mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
72 lines
3.3 KiB
JavaScript
72 lines
3.3 KiB
JavaScript
let roleBuilder = {
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run: function(creep) {
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if(creep.memory.originroom === undefined){
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creep.memory.originroom = creep.room.name
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}
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if(creep.memory.building && creep.carry.energy == 0) {
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creep.memory.building = false;
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creep.say('Gathering');
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}
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if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
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creep.memory.building = true;
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creep.say('building');
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}
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if(creep.memory.building) {
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if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
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creep.memory.buildsite = Game.rooms[creep.memory.originroom].find(FIND_CONSTRUCTION_SITES)[0];
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}
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let target = Game.getObjectById(creep.memory.buildsite.id)
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//Check next room as well
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if(target) {
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if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > -.5 ){
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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if(creep.fatigue<1){
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creep.say("MTCS");
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} else { creep.say("Tired")}
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}
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}
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} else {
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creep.say('parking')
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creep.moveTo(Game.rooms[creep.memory.originroom].memory.builderparkx,Game.rooms[creep.memory.originroom].memory.builderparky,creep.memory.originroom)
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}
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}
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else {
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let containers =Game.rooms[creep.memory.originroom].find(FIND_STRUCTURES, {
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filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
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let allcontainers = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER ) ;
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}});
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let sources = Game.rooms[creep.memory.originroom].find(FIND_SOURCES);
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
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if(containers==0){
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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creep.say("MTDE");
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creep.moveTo(droppedenergy);
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}
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} else {
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if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.say("MTSC");
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creep.moveTo(containers[0]);
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}
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}
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}
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},
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spawn: function(roomname){
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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let myroom = Game.rooms[roomname]
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for(let spawn of myspawns){
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let myrole='builder';
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let myroles = _.filter(Game.creeps, (creep) => { return ((creep.memory.role == myrole) && (creep.memory.originroom == roomname))});
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console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
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if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
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let newName = spawn.createCreep([MOVE,WORK,CARRY], undefined, {role: myrole});
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console.log('Spawning new ' + myrole + ': ' + newName);
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}
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}
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}
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};
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module.exports = roleBuilder; |