var roleTowerrecharger = { /** @param {Creep} creep **/ run: function(creep) { if(creep.memory.recharging && creep.carry.energy == 0) { creep.memory.recharging = false; creep.say('refilling'); } if(!creep.memory.recharging && creep.carry.energy == creep.carryCapacity) { creep.memory.recharging = true; creep.say('building'); } if(!creep.memory.recharging) { var container = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ; }}); if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say("MTSC"); creep.moveTo(container); } } else { var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity) } }); if(spawntarget != undefined) { if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(spawntarget); } } } }, spawn: function(roomname){ var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS) var myroom = Game.rooms[roomname] for(var thisspawn in myspawns){ var spawn = myspawns[thisspawn] var myrole='towerrecharger'; var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole); console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']); if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) { var newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } } }; module.exports = roleTowerrecharger;