let mover={ run: function(creep) { let ignorecreeps=true if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){ creep.memory.lastpos = creep.pos creep.memory.timeatpos = 0 } if(creep.memory.working==undefined){ creep.memory.working=false } if(creep.memory.assignedroom==undefined){ creep.memory.assignedroom=creep.room.name } let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos) if(creep.pos.isEqualTo(lastpos)){ creep.memory.timeatpos = creep.memory.timeatpos+1 if(creep.memory.timeatpos>2){ //console.log(creep.name + " " + creep.memory.timeatpos) ignorecreeps=false } else { } } else { creep.memory.timeatpos=0} let filllevel = _.sum(creep.carry) if(creep.memory.working && filllevel == 0) { creep.memory.working = false; creep.say('Gathering'); } if(!creep.memory.working && filllevel == creep.carryCapacity) { creep.memory.working = true; creep.say('working'); } if(creep.room.name != creep.memory.assignedroom){ creep.moveTo(Game.rooms[creep.memory.assignedroom].controller) //Game.notify(creep.name + " Not in assigned room") } else { if(creep.memory.working){ //let terminaltarget = creep.room.terminal let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity ))}}) if(spawntarget){ creep.say('ref sp') if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps}) } } else { try{ creep.say('finding storage') let mystorage = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && s.store.getFreeCapacity()>0 ) ;}}); creep.say('got storage') if(creep.transfer(mystorage, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say('MvStor') creep.moveTo(mystorage,{ignoreCreeps:ignorecreeps}) } else { creep.say("Dumped") } } catch(e){ console.log(e) } } /*else if(terminaltarget != creep.memory.pulledenergyfrom){ if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE ) { creep.say('Putting Energy') creep.travelTo(terminaltarget); } }*/ } else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) { if(creep.memory.renewto == undefined){ creep.memory.renewto = 1200 } else { if(creep.ticksToLive >= creep.memory.renewto){ delete creep.memory.renewto } } //console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto) creep.say('renewing') let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS) if(creep.store.getUsedCapacity('energy') > 0){ creep.transfer(spawn,RESOURCE_ENERGY) } if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE) { creep.moveTo(spawn); } } else { if(filllevel < creep.carryCapacity){ let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 200) ;}}); let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}}); let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}}); let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0}); console.log(creep.room.name + " " + creep.name + " " + creep.room.energyAvailable+":"+ creep.room.energyCapacityAvailable ) if(creep.room.energyAvailable < creep.room.energyCapacityAvailable || ((droppedenergy == undefined) && (tombstone==undefined) && (ruins==undefined))){ if(storagetarget===undefined||storagetarget==null){ creep.say('finding storage') storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= 10) ;}}); if((storagetarget==undefined ||storagetarget==null) && creep.room.terminal){ storagetarget=creep.room.terminal } } if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) { creep.say('GEST') creep.travelTo(storagetarget); } } else { if(ruins){ if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { if(global.verbosity>0){ creep.say("MTRU"); } creep.moveTo(ruins,{ignoreCreeps:ignorecreeps}) } }else if(droppedenergy){ if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) { if(global.verbosity>0){ creep.say("MTDE"); } creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps}) } } else { if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { if(global.verbosity>0){ creep.say("MTTS"); } creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps}) } } } if(!storagetarget && (creep.carry > 0)){ creep.memory.working=true } } } creep.memory.lastpos=creep.pos } } } module.exports = mover;