mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
87 lines
3.3 KiB
JavaScript
87 lines
3.3 KiB
JavaScript
//let buildparts=require('bodypartbuilder')
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module.exports = {
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get getcounts(){
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for(let room of _.filter(Game.rooms, 'controller.my')) {
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roomcounts = _.countBy(room.find(FIND_MY_CREEPS), c => c.memory.role)
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console.log(roomcounts['phase1worker'])
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console.log(roomcounts['miner'])
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}
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},
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decrease: function(role,roomname){
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let rolename = 'max' + role + 's'
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let currentmax = Game.rooms[roomname].memory[rolename]
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Game.rooms[roomname].memory[rolename]--
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let newmax = Game.rooms[roomname].memory[rolename]
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return 'Old Max:'+currentmax+' New Max:'+newmax
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},
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setmax: function(role,roomname,count){
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let rolename = 'max' + role + 's'
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let currentmax = Game.rooms[roomname].memory[rolename]
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Game.rooms[roomname].memory[rolename] = count
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let newmax = Game.rooms[roomname].memory[rolename]
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return 'Old Max:'+currentmax+' New Max:'+newmax
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},
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increase: function(role,roomname){
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let rolename = 'max' + role + 's'
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let currentmax = Game.rooms[roomname].memory[rolename]
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Game.rooms[roomname].memory[rolename]++
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let newmax = Game.rooms[roomname].memory[rolename]
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return 'Old Max:'+currentmax+' New Max:'+newmax
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},
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kill: function(creepname){
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let me= Game.creeps[creepname].suicide()
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return me
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},
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spawnwarrior: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnwarrior(name)
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}
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return 'Spawning initiated'
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},
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spawnnrworker: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnnrworker(name)
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}
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return 'Spawning initiated'
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},
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spawnworker: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnworker(name)
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}
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return 'Spawning initiated'
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},
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spawnminer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnminer(name)
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}
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return 'Spawning initiated'
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},
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spawnclaimer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnclaimer(name)
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}
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return 'Spawning initiated'
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},
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removeConstruction: function(roomname){
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_.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
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},
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removeAllConstruction: function(){
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_.invoke(_.map(Game.constructionSites, (x)=>x), 'remove')
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},
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removeWalls: function(roomname){
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Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
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},
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removeRoads: function(roomname,hitsleft){
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Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
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return "done"
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},
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sellEnergy: function(roomname){
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let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_SELL)
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}
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}; |