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https://github.com/paradizelost/screeps.git
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Worker/Mover/Miner changes
This commit is contained in:
parent
ab136d8201
commit
e7f66d8918
@ -53,6 +53,13 @@ module.exports = {
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}
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}
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return 'Spawning initiated'
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return 'Spawning initiated'
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},
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},
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spawnminer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnminer(name)
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}
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return 'Spawning initiated'
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},
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spawnclaimer: function(){
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spawnclaimer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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let name = myroom.name
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@ -8,6 +8,7 @@ let Phase1 = {
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let myspawn = myspawns[0]
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let myspawn = myspawns[0]
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let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
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let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
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creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
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creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
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Game.rooms[room].memory.movercount=creepcounts["mover"]
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let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
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let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
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let sources = Game.rooms[room].find(FIND_SOURCES )
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let sources = Game.rooms[room].find(FIND_SOURCES )
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if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
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if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
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@ -24,14 +25,18 @@ let Phase1 = {
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console.log(creepcounts[workerrolename])
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console.log(creepcounts[workerrolename])
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console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
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console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
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}
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}
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if((((creepcounts[workerrolename]< (sources.length * 3) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
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if((((creepcounts[workerrolename]< (sources.length * 3) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
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console.log('Spawning worker in ' + room)
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require('proc.spawning').spawnworker(room)
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require('proc.spawning').spawnworker(room)
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}
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}
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if(Game.rooms[room].storage && Game.rooms[room].terminal && (creepcounts["mover"] < 1 || creepcounts["mover"]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable){
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if((Game.rooms[room].storage || Game.rooms[room].terminal) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
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console.log("Spawning Mover")
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console.log("Spawning Mover in " + room)
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require('proc.spawning').spawnmover(room)
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require('proc.spawning').spawnmover(room)
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}
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}
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if(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}) && (creepcounts["miner"] < 1 || creepcounts["miner"]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable){
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console.log("Spawning Miner in " + room)
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require('proc.spawning').spawnminer(room)
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}
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//require('proc.market').sellEnergy(room)
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//require('proc.market').sellEnergy(room)
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}
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}
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}
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}
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17
RoomInit.js
17
RoomInit.js
@ -9,6 +9,23 @@ let initroom = {
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Game.rooms[name].memory.hasbeeninited=1
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Game.rooms[name].memory.hasbeeninited=1
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Game.rooms[name].memory.tickssofar=0
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Game.rooms[name].memory.tickssofar=0
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Game.rooms[name].memory.maphits={}
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Game.rooms[name].memory.maphits={}
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//Game.rooms[name].memory.minablepositions= this.checkminablepositions(name)
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},
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checkminablepositions: function(name){
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Source.prototype.analyzeFreeSpaces = function() {
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let x = this.pos.x;
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let y = this.pos.y;
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let walkable = this.room.lookForAtArea(
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LOOK_TERRAIN,
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y - 1, // top
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x - 1, // left
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y + 1, // bottom
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x + 1, // right
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true // asArray
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).filter(o => o[LOOK_TERRAIN] !== 'wall');
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return walkable.length;
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};
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}
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}
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}
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}
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module.exports = initroom
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module.exports = initroom
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@ -2,15 +2,15 @@ let buildparts = {
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spawnminer: function(roomname) {
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spawnminer: function(roomname) {
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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Game.rooms[roomname].memory.CreepNum++
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Game.rooms[roomname].memory.CreepNum++
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let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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let CreepName = 'miner_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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for(let spawn of myspawns){
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for(let spawn of myspawns){
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if(!spawn.spawning){
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if(!spawn.spawning){
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let tobuild=[]
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let tobuild=[]
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for(let totry of [
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for(let totry of [
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[WORK,WORK,WORK,WORK,WORK,MOVE],
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[WORK,WORK,WORK,WORK,CARRY,MOVE],
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[WORK,WORK,WORK,WORK,MOVE],
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[WORK,WORK,WORK,CARRY,MOVE],
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[WORK,WORK,WORK,MOVE],
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[WORK,WORK,CARRY,MOVE],
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[WORK,WORK,MOVE],
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[WORK,CARRY,MOVE],
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[WORK,MOVE]
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[WORK,MOVE]
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]){
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]){
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let ispossible = spawn.canCreateCreep(totry)
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let ispossible = spawn.canCreateCreep(totry)
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@ -26,7 +26,7 @@ let buildparts = {
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spawnwarrior: function(roomname) {
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spawnwarrior: function(roomname) {
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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Game.rooms[roomname].memory.CreepNum++
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Game.rooms[roomname].memory.CreepNum++
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let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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let CreepName = 'warrior_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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for(let spawn of myspawns){
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for(let spawn of myspawns){
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if(!spawn.spawning){
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if(!spawn.spawning){
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let tobuild=[]
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let tobuild=[]
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@ -50,7 +50,7 @@ let buildparts = {
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spawnworker: function(roomname) {
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spawnworker: function(roomname) {
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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Game.rooms[roomname].memory.CreepNum++
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Game.rooms[roomname].memory.CreepNum++
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let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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let CreepName = 'worker_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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for(let spawn of myspawns){
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for(let spawn of myspawns){
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if(!spawn.spawning){
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if(!spawn.spawning){
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for(let totry of [
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for(let totry of [
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@ -77,7 +77,7 @@ let buildparts = {
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spawnmover: function(roomname) {
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spawnmover: function(roomname) {
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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Game.rooms[roomname].memory.CreepNum++
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Game.rooms[roomname].memory.CreepNum++
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let CreepName = roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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let CreepName = 'Mover_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
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for(let spawn of myspawns){
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for(let spawn of myspawns){
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if(!spawn.spawning){
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if(!spawn.spawning){
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for(let totry of [
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for(let totry of [
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@ -1,12 +1,38 @@
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let roleMiner = {
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let roleMiner = {
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run: function(creep) {
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run: function(creep) {
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if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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//if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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let mysource=Game.getObjectById(creep.memory.destsource.id)
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let ignorecreeps=true
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{
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let filllevel = _.sum(creep.carry)
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if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
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if(creep.memory.working && filllevel == 0) {
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creep.travelTo(mysource);
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creep.memory.working = false;
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}
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creep.say('Gathering');
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}
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}
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}
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if(!creep.memory.working && _.sum(creep.carry) == creep.carryCapacity) {
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creep.memory.working = true;
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creep.say('working');
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}
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if(!creep.memory.working){
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let mysource=Game.rooms[creep.room.name].find(FIND_MINERALS)[0]
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if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
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creep.travelTo(mysource);
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}
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} else {
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let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
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if(storagetargets){
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if(this.transferAll(creep,storagetargets) == ERR_NOT_IN_RANGE) {
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creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
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}
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}
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}
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},
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transferAll: function(creep,targetStorage){
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let result = 0;
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for(mat in creep.store)
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{
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let tempResult = creep.transfer(targetStorage,mat);
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if(tempResult !== ERR_INVALID_ARGS) {result = tempResult;}
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}
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return result;
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}
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};
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};
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module.exports = roleMiner;
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module.exports = roleMiner;
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@ -5,6 +5,9 @@ let mover={
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creep.memory.lastpos = creep.pos
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creep.memory.lastpos = creep.pos
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creep.memory.timeatpos = 0
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creep.memory.timeatpos = 0
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}
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}
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if(creep.memory.working==undefined){
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creep.memory.working=false
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}
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let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
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let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
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if(creep.pos.isEqualTo(lastpos)){
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if(creep.pos.isEqualTo(lastpos)){
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creep.memory.timeatpos = creep.memory.timeatpos+1
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creep.memory.timeatpos = creep.memory.timeatpos+1
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@ -24,13 +27,18 @@ let mover={
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}
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}
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if(creep.memory.working){
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if(creep.memory.working){
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let terminaltarget = creep.room.terminal
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let terminaltarget = creep.room.terminal
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if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
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creep.say('Putting Energy')
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
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creep.travelTo(terminaltarget);
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if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
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}
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}
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}else if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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creep.say('Putting Energy')
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creep.travelTo(terminaltarget);
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}
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} else {
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} else {
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if(filllevel < creep.carryCapacity){
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if(filllevel < creep.carryCapacity){
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && _.sum(s.store) > 5000) ;}});
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && _.sum(s.store) >= 500) ;}});
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if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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creep.say('Getting Energy')
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creep.say('Getting Energy')
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creep.travelTo(storagetarget);
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creep.travelTo(storagetarget);
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@ -28,7 +28,9 @@ let Phase1Worker = {
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if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
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if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
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creep.memory.working = true;
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creep.memory.working = true;
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creep.say('working');
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creep.say('working');
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}
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}
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if(creep.memory.working){
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if(creep.memory.working){
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let look=creep.pos.lookFor(LOOK_STRUCTURES)
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let look=creep.pos.lookFor(LOOK_STRUCTURES)
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let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
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let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
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@ -38,7 +40,7 @@ let Phase1Worker = {
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creep.say(creep.room.controller.ticksToDowngrade)
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creep.say(creep.room.controller.ticksToDowngrade)
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creep.moveTo(creep.room.controller)
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creep.moveTo(creep.room.controller)
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}
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}
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} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
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} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
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if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
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creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
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@ -68,20 +70,29 @@ let Phase1Worker = {
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}
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}
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} else {
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} else {
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
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if(droppedenergy == undefined){
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let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
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//console.log(tombstones)
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if((droppedenergy == undefined) && (tombstone==undefined)){
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if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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let mysource=Game.getObjectById(creep.memory.destsource.id)
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let mysource=Game.getObjectById(creep.memory.destsource.id)
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if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
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if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
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creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
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creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
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}
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}
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} else {
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} else {
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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if(droppedenergy){
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if(global.verbosity>0){
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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creep.say("MTDE");
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if(global.verbosity>0){
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creep.say("MTDE");
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}
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creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
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}
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} else {
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||||||
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if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||||
|
if(global.verbosity>0){
|
||||||
|
creep.say("MTTS");
|
||||||
|
}
|
||||||
|
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
|
||||||
}
|
}
|
||||||
|
|
||||||
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user