2016-09-15 00:30:24 -05:00
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var roleHauler = {
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2016-09-23 00:12:42 -05:00
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run: function(creep) {
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if(creep.memory.hauling == undefined){creep.memory.hauling=false}
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if(creep.memory.hauling && creep.carry.energy == 0) {
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creep.memory.destsource=undefined
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2016-09-15 01:40:56 -05:00
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creep.memory.hauling = false;
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creep.say('gathering');
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}
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if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
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creep.memory.hauling = true;
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creep.say('hauling');
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}
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2016-09-23 00:12:42 -05:00
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var sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
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2016-09-15 01:40:56 -05:00
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if(creep.memory.hauling==false){
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2016-09-23 00:12:42 -05:00
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if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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var mysource=Game.getObjectById(creep.memory.destsource.id)
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if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > creep.carry.energy) {
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creep.moveTo(mysource);
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}
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2016-09-15 01:40:56 -05:00
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}else {
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if(sources != undefined )
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2016-09-23 00:12:42 -05:00
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{ var spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
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2016-09-15 00:30:24 -05:00
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filter: (structure) => {
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2016-09-15 02:07:39 -05:00
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return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
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}
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});
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var containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
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return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
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}
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});
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var storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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2016-09-15 00:30:24 -05:00
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filter: (structure) => {
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2016-09-23 00:12:42 -05:00
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return ((structure.structureType == STRUCTURE_STORAGE ) && _.sum(structure.store) < structure.storeCapacity) ;
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2016-09-15 00:30:24 -05:00
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}
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});
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2016-09-23 00:12:42 -05:00
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if(spawntargets) {
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if(creep.transfer(spawntargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(spawntargets);
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}
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} else if (containertargets) {
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if(creep.transfer(containertargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(containertargets);
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2016-09-15 00:30:24 -05:00
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}
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2016-09-23 00:12:42 -05:00
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} else {
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if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(storagetargets);
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2016-09-15 00:30:24 -05:00
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}
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}
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2016-09-23 00:12:42 -05:00
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}
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2016-09-15 01:40:56 -05:00
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}
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2016-09-23 00:12:42 -05:00
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},
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spawn: function(roomname){
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var myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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var myroom = Game.rooms[roomname]
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for(var thisspawn in myspawns){
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var spawn = myspawns[thisspawn]
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var myrole='hauler';
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var myroles = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role == myrole);
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console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
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if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
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var newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
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console.log('Spawning new ' + myrole + ': ' + newName);
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}
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2016-09-15 00:30:24 -05:00
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}
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2016-09-23 00:12:42 -05:00
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}
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2016-09-15 00:30:24 -05:00
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};
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module.exports = roleHauler;
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