let buildparts=require('bodypartbuilder') let roleHauler2 = { run: function(creep) { if(creep.memory.originroom === undefined){ creep.memory.originroom = creep.room.name } if(creep.memory.hauling == undefined){creep.memory.hauling=false} if(creep.memory.hauling && creep.carry.energy == 0) { creep.memory.hauling = false; creep.say('gathering'); } if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) { creep.memory.hauling = true; creep.say('hauling'); } if(creep.memory.hauling==false){ if(creep.carryCapacity > creep.carry.energy){ let container = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ; }}); if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say("MTSC"); creep.moveTo(container); } } } else { let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity) } }); if(spawntarget != undefined) { if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say('refilling') creep.moveTo(spawntarget); } } else { creep.say('NTD'); creep.moveTo(creep.room.memory.hauler2parkx,creep.room.memory.hauler2parky,creep.room.roomName) } } } }; module.exports = roleHauler2;