screeps/Room.Phase1.js

63 lines
4.7 KiB
JavaScript

let Phase1 = {
run: function(room) {
require('assignsources').tick(room)
if(Game.time % 10 === 0){
//console.log('processing spawn')
let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
if(myspawns.length>0){
let myspawn = myspawns[0]
let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
Game.rooms[room].memory.movercount=creepcounts["mover"]
let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
let sources = Game.rooms[room].find(FIND_SOURCES )
if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
Game.rooms[room].memory.NeedsRecharge=1
console.log(room + " needs Recharge " + Game.rooms[room].memory.NeedsRecharge)
}
if(Game.rooms[room].controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level]*.8){
Game.rooms[room].memory.NeedsRecharge=0
}
if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){
console.log(room)
console.log(workerrolename)
console.log(creepcounts[workerrolename])
console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
}
if(Game.rooms[room].memory.minablepositions >= 3 ||Game.rooms[room].memory.minablepositions==undefined ){
if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
console.log('Spawning worker in ' + room)
require('proc.spawning').spawnworker(room)
}
} else {
if((((creepcounts['sourceminer']< Game.rooms[room].memory.minablepositions) || creepcounts['sourceminer']==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && Game.rooms[room].energyAvailable>100)) {
console.log('Spawning sourceminer in ' + room)
require('proc.spawning').spawnsourceminer(room)
}
if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
console.log('Spawning worker in ' + room)
require('proc.spawning').spawnworker(room)
}
}
if((Game.rooms[room].storage || Game.rooms[room].terminal) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
console.log("Spawning Mover in " + room)
require('proc.spawning').spawnmover(room)
}
if((Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < Game.rooms[room].memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable)){
if(Game.rooms[room].find(FIND_MINERALS)[0].ticksToRegeneration == undefined || Game.rooms[room].find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
console.log("Spawning Miner in " + room)
require('proc.spawning').spawnminer(room)
} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
}
if(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
if(Game.rooms[room].terminal.store[RESOURCE_ENERGY]>200000){
require('proc.market').sellEnergy(room)
}
}
//require('proc.market').sellEnergy(room)
}
}
if(Game.rooms[room].controller.level>2){ }
}
};
module.exports = Phase1;