let initroom = { run: function(name) { console.log('Initing room ' + name) Game.rooms[name].memory.phase=0 Game.rooms[name].memory.CreepNum=0 Game.rooms[name].memory.minbuildpct=-1 Game.rooms[name].memory.minupgradepct=.5 Game.rooms[name].memory.minrepairpct=.5 Game.rooms[name].memory.hasbeeninited=1 Game.rooms[name].memory.tickssofar=0 } } module.exports = initroom