var roleHauler = { run: function(creep) { if(creep.memory.hauling == undefined){creep.memory.hauling=false} if(creep.memory.hauling && creep.carry.energy == 0) { creep.memory.destsource=undefined creep.memory.hauling = false; creep.say('gathering'); } if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) { creep.memory.hauling = true; creep.say('hauling'); } var sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY ); if(creep.memory.hauling==false){ if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined} var mysource=Game.getObjectById(creep.memory.destsource.id) if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > creep.carry.energy) { creep.moveTo(mysource); } }else { if(sources != undefined ) { var spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity) } }); var containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ; } }); var storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_STORAGE ) && _.sum(structure.store) < structure.storeCapacity) ; } }); if(spawntargets) { if(creep.transfer(spawntargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(spawntargets); } } else if (containertargets) { if(creep.transfer(containertargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(containertargets); } } else { if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(storagetargets); } } } } }, spawn: function(roomname){ var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS) var myroom = Game.rooms[roomname] for(var thisspawn in myspawns){ var spawn = myspawns[thisspawn] var myrole='hauler'; var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole); console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']); if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) { var newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } } }; module.exports = roleHauler;