//'use strict'; let Phase1Worker = { run: function(creep) { let ignorecreeps=true if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){ creep.memory.lastpos = creep.pos creep.memory.timeatpos = 0 } if(creep.memory.assignedroom==undefined){ creep.memory.assignedroom=creep.room.name } let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos) if(creep.pos.isEqualTo(lastpos)){ creep.memory.timeatpos = creep.memory.timeatpos+1 if(creep.memory.timeatpos>2){ //console.log(creep.name + " " + creep.memory.timeatpos) ignorecreeps=false } else { } } else { creep.memory.timeatpos=0} let road = creep.pos.lookFor(LOOK_STRUCTURES); let filllevel = _.sum(creep.carry) if(creep.memory.working && filllevel == 0) { creep.memory.working = false; creep.say('Gathering'); } if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) { creep.memory.working = true; creep.say('working'); } if(creep.memory.working){ let look=creep.pos.lookFor(LOOK_STRUCTURES) let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.store.getCapacity()) ;}}); if(creep.room.memory.NeedsRecharge==1){ if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { creep.say(creep.room.controller.ticksToDowngrade + " of " + CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2) creep.moveTo(creep.room.controller) } } else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){ let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}}); if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps}) } } else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){ let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}}); if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) { creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps}) } } else if(creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)){ target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES) if(creep.build(target) == ERR_NOT_IN_RANGE) { if (road.length > 0) {creep.repair(road);} creep.moveTo(target,{ignoreCreeps:ignorecreeps}) } } else if(storagetargets && creep.room.controller.level*125000> creep.room.storage.store.getUsedCapacity('energy')){ if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { if (road.length > 0) {creep.repair(road);} creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps}) } }else { if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { creep.say('MTRC') if (road.length > 0) {creep.repair(road);} creep.moveTo(Game.rooms[creep.memory.assignedroom].controller,{ignoreCreeps:ignorecreeps}) } } } else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) { if(creep.memory.renewto == undefined){ creep.memory.renewto = 1200 } else { if(creep.ticksToLive >= creep.memory.renewto){ delete creep.memory.renewto } } creep.say('renewing') console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto) let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS) if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){ if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { creep.say(creep.room.controller.ticksToDowngrade + " of " + (CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2)) creep.moveTo(creep.room.controller) } } else { if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){ creep.moveTo(spawn); } } } else { let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}}); let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}}); //console.log(tombstones) if((droppedenergy == undefined) && (tombstone==undefined)){ if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined} let mysource=Game.getObjectById(creep.memory.destsource.id) try{ if(mysource.energy==0){ //creep.say("No Energy Left to get") let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 1000) ;}}); if(storagetarget===undefined){ storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= 100000) ;}}); if(storagetarget==undefined && creep.room.terminal && creep.room.terminal.store.getUsedCapacity('energy') > 100000){ storagetarget=creep.room.terminal } } if(storagetarget != undefined && creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) { //creep.say('Getting Energy') creep.travelTo(storagetarget); } }else { if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){ creep.moveTo(mysource,{ignoreCreeps:ignorecreeps}) } } } catch(e){ console.log(e) } } else { if(droppedenergy){ if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) { if(global.verbosity>0){ creep.say("MTDE"); } creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps}) } } else { if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { if(global.verbosity>0){ creep.say("MTTS"); } creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps}) } } } } creep.memory.lastpos=creep.pos } }; module.exports = Phase1Worker;