diff --git a/main.js b/main.js index bb09b63..9581a02 100644 --- a/main.js +++ b/main.js @@ -5,6 +5,7 @@ global.verbosity=0 module.exports.loop = function () { console.log("----Start loop for "+ Game.time + '----') let decrementcounter = Game.time % 30 + try{ for(let name in Game.rooms){ let myroom=Game.rooms[name] @@ -32,15 +33,16 @@ module.exports.loop = function () { delete myroom.memory.maphits[pos] } } - } + }} catch(e) {console.log("Error processing rooms: "+ e + " " + e.stack)} + try{ for(let name in Memory.creeps) { if(!Game.creeps[name]) { delete Memory.creeps[name]; if(global.verbosity>0){ } } else { + let creep = Game.creeps[name] try{ - let creep = Game.creeps[name] if(creep.spawning) return; if(creep.fatigue>0){ if(creep.room.memory.maphits==undefined){ @@ -64,17 +66,20 @@ module.exports.loop = function () { require('role.' + creep.memory.role).run(creep) //creep.say("TRYING") } catch (e) { - console.log("creep error " + Game.creeps[name]) + creep.say('🦄') + console.log("creep error " + creep.name) console.log(e) + console.log(e.stack) } } //console.log('done running creeps') - } + }} catch(e) {console.log("Error processing creeps: "+ e.stack)} + try{ let flags = Game.flags for(let flag in flags){ //console.log('running flags') require('flag.' + flag ).run() - } + }} catch(e) {console.log("Error processing flags: "+ e.stack)} for(let name in Memory.rooms) { // console.log('cleaning up old rooms') let myroom = Game.rooms[name]