var roleHauler = { run: function(creep) { var sources = creep.room.find(FIND_DROPPED_ENERGY ); if(creep.pickup(sources[0]) == ERR_NOT_IN_RANGE && creep.carryCapacity/2 > creep.carry.energy) { creep.moveTo(sources[0]); } else if(sources != undefined ) { var spawntargets = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity) } }); var containertargets = creep.room.find(FIND_STRUCTURES, { filter: (structure) => { return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] < structure.storeCapacity) ; } }); if(spawntargets.length > 0) { if(creep.transfer(spawntargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(spawntargets[0]); } } else if (containertargets.length > 0) { if(creep.transfer(containertargets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(containertargets[0]); } }else { creep.say("") creep.moveTo(Game.flags.Flag1); } }else{ creep.say("NS,NT") creep.moveTo(Game.flags.Flag1); } }, spawn: function(){ var myrole='hauler'; var nummyrole=2; var myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole); if(myroles.length < nummyrole) { console.log(myrole + 's: ' + myroles.length + ' Needed: ' + nummyrole); var newName = Game.spawns['Spawn1'].createCreep([MOVE,MOVE,MOVE,MOVE,MOVE,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY], undefined, {role: myrole}); console.log('Spawning new ' + myrole + ': ' + newName); } } }; module.exports = roleHauler;