mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
40 lines
1.3 KiB
JavaScript
40 lines
1.3 KiB
JavaScript
Object.defineProperty(Room.prototype, "spawns", {
|
|
/**
|
|
* Holds array of spawns. If you do not own the room, returns ERR_NOT_OWNER
|
|
*
|
|
* @returns {number|ERR_NOT_OWNER|object}
|
|
*/
|
|
configurable: true,
|
|
get: function () {
|
|
if (!this.controller || !this.controller.my) {
|
|
return ERR_NOT_OWNER;
|
|
}
|
|
let spawnObjects = [];
|
|
if (!this.memory.spawns) {
|
|
let spawns = [];
|
|
spawnObjects = this.find(FIND_MY_STRUCTURES, {
|
|
filter: {
|
|
structureType: STRUCTURE_SPAWN
|
|
}
|
|
});
|
|
spawnObjects.forEach(
|
|
function (spawn) {
|
|
spawns.push(spawn.id)
|
|
});
|
|
this.memory.spawns = spawns;
|
|
}
|
|
if (spawnObjects.length == 0 && this.memory.spawns.length > 0) {
|
|
for (let key in this.memory.spawns) {
|
|
let spawnId = this.memory.spawns[key];
|
|
let spawn = Game.getObjectById(spawnId);
|
|
if (!spawn) {
|
|
this.log('No spawn found for ID ' + spawnId + ' despite being in cache, cleaning.', WARNING, true);
|
|
delete this.memory.spawns;
|
|
} else {
|
|
spawnObjects.push(spawn);
|
|
}
|
|
}
|
|
}
|
|
return spawnObjects;
|
|
}
|
|
}); |