mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
135 lines
7.3 KiB
JavaScript
135 lines
7.3 KiB
JavaScript
let mover={
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run: function(creep) {
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let ignorecreeps=true
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if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
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creep.memory.lastpos = creep.pos
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creep.memory.timeatpos = 0
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}
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if(creep.memory.working==undefined){
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creep.memory.working=false
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}
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if(creep.memory.assignedroom==undefined){
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creep.memory.assignedroom=creep.room.name
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}
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let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
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if(creep.pos.isEqualTo(lastpos)){
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creep.memory.timeatpos = creep.memory.timeatpos+1
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if(creep.memory.timeatpos>2){
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//console.log(creep.name + " " + creep.memory.timeatpos)
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ignorecreeps=false
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} else { }
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} else { creep.memory.timeatpos=0}
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let filllevel = _.sum(creep.carry)
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if(creep.memory.working && filllevel == 0) {
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creep.memory.working = false;
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creep.say('Gathering');
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}
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if(!creep.memory.working && filllevel == creep.carryCapacity) {
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creep.memory.working = true;
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creep.say('working');
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}
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if(creep.room.name != creep.memory.assignedroom){
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creep.moveTo(Game.rooms[creep.memory.assignedroom].controller)
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Game.notify(creep.name + " Not in assigned room")
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} else {
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if(creep.memory.working){
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//let terminaltarget = creep.room.terminal
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let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity ))}})
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if(spawntarget){
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creep.say('ref sp')
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if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
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}
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} else {
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try{
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creep.say('finding storage')
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let mystorage = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && s.store.getFreeCapacity()>0 ) ;}});
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creep.say('got storage')
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if(creep.transfer(mystorage, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.say('MvStor')
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creep.moveTo(mystorage,{ignoreCreeps:ignorecreeps})
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} else {
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creep.say("Dumped")
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}
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} catch(e){
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console.log(e)
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}
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}
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/*else if(terminaltarget != creep.memory.pulledenergyfrom){
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if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE ) {
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creep.say('Putting Energy')
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creep.travelTo(terminaltarget);
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}
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}*/
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} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
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if(creep.memory.renewto == undefined){
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creep.memory.renewto = 1200
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} else {
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if(creep.ticksToLive >= creep.memory.renewto){
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delete creep.memory.renewto
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}
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}
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//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
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creep.say('renewing')
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let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
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if(creep.store.getUsedCapacity('energy') > 0){
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creep.transfer(spawn,RESOURCE_ENERGY)
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}
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if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
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{
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creep.moveTo(spawn);
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}
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} else {
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if(filllevel < creep.carryCapacity){
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let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 200) ;}});
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let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
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let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
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let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
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console.log(creep.room.name + " " + creep.name + " " + creep.room.energyAvailable+":"+ creep.room.energyCapacityAvailable )
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if(creep.room.energyAvailable < creep.room.energyCapacityAvailable || ((droppedenergy == undefined) && (tombstone==undefined) && (ruins==undefined))){
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if(storagetarget===undefined||storagetarget==null){
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creep.say('finding storage')
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storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= 10) ;}});
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if((storagetarget==undefined ||storagetarget==null) && creep.room.terminal){
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storagetarget=creep.room.terminal
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}
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}
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if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
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creep.say('GEST')
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creep.travelTo(storagetarget);
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}
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} else {
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if(ruins){
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if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTRU");
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}
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creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
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}
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}else if(droppedenergy){
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if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTDE");
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}
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creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
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}
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} else {
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if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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if(global.verbosity>0){
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creep.say("MTTS");
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}
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creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
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}
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}
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}
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if(!storagetarget && (creep.carry > 0)){
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creep.memory.working=true
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}
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}
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}
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creep.memory.lastpos=creep.pos
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}
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}
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}
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module.exports = mover; |