY,MOVE],
|
||||
[CARRY,CARRY,MOVE],
|
||||
[CARRY,MOVE]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
@ -219,7 +218,9 @@ let buildparts = {
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY],//RCL3
|
||||
[WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE]//RCL3
|
||||
[WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE],
|
||||
[WORK,CARRY,MOVE,WORK,CARRY,MOVE],
|
||||
[WORK,CARRY,MOVE]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
|
29
flag.claim.js
Normal file
29
flag.claim.js
Normal file
@ -0,0 +1,29 @@
|
||||
let claim = {
|
||||
run: function() {
|
||||
if(Game.flags.claim.room==undefined){} else {
|
||||
let creepcount = Game.flags.claim.room.find(FIND_MY_CREEPS).length
|
||||
let totallife = _.sum(Game.flags.claim.room.find(FIND_MY_CREEPS), c => c.ticksToLive)
|
||||
let avglife = totallife/creepcount
|
||||
if(creepcount<3||(avglife<700 && creepcount < 4 )){
|
||||
if(Game.flags.claim.memory.requesttime==undefined){
|
||||
Game.flags.claim.memory.requesttime=Game.time
|
||||
Game.notify('Spawning additional new room workers')
|
||||
require('Empire').spawnnrworker()
|
||||
} else {
|
||||
if(Game.time - Game.flags.claim.memory.requesttime > 500){
|
||||
console.log('ticks have passed, trying agin.')
|
||||
Game.flags.claim.memory.requesttime=undefined
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Game.flags.claim.memory.requesttime=undefined
|
||||
}
|
||||
if(!Game.flags.claim.room.controller.my){
|
||||
//console.log('not my controller')
|
||||
}
|
||||
console.log("CreepCount:"+creepcount+"| Lifetime:" + avglife + "|Request Time:" + Game.flags.claim.memory.requesttime )
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
module.exports = claim;
|
4
flag.debug.js
Normal file
4
flag.debug.js
Normal file
@ -0,0 +1,4 @@
|
||||
let debug = {
|
||||
run: function() {}
|
||||
};
|
||||
module.exports = debug;
|
35
flag.protect.js
Normal file
35
flag.protect.js
Normal file
@ -0,0 +1,35 @@
|
||||
let protect = {
|
||||
run: function() {
|
||||
console.log(Game.flags.protect.room)
|
||||
let creepcount=0
|
||||
let totallife=0
|
||||
let avglife=0
|
||||
if(Game.flags.protect.room.find(FIND_MY_CREEPS).length ==undefined){
|
||||
|
||||
} else {
|
||||
creepcount = Game.flags.protect.room.find(FIND_MY_CREEPS).length
|
||||
totallife = _.sum(Game.flags.protect.room.find(FIND_MY_CREEPS), c => c.ticksToLive)
|
||||
avglife = totallife/creepcount
|
||||
}
|
||||
//console.log(avglife)
|
||||
if(creepcount<3||(avglife<500 && creepcount < 4 )){
|
||||
if(Game.flags.protect.memory.requesttime==undefined){
|
||||
Game.flags.protect.memory.requesttime=Game.time
|
||||
Game.notify('Spawning additional new room workers')
|
||||
require('Empire').spawnwarrior()
|
||||
} else {
|
||||
if(Game.time - Game.flags.protect.memory.requesttime > 500){
|
||||
console.log('ticks have passed, trying agin.')
|
||||
Game.flags.protect.memory.requesttime=undefined
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Game.flags.protect.memory.requesttime=undefined
|
||||
}
|
||||
if(!Game.flags.protect.room.controller.my){
|
||||
console.log('not my controller')
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
module.exports = protect;
|
35
initroom.js
35
initroom.js
@ -1,35 +0,0 @@
|
||||
let initroom = {
|
||||
run: function(name) {
|
||||
console.log('Initing room ' + name)
|
||||
if(Game.rooms[name].memory.CreepNum == undefined){Game.rooms[name].memory.CreepNum=0}
|
||||
if(Game.rooms[name].memory.minbuildpct == undefined){Game.rooms[name].memory.minbuildpct=-1}
|
||||
if(Game.rooms[name].memory.minupgradepct == undefined){Game.rooms[name].memory.minupgradepct=.5}
|
||||
if(Game.rooms[name].memory.minrepairpct == undefined){Game.rooms[name].memory.minrepairpct=.5}
|
||||
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =1 }
|
||||
if(Game.rooms[name].memory.maxnrbuilders == undefined){ Game.rooms[name].memory.maxnrbuilders =0 }
|
||||
if(Game.rooms[name].memory.maxclaimers == undefined){ Game.rooms[name].memory.maxclaimers =0 }
|
||||
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 2 }
|
||||
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 2 }
|
||||
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
|
||||
if(Game.rooms[name].memory.maxnrminers == undefined){ Game.rooms[name].memory.maxnrminers = 0 }
|
||||
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
|
||||
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
|
||||
if(Game.rooms[name].memory.maxhauler3s == undefined){ Game.rooms[name].memory.maxhauler3s = 0 }
|
||||
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
|
||||
if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 0 }
|
||||
if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
|
||||
if(Game.rooms[name].memory.maxharvester2s == undefined){ Game.rooms[name].memory.maxharvester2s = 0 }
|
||||
if(Game.rooms[name].memory.maxrepairbots == undefined){ Game.rooms[name].memory.maxrepairbots = 1 }
|
||||
if(Game.rooms[name].memory.minworkenergypct == undefined){ Game.rooms[name].memory.minworkenergypct = 0.3 }
|
||||
if(Game.rooms[name].memory.builderparkx==undefined){Game.rooms[name].memory.builderparkx=24}
|
||||
if(Game.rooms[name].memory.builderparky==undefined){Game.rooms[name].memory.builderparky=24}
|
||||
if(Game.rooms[name].memory.hauler2parkx==undefined){Game.rooms[name].memory.hauler2parkx=24}
|
||||
if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
|
||||
if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
|
||||
if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
|
||||
if(Game.rooms[name].memory.warriorparkx==undefined){Game.rooms[name].memory.warriorparkx=15}
|
||||
if(Game.rooms[name].memory.warriorparky==undefined){Game.rooms[name].memory.warriorparky=34}
|
||||
Game.rooms[name].memory.hasbeeninited=1
|
||||
}
|
||||
}
|
||||
module.exports = initroom
|
94
main.js
94
main.js
@ -1,76 +1,54 @@
|
||||
'use strict';
|
||||
global.Empire = require("Empire")
|
||||
//let runTower = require('tower');
|
||||
//let assignMiners=require('sproc')
|
||||
//let processSpawns=require('spawnprocessing')
|
||||
//let minerals=require('mineralprocessing')
|
||||
//let minedproc = require('MinedMineralProc')
|
||||
//let runSources=require('sourceprocessing')
|
||||
let Traveler = require("Traveler")
|
||||
global.verbosity=0
|
||||
module.exports.loop = function () {
|
||||
if(global.verbosity>0){
|
||||
console.log('---START---')
|
||||
for(let name in Game.rooms){
|
||||
let myroom=Game.rooms[name]
|
||||
|
||||
let towers = Game.rooms[name].find(FIND_MY_STRUCTURES, {filter: { structureType: STRUCTURE_TOWER }})
|
||||
//console.log(towers.length)
|
||||
if(towers.length>0){
|
||||
// console.log('running towers in ' + name)
|
||||
require('Run.Tower').tick(name)
|
||||
|
||||
}
|
||||
if(!myroom.memory.hasbeeninited && (myroom.controller!==undefined)){
|
||||
require('RoomInit').run(name)
|
||||
}
|
||||
if(myroom.controller!==undefined){
|
||||
myroom.memory.tickssofar++
|
||||
require('Room.Phase' + myroom.memory.phase).run(name)
|
||||
}
|
||||
}
|
||||
|
||||
for(let name in Memory.creeps) {
|
||||
if(!Game.creeps[name]) {
|
||||
delete Memory.creeps[name];
|
||||
if(global.verbosity>0){
|
||||
console.log('Clearing non-existing creep memory:', name);
|
||||
}
|
||||
}
|
||||
}
|
||||
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
|
||||
let name = myroom.name
|
||||
if(global.verbosity>0){
|
||||
console.log('---'+name+'---')
|
||||
}
|
||||
if(Game.rooms[name].memory.hasbeeninited==undefined){
|
||||
console.log('initing')
|
||||
require('initroom').run(name)
|
||||
}
|
||||
require('tower').tick(name);
|
||||
require('sproc').tick(name) // assignMiners
|
||||
require('sourceprocessing').tick(name)
|
||||
require('MinedMineralProc').tick(name)
|
||||
} else {
|
||||
try{
|
||||
let roomenergy = Game.rooms[name].energyAvailable
|
||||
let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
|
||||
let usedstorage = 0
|
||||
let mycapacity=0
|
||||
for(let i of allstorage){
|
||||
usedstorage+=_.sum(i.store)
|
||||
mycapacity+=i.storeCapacity
|
||||
let creep = Game.creeps[name]
|
||||
if(creep.spawning) return;
|
||||
if(creep.fatigue>0){
|
||||
creep.say('fatigued')
|
||||
creep.room.createConstructionSite(creep.pos.x,creep.pos.y,STRUCTURE_ROAD)
|
||||
}
|
||||
let allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
|
||||
let containerusedstorage = 0
|
||||
let containercapacity=0
|
||||
for(let i=0; i < allcontainers.length;i++){
|
||||
containerusedstorage+=_.sum(allcontainers[i].store)
|
||||
containercapacity+=allcontainers[i].storeCapacity
|
||||
}
|
||||
Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
|
||||
Game.rooms[name].memory.containerstoragepercent = containerusedstorage/containercapacity
|
||||
if(!(Game.rooms[name].memory.containerstoragepercent >-.1)){Game.rooms[name].memory.containerstoragepercent=0}
|
||||
|
||||
if(global.verbosity>0){
|
||||
console.log('-------')
|
||||
console.log('Room "'+name+'" has '+roomenergy+' energy : Using ' + usedstorage + ' of ' + mycapacity + ', ' + Game.rooms[name].memory.storagepercent * 100 + '% Storage, ' + containerusedstorage + ' of ' + containercapacity + ':' + Game.rooms[name].memory.containerstoragepercent *100+ '% in containers')
|
||||
}
|
||||
} catch(e){}
|
||||
require('spawnprocessing').tick(name)
|
||||
require('mineralprocessing').tick(name)
|
||||
}
|
||||
let mycreeps = Game.creeps
|
||||
for(let mycreep in mycreeps){
|
||||
try{
|
||||
let creep = mycreeps[mycreep]
|
||||
require('role.' + creep.memory.role).run(creep)
|
||||
} catch (e) {
|
||||
//console.log(e.toString)
|
||||
//creep.say("TRYING")
|
||||
} catch (e) {}
|
||||
}
|
||||
}
|
||||
let flags = Game.flags
|
||||
for(let flag in flags){
|
||||
require('flag.' + flag ).run()
|
||||
}
|
||||
for(let name in Memory.rooms) {
|
||||
let myroom = Game.rooms[name]
|
||||
if(!Game.rooms[name]){delete Memory.rooms[name]}
|
||||
}
|
||||
|
||||
}
|
||||
if(global.verbosity>0){
|
||||
console.log('----END---')
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
let assignMiner2s = {
|
||||
tick: function(roomname) {
|
||||
let sources = Game.rooms[roomname].find(FIND_MINERALS);
|
||||
for(let source of sources){
|
||||
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner2' );
|
||||
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner2'));
|
||||
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner2'));
|
||||
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
|
||||
let sourcecount = sources.length
|
||||
let persrc = allminers.length / sourcecount
|
||||
if(global.verbosity>0){
|
||||
console.log('My Assigned miner2s: ' +myminers.length + ' Max per source:' + persrc + ' Total Miner2s:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
|
||||
}
|
||||
if(unassignedminers.length > 0){
|
||||
if(myminers.length >= persrc){
|
||||
//break;
|
||||
} else {
|
||||
unassignedminers[0].memory.destsource = source
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = assignMiner2s;
|
51
proc.market.js
Normal file
51
proc.market.js
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Module code goes here. Use 'module.exports' to export things:
|
||||
* module.exports.thing = 'a thing';
|
||||
*
|
||||
* You can import it from another modules like this:
|
||||
* var mod = require('proc.market');
|
||||
* mod.thing == 'a thing'; // true
|
||||
*/
|
||||
let gomarket={
|
||||
sellEnergy: function(myroom) {
|
||||
try{
|
||||
let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
|
||||
|
||||
if(availtosell>5000){
|
||||
console.log(myroom + ":" + availtosell)
|
||||
//console.log(JSON.stringify(Game.market.orders))
|
||||
// if(Game.market.orders.length > 9){
|
||||
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
|
||||
//console.log(myorders.length)
|
||||
for(let i=0; i<myorders.length; i++){
|
||||
let recheckavailtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
|
||||
if(recheckavailtosell<1000){
|
||||
console.log("too little to mess with")
|
||||
} else {
|
||||
//let maxTransferEnergyCost=500
|
||||
//const transferEnergyCost = Game.market.calcTransactionCost(myorders[i].amount, myroom, myorders[i].roomName);
|
||||
//if(transferEnergyCost < maxTransferEnergyCost) {
|
||||
if(recheckavailtosell < myorders[i].amount){
|
||||
amttosell = recheckavailtosell - 1000
|
||||
} else {
|
||||
amttosell=myorders[i].amount
|
||||
}
|
||||
console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left")
|
||||
let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
|
||||
console.log(mydeal)
|
||||
//} else {
|
||||
// console.log("Too expensive")
|
||||
//}
|
||||
}
|
||||
}
|
||||
// } else {
|
||||
// console.log("Too many orders pending")
|
||||
// }
|
||||
}
|
||||
}catch(e){
|
||||
console.log(e)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
module.exports = gomarket;
|
@ -1,14 +0,0 @@
|
||||
/*
|
||||
Create order for energy and set price, store order id in room
|
||||
if terminal has more than X in it, extend the sell order
|
||||
if energy cost is below X buy it, and resell it at higher price
|
||||
|
||||
Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,PRICE,AMOUNT,ROOM)
|
||||
Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,.03,10000,'W53N52')
|
||||
Game.market.extendOrder('5953e604f605574924e58ec0',10000)
|
||||
|
||||
*/
|
||||
|
||||
module.exports = {
|
||||
|
||||
};
|
169
proc.spawning.js
Normal file
169
proc.spawning.js
Normal file
@ -0,0 +1,169 @@
|
||||
let buildparts = {
|
||||
spawnminer: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
let tobuild=[]
|
||||
for(let totry of [
|
||||
[WORK,WORK,WORK,WORK,WORK,MOVE],
|
||||
[WORK,WORK,WORK,WORK,MOVE],
|
||||
[WORK,WORK,WORK,MOVE],
|
||||
[WORK,WORK,MOVE],
|
||||
[WORK,MOVE]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{role:'miner'})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnwarrior: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
let tobuild=[]
|
||||
for(let totry of [
|
||||
[MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK],
|
||||
[MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK],
|
||||
[MOVE,ATTACK,MOVE,ATTACK,MOVE,ATTACK],
|
||||
[MOVE,ATTACK,MOVE,ATTACK],
|
||||
[MOVE,ATTACK]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{role:'warrior'})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnworker: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],// all * 5
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//move*4,work*4,carry*4
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY], //move*2, work*2, carry*2
|
||||
[MOVE,WORK,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
|
||||
[MOVE,WORK,CARRY]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{role:"phase" + Game.rooms[roomname].memory.phase +"worker"})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnmover: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],// all * 5
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//move*4,work*4,carry*4
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY], //move*2, work*2, carry*2
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
|
||||
[MOVE,CARRY,CARRY]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{role:"mover"})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnnrworker: function(roomname) {
|
||||
console.log('1')
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = "nrworker_" + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning && spawn.room.energyAvailable > 500){
|
||||
for(let totry of [
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],// all * 5
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//move*4,work*4,carry*4
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
|
||||
[MOVE,WORK,CARRY,MOVE,WORK,CARRY], //move*2, work*2, carry*2
|
||||
[MOVE,WORK,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
|
||||
[MOVE,WORK,CARRY]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{role:"nrworker"})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnclaimer: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = "claimer" + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[CLAIM,MOVE]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
} else {
|
||||
console.log("Couldn't find a size that could be made")
|
||||
}
|
||||
}
|
||||
console.log(roomname + ' ' + tobuild)
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{role:'claimer'})
|
||||
}}
|
||||
|
||||
}
|
||||
};
|
||||
module.exports = buildparts;
|
||||
|
||||
/*
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
switch(role){
|
||||
case 'builder':
|
||||
break;
|
||||
default:
|
||||
console.log('no match')
|
||||
break;
|
||||
}
|
||||
*/
|
@ -1,64 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleBuilder = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.building && creep.carry.energy == 0) {
|
||||
creep.memory.building = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.building = true;
|
||||
creep.say('building');
|
||||
}
|
||||
|
||||
if(creep.memory.building) {
|
||||
|
||||
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
|
||||
creep.memory.buildsite = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
||||
}
|
||||
let target = Game.getObjectById(creep.memory.buildsite.id)
|
||||
if(target) {
|
||||
|
||||
if(creep.room.memory.containerstoragepercent > creep.room.memory.minbuildpct || creep.room.memory.containerstoragepercent === undefined ){
|
||||
if(creep.build(target) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(target);
|
||||
if(creep.fatigue<1){
|
||||
creep.say("MTCS");
|
||||
} else { creep.say("Tired")}
|
||||
}
|
||||
}else {
|
||||
creep.say(creep.room.memory.containerstoragepercent + ' parking1')
|
||||
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
|
||||
}
|
||||
} else {
|
||||
creep.say('parking2')
|
||||
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
|
||||
}
|
||||
}
|
||||
else {
|
||||
let containers =Game.rooms[creep.memory.originroom].find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER||structure.structureType == STRUCTURE_TERMINAL || structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
|
||||
let allcontainers = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
|
||||
}});
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
|
||||
//find(FIND_DROPPED_RESOURCES, {filter: r => r.resourceType === RESOURCE_ENERGY}) is another option
|
||||
if(allcontainers.length==0){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTDE");
|
||||
creep.moveTo(droppedenergy);
|
||||
}
|
||||
} else {
|
||||
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(containers[0]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleBuilder;
|
@ -1,20 +1,11 @@
|
||||
let roleClaimer = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
//let mycontroller= creep.room.find(STRUCTURE_CONTROLLER)
|
||||
if(!creep.room.controller.my){
|
||||
creep.say('claiming')
|
||||
if(creep.claimController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
} else if(Game.flags.claim){
|
||||
creep.say('claim')
|
||||
creep.moveTo(Game.flags.claim)
|
||||
if(Game.flags.claim.room==undefined){
|
||||
creep.travelTo(Game.flags.claim)
|
||||
} else{
|
||||
creep.say('parking')
|
||||
creep.moveTo(creep.room.memory.claimerparkx,creep.room.memory.claimerparky,creep.room)
|
||||
if(creep.claimController(Game.flags.claim.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.travelTo(Game.flags.claim.room.controller)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -1,63 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleHauler = {
|
||||
run: function(creep) {
|
||||
let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity))
|
||||
}
|
||||
});
|
||||
let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
|
||||
}
|
||||
});
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_STORAGE || structure.structureType == STRUCTURE_TERMINAL ) && _.sum(structure.store) < structure.storeCapacity) ;
|
||||
}
|
||||
});
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
|
||||
if(creep.memory.hauling && _.sum(creep.carry) == 0) {
|
||||
creep.memory.destsource=undefined
|
||||
creep.memory.hauling = false;
|
||||
creep.say('gathering');
|
||||
}
|
||||
if(!creep.memory.hauling && _.sum(creep.carry) == creep.carryCapacity) {
|
||||
creep.memory.hauling = true;
|
||||
creep.say('hauling');
|
||||
}
|
||||
let sources = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}} || STRUCTURE_TERMINAL );
|
||||
if(creep.memory.hauling==false){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > _.sum(creep.carry)) {
|
||||
creep.moveTo(mysource);
|
||||
}
|
||||
} else {
|
||||
if(sources != undefined ) {
|
||||
if(spawntargets) {
|
||||
if(creep.transfer(spawntargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntargets);
|
||||
}
|
||||
} else if (containertargets) {
|
||||
if(creep.transfer(containertargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(containertargets);
|
||||
}
|
||||
} else {
|
||||
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(storagetargets);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(creep.carry.RESOURCE_ZYNTHIUM > 0){
|
||||
if(creep.transfer(storagetargets, RESOURCE_ZYNTHIUM) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(storagetargets);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleHauler;
|
@ -1,45 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleHauler2 = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
|
||||
if(creep.memory.hauling && creep.carry.energy == 0) {
|
||||
creep.memory.hauling = false;
|
||||
creep.say('gathering');
|
||||
}
|
||||
if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.hauling = true;
|
||||
creep.say('hauling');
|
||||
}
|
||||
if(creep.memory.hauling==false){
|
||||
if(creep.carryCapacity > creep.carry.energy){
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
if(spawntarget != undefined) {
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('refilling')
|
||||
creep.moveTo(spawntarget);
|
||||
}
|
||||
} else {
|
||||
creep.say('NTD');
|
||||
creep.moveTo(creep.room.memory.hauler2parkx,creep.room.memory.hauler2parky,creep.room.roomName)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleHauler2;
|
@ -1,13 +1,11 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleMiner = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
{
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(mysource);
|
||||
creep.travelTo(mysource);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -1,13 +0,0 @@
|
||||
let roleMiner2 = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(mysource);
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleMiner2;
|
@ -1,33 +0,0 @@
|
||||
let roleHauler = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
|
||||
if(creep.memory.hauling && creep.carry.energy == 0) {
|
||||
creep.memory.destsource=undefined
|
||||
creep.memory.hauling = false;
|
||||
creep.say('gathering');
|
||||
}
|
||||
if(!creep.memory.hauling && _.sum(creep.carry) == creep.carryCapacity) {
|
||||
creep.memory.hauling = true;
|
||||
creep.say('hauling');
|
||||
}
|
||||
if(creep.memory.hauling==false){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > _.sum(creep.carry)) {
|
||||
creep.moveTo(mysource);
|
||||
}
|
||||
} else {
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {return ((structure.structureType == STRUCTURE_TERMINAL ) && _.sum(structure.store) < structure.storeCapacity);}});
|
||||
for(let resource in creep.carry){
|
||||
if(creep.transfer(storagetargets, resource) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(storagetargets);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleHauler;
|
43
role.mover.js
Normal file
43
role.mover.js
Normal file
@ -0,0 +1,43 @@
|
||||
let mover={
|
||||
run: function(creep) {
|
||||
let ignorecreeps=true
|
||||
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
|
||||
creep.memory.lastpos = creep.pos
|
||||
creep.memory.timeatpos = 0
|
||||
}
|
||||
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
|
||||
if(creep.pos.isEqualTo(lastpos)){
|
||||
creep.memory.timeatpos = creep.memory.timeatpos+1
|
||||
if(creep.memory.timeatpos>2){
|
||||
//console.log(creep.name + " " + creep.memory.timeatpos)
|
||||
ignorecreeps=false
|
||||
} else { }
|
||||
} else { creep.memory.timeatpos=0}
|
||||
let filllevel = _.sum(creep.carry)
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
creep.memory.working = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.working && filllevel == creep.carryCapacity) {
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
if(creep.memory.working){
|
||||
let terminaltarget = creep.room.terminal
|
||||
if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Putting Energy')
|
||||
creep.travelTo(terminaltarget);
|
||||
}
|
||||
} else {
|
||||
if(filllevel < creep.carryCapacity){
|
||||
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && _.sum(s.store) > 5000) ;}});
|
||||
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Getting Energy')
|
||||
creep.travelTo(storagetarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
}
|
||||
}
|
||||
module.exports = mover;
|
@ -1,60 +0,0 @@
|
||||
let rolenrBuilder = {
|
||||
run: function(creep) {
|
||||
|
||||
if(creep.memory.building && creep.carry.energy == 0) {
|
||||
creep.memory.building = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.building = true;
|
||||
creep.say('building');
|
||||
}
|
||||
if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
creep.memory.role = 'builder'
|
||||
}
|
||||
if(creep.memory.building) {
|
||||
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
|
||||
creep.memory.buildsite = creep.room.find(FIND_CONSTRUCTION_SITES)[0];
|
||||
}
|
||||
let target = Game.getObjectById(creep.memory.buildsite.id)
|
||||
if(target) {
|
||||
if(creep.build(target) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(target);
|
||||
if(creep.fatigue<1){
|
||||
creep.say("MTCS");
|
||||
} else { creep.say("Tired")}
|
||||
}
|
||||
} else {
|
||||
creep.say('parking')
|
||||
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
|
||||
}
|
||||
}
|
||||
else {
|
||||
let containers =creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
|
||||
let allcontainers = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
|
||||
}});
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
|
||||
if(containers.length==0){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTDE");
|
||||
creep.moveTo(droppedenergy);
|
||||
}
|
||||
} else {
|
||||
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(containers[0]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
} else {
|
||||
creep.moveTo(Game.flags.nrbuild)
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = rolenrBuilder;
|
@ -1,26 +0,0 @@
|
||||
let assignMiners=require('sproc')
|
||||
let rolenrMiner = {
|
||||
run: function(creep) {
|
||||
|
||||
if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
|
||||
if(creep.memory.destsource===undefined){
|
||||
console.log("changing role from nrminer to miner")
|
||||
creep.memory.role='miner'
|
||||
assignMiners(creep.roomName)
|
||||
}
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
creep.moveTo(Game.flags.nrbuild)
|
||||
creep.memory.role='miner'
|
||||
}
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(mysource);
|
||||
}
|
||||
} else {
|
||||
creep.moveTo(Game.flags.nrbuild)
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = rolenrMiner;
|
10
role.nrworker.js
Normal file
10
role.nrworker.js
Normal file
@ -0,0 +1,10 @@
|
||||
let rolenrBuilder = {
|
||||
run: function(creep) {
|
||||
if(Game.flags.claim.pos.isEqualTo(creep.pos) && creep.room == Game.flags.claim.room){
|
||||
creep.memory.role = 'phase' + creep.room.memory.phase + 'worker'
|
||||
} else {
|
||||
creep.travelTo(Game.flags.claim)
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = rolenrBuilder;
|
50
role.phase0worker.js
Normal file
50
role.phase0worker.js
Normal file
@ -0,0 +1,50 @@
|
||||
//'use strict';
|
||||
let Phase0Worker = {
|
||||
run: function(creep) {
|
||||
let filllevel = _.sum(creep.carry)
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
creep.memory.working = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
if(creep.memory.working){
|
||||
if(creep.room.controller.ticksToDowngrade<3100){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('!MTRC!')
|
||||
creep.travelTo(creep.room.controller);
|
||||
}
|
||||
} else if(creep.room.energyAvailable < creep.room.energyCapacityAvailable ){
|
||||
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (structure) => {return (((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity))}});
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.travelTo(spawntarget);
|
||||
}
|
||||
} else {
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('MTRC')
|
||||
creep.travelTo(creep.room.controller);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
|
||||
if(droppedenergy == undefined){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
//mysource=creep.pos.findClosestByRange( FIND_SOURCES )
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.travelTo(mysource);
|
||||
}
|
||||
} else {
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
}
|
||||
creep.travelTo(droppedenergy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = Phase0Worker;
|
88
role.phase1worker.js
Normal file
88
role.phase1worker.js
Normal file
@ -0,0 +1,88 @@
|
||||
//'use strict';
|
||||
let Phase1Worker = {
|
||||
run: function(creep) {
|
||||
let ignorecreeps=true
|
||||
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
|
||||
creep.memory.lastpos = creep.pos
|
||||
creep.memory.timeatpos = 0
|
||||
}
|
||||
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
|
||||
if(creep.pos.isEqualTo(lastpos)){
|
||||
|
||||
creep.memory.timeatpos = creep.memory.timeatpos+1
|
||||
if(creep.memory.timeatpos>2){
|
||||
//console.log(creep.name + " " + creep.memory.timeatpos)
|
||||
ignorecreeps=false
|
||||
} else { }
|
||||
} else { creep.memory.timeatpos=0}
|
||||
|
||||
let road = creep.pos.lookFor(LOOK_STRUCTURES);
|
||||
let filllevel = _.sum(creep.carry)
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
creep.memory.working = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
if(creep.memory.working){
|
||||
let look=creep.pos.lookFor(LOOK_STRUCTURES)
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
|
||||
if(creep.room.memory.NeedsRecharge==1){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('!MTRC!')
|
||||
creep.say(creep.room.controller.ticksToDowngrade)
|
||||
creep.moveTo(creep.room.controller)
|
||||
}
|
||||
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
|
||||
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){
|
||||
let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}});
|
||||
if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)){
|
||||
target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)
|
||||
if(creep.build(target) == ERR_NOT_IN_RANGE) {
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(target,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(storagetargets){
|
||||
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}else {
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('MTRC')
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(creep.room.controller,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
|
||||
if(droppedenergy == undefined){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else {
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
}
|
||||
|
||||
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
}
|
||||
};
|
||||
module.exports = Phase1Worker;
|
@ -1,39 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleTowerrecharger = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.recharging && creep.carry.energy == 0) {
|
||||
creep.memory.recharging = false;
|
||||
creep.say('refilling');
|
||||
}
|
||||
if(!creep.memory.recharging && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.recharging = true;
|
||||
creep.say('building');
|
||||
}
|
||||
|
||||
if(!creep.memory.recharging) {
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
|
||||
}});
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
|
||||
}
|
||||
});
|
||||
if(spawntarget != undefined) {
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleTowerrecharger;
|
@ -1,54 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleRepairbot = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.repairing == undefined){creep.memory.repairing=true}
|
||||
if(creep.memory.repairing && creep.carry.energy == 0) {
|
||||
creep.memory.repairing = false;
|
||||
creep.say('gathering');
|
||||
}
|
||||
if(!creep.memory.repairing && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.repairing = true;
|
||||
creep.say('repairing');
|
||||
}
|
||||
if(creep.memory.repairing==false){
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
} else {
|
||||
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .7 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
|
||||
let importantstructures = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER || structure.structureType==STRUCTURE_RAMPART) && structure.hits < structure.hitsMax) ;
|
||||
}});
|
||||
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
|
||||
if(importantstructures.length > 0){
|
||||
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .5 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
|
||||
if(creep.repair(importantstructures[0]) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(importantstructures[0])
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .7 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
|
||||
let damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
|
||||
damagedstructures = _.sortBy(damagedstructures, (s)=>s.hits / s.hitsMax)
|
||||
if(damagedstructures.length>0){
|
||||
if(creep.repair(damagedstructures[0]) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(damagedstructures[0])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = roleRepairbot;
|
@ -1,49 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let roleUpgrader = {
|
||||
run: function(creep) {
|
||||
if(creep.memory.originroom === undefined){
|
||||
creep.memory.originroom = creep.room.name
|
||||
}
|
||||
if(creep.memory.upgrading==undefined){creep.memory.upgrading=true}
|
||||
if(creep.memory.upgrading && creep.carry.energy == 0) {
|
||||
creep.memory.upgrading = false;
|
||||
creep.say('harvesting');
|
||||
}
|
||||
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.upgrading = true;
|
||||
creep.say('upgrading');
|
||||
}
|
||||
if(creep.memory.upgrading) {
|
||||
if(creep.room.memory.containerstoragepercent>creep.room.memory.minupgradepct || !(creep.room.memory.containerstoragepercent) ){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('MTRC')
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
} else { creep.moveTo(creep.room.memory.upgraderparkx,creep.room.memory.upgraderparky,creep.room.roomName) }
|
||||
} else {
|
||||
|
||||
let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
|
||||
}});
|
||||
let allcontainers = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
|
||||
}});
|
||||
if(allcontainers.length==0){
|
||||
let droppedenergy = creep.room.find(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
|
||||
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTDE");
|
||||
creep.moveTo(droppedenergy[0]);
|
||||
}
|
||||
}else{
|
||||
|
||||
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say("MTSC");
|
||||
creep.moveTo(container);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleUpgrader;
|
@ -1,25 +1,28 @@
|
||||
let roleWarrior = {
|
||||
let rolewarrior = {
|
||||
run: function(creep) {
|
||||
var hostile = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
||||
var hostilebuilding = creep.pos.findClosestByRange(FIND_HOSTILE_STRUCTURES||FIND_HOSTILE_SPAWNS );
|
||||
var hostilebuilding = creep.pos.findClosestByRange(FIND_HOSTILE_SPAWNS );
|
||||
if(hostile!=undefined) {
|
||||
creep.say('Sorry')
|
||||
creep.moveTo(hostile);
|
||||
creep.travelTo(hostile,{ignoreCreeps:true});
|
||||
creep.attack(hostile);
|
||||
|
||||
} else if(hostilebuilding!=undefined){
|
||||
creep.say('Sorry')
|
||||
creep.moveTo(hostilebuilding);
|
||||
creep.travelTo(hostilebuilding,{ignoreCreeps:true});
|
||||
creep.attack(hostilebuilding);
|
||||
|
||||
}else if(Game.flags.Attack) {
|
||||
}else if(Game.flags.protect,{ignoreCreeps:true}) {
|
||||
creep.say('ATK')
|
||||
creep.moveTo(Game.flags.Attack)
|
||||
creep.travelTo(Game.flags.protect,{ignoreCreeps:true})
|
||||
|
||||
} else{
|
||||
creep.say('parking')
|
||||
creep.moveTo(creep.room.memory.warriorparkx,creep.room.memory.warriorparky,creep.room.roomName)
|
||||
creep.travelTo(creep.room.memory.warriorparkx,creep.room.memory.warriorparky,creep.room.roomName,{ignoreCreeps:true})
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = roleWarrior;
|
||||
module.exports = rolewarrior;
|
||||
|
||||
|
||||
|
||||
|
@ -1,27 +0,0 @@
|
||||
let runSources = {
|
||||
tick: function(roomname) {
|
||||
let sources = Game.rooms[roomname].find(
|
||||
FIND_DROPPED_RESOURCES, {
|
||||
filter: (mineral) => mineral.resourceType === RESOURCE_ENERGY
|
||||
});
|
||||
for(let source of sources){
|
||||
try{
|
||||
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );
|
||||
let unassignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler'));
|
||||
let assignedhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler'));
|
||||
let myhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
|
||||
let sourcecount = sources.length
|
||||
let persrc = allhaulers.length / sourcecount
|
||||
if(global.verbosity>0){
|
||||
console.log('My Assigned Haulers: ' +myhaulers.length + ' Max per source:' + persrc + ' Total Haulers:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Haulers:' + unassignedhaulers.length)
|
||||
}
|
||||
if(unassignedhaulers.length > 0){
|
||||
if(myhaulers.length < persrc){
|
||||
unassignedhaulers[0].memory.destsource = source
|
||||
} else {}
|
||||
}
|
||||
} catch(e){}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = runSources;
|
@ -1,131 +0,0 @@
|
||||
let buildparts=require('bodypartbuilder')
|
||||
let processSpawns = {
|
||||
tick: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
for(let spawn of myspawns){
|
||||
if(spawn.spawning){spawn.memory.spawnqueued=true}else {spawn.memory.spawnqueued=false}
|
||||
}
|
||||
let energyready = Game.rooms[roomname].energyAvailable
|
||||
let energymax = Game.rooms[roomname].energyCapacityAvailable
|
||||
if(global.verbosity>0){
|
||||
console.log(Game.rooms[roomname].memory.tickssincespawn)
|
||||
console.log(energyready / energymax)
|
||||
}
|
||||
if(energyready==energymax || energyready / energymax > .5 ||Game.rooms[roomname].memory.tickssincespawn>50){
|
||||
Game.rooms[roomname].memory.tickssincespawn=0
|
||||
let allcreeps = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS));
|
||||
let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
|
||||
let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
|
||||
let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
|
||||
let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
|
||||
let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
|
||||
let allhauler3s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler3'))
|
||||
let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
|
||||
let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
|
||||
let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
|
||||
let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
|
||||
let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
|
||||
let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
|
||||
let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
|
||||
|
||||
//console.log(allcreeps.length + " " + allbuilders.length + " " + allminers.length + " " + allhaulers.length + " " + allhauler2s.length + " " + alltowerrechargers.length + " " + allrepairbots.length + " " + allupgraders.length + " " + allwarriors.length)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning && !spawn.memory.spawnqueued){
|
||||
if(global.verbosity>0){
|
||||
console.log('WOULD SPAWN AT '+ spawn.name)
|
||||
}
|
||||
//spawn.memory.spawnqueued=true
|
||||
|
||||
if(Game.rooms[roomname].memory.maxminers > allminers.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn miner')
|
||||
}
|
||||
buildparts.tick(roomname,'miner')
|
||||
spawn.memory.spawnqueued=true
|
||||
} else if(Game.rooms[roomname].memory.maxminer2s > allminer2s.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn miner2s')
|
||||
}
|
||||
buildparts.tick(roomname,'miner2')
|
||||
spawn.memory.spawnqueued=true
|
||||
} else if(Game.rooms[roomname].memory.maxhaulers > allhaulers.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn hauler')
|
||||
}
|
||||
buildparts.tick(roomname,'hauler')
|
||||
spawn.memory.spawnqueued=true
|
||||
}else if(Game.rooms[roomname].memory.maxhauler3s > allhauler3s.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn hauler3')
|
||||
}
|
||||
buildparts.tick(roomname,'hauler3')
|
||||
spawn.memory.spawnqueued=true
|
||||
}else if(Game.rooms[roomname].memory.maxupgraders > allupgraders.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn upgrader')
|
||||
}
|
||||
buildparts.tick(roomname,'upgrader')
|
||||
spawn.memory.spawnqueued=true
|
||||
} else if(Game.rooms[roomname].memory.maxhauler2s > allhauler2s.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn hauler2')
|
||||
}
|
||||
buildparts.tick(roomname,'hauler2')
|
||||
spawn.memory.spawnqueued=true
|
||||
} else if(Game.rooms[roomname].memory.maxtowerrechargers > alltowerrechargers.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn towerrecharger')
|
||||
}
|
||||
buildparts.tick(roomname,'towerrecharger')
|
||||
spawn.memory.spawnqueued=true
|
||||
} else if(Game.rooms[roomname].memory.maxrepairbots > allrepairbots.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn repairbot')
|
||||
}
|
||||
buildparts.tick(roomname,'repairbot')
|
||||
spawn.memory.spawnqueued=true
|
||||
}else if(Game.rooms[roomname].memory.maxbuilders > allbuilders.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn builder')
|
||||
}
|
||||
buildparts.tick(roomname,'builder')
|
||||
spawn.memory.spawnqueued=true
|
||||
} else if (Game.rooms[roomname].memory.maxwarriors > allwarriors.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn warrior')
|
||||
}
|
||||
buildparts.tick(roomname,'warrior')
|
||||
} else if(Game.rooms[roomname].memory.maxclaimers > allclaimers.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn claimer')
|
||||
}
|
||||
buildparts.tick(roomname,'claimer')
|
||||
} else if(Game.rooms[roomname].memory.maxnrbuilders > allnrbuilders.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn nrbuilder')
|
||||
}
|
||||
buildparts.tick(roomname,'nrbuilder')
|
||||
} else if(Game.rooms[roomname].memory.maxnrminers > allnrminers.length){
|
||||
if(global.verbosity>0){
|
||||
console.log('spawn nrminer')
|
||||
}
|
||||
buildparts.tick(roomname,'nrminer')
|
||||
} else {}
|
||||
|
||||
} else if (!spawn.spawning && spawn.memory.spawnqueued) {
|
||||
spawn.memory.spawnqueued=false
|
||||
if(global.verbosity>0){
|
||||
console.log('clearing spawn queue')
|
||||
}
|
||||
} else if (spawn.spawning && !spawn.memory.spawnqueued){
|
||||
spawn.memory.spawnqueued=true
|
||||
}
|
||||
}
|
||||
}else{
|
||||
if(Game.rooms[roomname].memory.tickssincespawn==undefined){Game.rooms[roomname].memory.tickssincespawn=1} else{
|
||||
Game.rooms[roomname].memory.tickssincespawn++
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = processSpawns;
|
24
sproc.js
24
sproc.js
@ -1,24 +0,0 @@
|
||||
let assignMiners = {
|
||||
tick: function(roomname) {
|
||||
let sources = Game.rooms[roomname].find(FIND_SOURCES );
|
||||
for(let source of sources){
|
||||
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner' );
|
||||
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner'));
|
||||
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner'));
|
||||
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
|
||||
let sourcecount = sources.length
|
||||
let persrc = allminers.length / sourcecount
|
||||
if(global.verbosity>0){
|
||||
console.log('My Assigned Miners: ' +myminers.length + ' Max per source:' + persrc + ' Total Miners:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
|
||||
}
|
||||
if(unassignedminers.length > 0){
|
||||
if(myminers.length >= persrc){
|
||||
//break;
|
||||
} else {
|
||||
unassignedminers[0].memory.destsource = source
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = assignMiners;
|
Loading…
Reference in New Issue
Block a user