var roleUpgrader = { /** @param {Creep} creep **/ run: function(creep) { if(creep.memory.upgrading && creep.carry.energy == 0) { creep.memory.upgrading = false; creep.say('harvesting'); } if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) { creep.memory.upgrading = true; creep.say('upgrading'); } var allcontainers = creep.room.find(FIND_STRUCTURES, { filter: (s) => { return ( s.structureType == STRUCTURE_CONTAINER) } }); var usedstorage=0 var mycapacity=0 for(var i=0; i < allcontainers.length;i++){ usedstorage+=_.sum(allcontainers[i].store) mycapacity+=allcontainers[i].storeCapacity } var storagepercent = usedstorage/mycapacity if(creep.memory.upgrading) { if(storagepercent > .3){ if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { creep.moveTo(creep.room.controller); } } } else { var containers = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0) ; }}); var allcontainers = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_CONTAINER) ; }}); var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY ); if(allcontainers.length<0){ if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) { creep.moveTo(droppedenergy[0]); } } else{ if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(containers[0]); } } } }, spawn: function(){ var myrole='upgrader'; var nummyrole=3; var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole); if(myroles.length < nummyrole) { console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole); var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,MOVE,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } }; module.exports = roleUpgrader;