var roleBuilder = { /** @param {Creep} creep **/ run: function(creep,mysource) { var allcontainers = creep.room.find(FIND_STRUCTURES, { filter: (s) => { return ( s.structureType == STRUCTURE_CONTAINER) } }); var usedstorage=0 var mycapacity=0 for(var i=0; i < allcontainers.length;i++){ usedstorage+=_.sum(allcontainers[i].store) mycapacity+=allcontainers[i].storeCapacity } var storagepercent = usedstorage/mycapacity var ttl = creep.ticksToLive if(ttl < 300) { console.log(creep.name + ': ' + ttl + ' - ' + creep.memory.role ) } if(ttl < 20) { roleBuilder.spawn("true") } if(creep.memory.building && creep.carry.energy == 0) { creep.memory.building = false; creep.say('Gathering'); } if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) { creep.memory.building = true; creep.say('building'); } if(creep.memory.building) { var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES); if(target != undefined) { if(storagepercent > .4){ if(creep.build(target) == ERR_NOT_IN_RANGE) { creep.moveTo(target); if(creep.fatigue<1){ creep.say("MTCS"); } else { creep.say("Tired")} } } else { creep.say("MTF") creep.moveTo(Game.flags.Flag2); } } } else { var containers = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ; }}); var allcontainers = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_CONTAINER ) ; }}); var sources = creep.room.find(FIND_SOURCES); var droppedenergy = creep.room.find(FIND_DROPPED_ENERGY ); if(allcontainers.length<1){ if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) { creep.say("MTDE"); creep.moveTo(droppedenergy[0]); } } else{ if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.say("MTSC"); creep.moveTo(containers[0]); } } } }, spawn: function(dyingcreep="false"){ var myrole='builder'; var nummyrole=4; var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole); if(myroles.length < nummyrole || dyingcreep=="true" ) { if(dyingcreep=="true"){console.log(myrole + " dying. preventative spawn")} console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole); var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } }; module.exports = roleBuilder;