let rolenrBuilder = { run: function(creep) { if(Game.flags.claim.pos.isEqualTo(creep.pos) && creep.room == Game.flags.claim.room){ creep.memory.role = 'phase' + creep.room.memory.phase + 'worker' } else { creep.travelTo(Game.flags.claim) } } }; module.exports = rolenrBuilder;