let assignMiners = { tick: function(roomname) { let sources = Game.rooms[roomname].find(FIND_SOURCES ); for(let source of sources){ let allminers = Game.rooms[roomname].find(FIND_MY_CREEPS, {filter: (creep) =>{return ( creep.memory.role=='sourceminer'|| creep.memory.role == ("phase" + Game.rooms[roomname].memory.phase + "worker") )}}); //let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}}) let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined )); let sourcecount = sources.length let persrc = allminers.length / sourcecount if(unassignedminers.length > 0){ let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id )); if(myminers.length >= persrc){ //break; } else { unassignedminers[0].memory.destsource = source } } } } }; module.exports = assignMiners;