var roleHauler2 = { /** @param {Creep} creep **/ run: function(creep) { if(creep.carryCapacity > creep.carry.energy){ var container = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ; }}); if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say("MTSC"); creep.moveTo(container); } } else { var spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity) } }); if(spawntarget != undefined) { if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say('refilling') creep.moveTo(spawntarget); } } else { creep.say('MTF') creep.moveTo(Game.flags.Flag1); } } }, spawn: function(){ var myrole='hauler2'; var nummyrole=1; var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole); if(myroles.length < nummyrole) { console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole); var newName = Game.spawns['Spawn1'].createCreep([MOVE,CARRY], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } }; module.exports = roleHauler2;