var roleRepairbot = { /** @param {Creep} creep **/ run: function(creep) { if(creep.memory.repairing == undefined){creep.memory.repairing=true} if(creep.memory.repairing && creep.carry.energy == 0) { creep.memory.repairing = false; creep.say('gathering'); } if(!creep.memory.repairing && creep.carry.energy == creep.carryCapacity) { creep.memory.repairing = true; creep.say('repairing'); } if(creep.memory.repairing==false){ var container = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ; }}); if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say("MTSC"); creep.moveTo(container); } } else { var importantstructures = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ; }}); importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax) if(importantstructures.length > 0){ if(creep.repair(importantstructures[0]) == ERR_NOT_IN_RANGE){ creep.moveTo(importantstructures[0]) } } else { var damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax}); damagedstructures = _.sortBy(damagedstructures, (s)=>s.hits / s.hitsMax) if(damagedstructures.length>0){ if(creep.repair(damagedstructures[0]) == ERR_NOT_IN_RANGE){ creep.moveTo(damagedstructures[0]) } } } } }, spawn: function(roomname){ var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS) var myroom = Game.rooms[roomname] for(var thisspawn in myspawns){ var spawn = myspawns[thisspawn] var myrole='repairbot'; var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole); console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']); if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) { var newName = spawn.createCreep([WORK,CARRY,MOVE], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } } }; module.exports = roleRepairbot;