/* Create order for energy and set price, store order id in room if terminal has more than X in it, extend the sell order if energy cost is below X buy it, and resell it at higher price Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,PRICE,AMOUNT,ROOM) Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,.03,10000,'W53N52') Game.market.extendOrder('5953e604f605574924e58ec0',10000) */ module.exports = { };