mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
fixed errors in state tracking and removed excess logging
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parent
52d492863d
commit
d482d39d16
@ -13,8 +13,6 @@ var roleBuilder = {
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usedstorage+=_.sum(allcontainers[i].store)
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mycapacity+=allcontainers[i].storeCapacity
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}
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console.log(usedstorage + " " + mycapacity)
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var storagepercent = usedstorage/mycapacity
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var ttl = creep.ticksToLive
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@ -1,9 +1,21 @@
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var roleHauler = {
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run: function(creep) {
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var sources = creep.room.find(FIND_DROPPED_ENERGY );
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if(creep.pickup(sources[0]) == ERR_NOT_IN_RANGE && creep.carryCapacity/2 > creep.carry.energy) {
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if(creep.memory.hauling == undefined){creep.memory.hauling=false}
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if(creep.memory.hauling && creep.carry.energy == 0) {
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creep.memory.hauling = false;
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creep.say('gathering');
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}
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if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
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creep.memory.hauling = true;
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creep.say('hauling');
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}
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var sources = creep.room.find(FIND_DROPPED_ENERGY );
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if(creep.memory.hauling==false){
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if(creep.pickup(sources[0]) == ERR_NOT_IN_RANGE && creep.carryCapacity/2 > creep.carry.energy) {
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creep.moveTo(sources[0]);
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} else if(sources != undefined )
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}
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}else {
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if(sources != undefined )
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{ var spawntargets = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
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@ -31,6 +43,7 @@ var roleHauler = {
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creep.say("NS,NT")
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creep.moveTo(Game.flags.Flag1);
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}
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}
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},
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spawn: function(){
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var myrole='hauler';
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@ -2,6 +2,16 @@
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/** @param {Creep} creep **/
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run: function(creep) {
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if(creep.memory.hauling == undefined){creep.memory.hauling=false}
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if(creep.memory.hauling && creep.carry.energy == 0) {
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creep.memory.hauling = false;
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creep.say('gathering');
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}
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if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
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creep.memory.hauling = true;
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creep.say('hauling');
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}
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if(creep.memory.hauling==false){
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if(creep.carryCapacity > creep.carry.energy){
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var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
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@ -27,6 +37,7 @@
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creep.moveTo(Game.flags.Flag1);
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}
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}
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}
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},
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spawn: function(){
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var myrole='hauler2';
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@ -11,7 +11,6 @@ var roleRepairbot = {
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creep.memory.repairing = true;
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creep.say('repairing');
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}
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console.log(creep.name)
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if(creep.memory.repairing==false){
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var container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
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2
tower.js
2
tower.js
@ -25,8 +25,6 @@ var towers = {
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usedstorage+=_.sum(allcontainers[i].store)
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mycapacity+=allcontainers[i].storeCapacity
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}
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console.log(usedstorage + " " + mycapacity)
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var storagepercent = usedstorage/mycapacity
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var importantstructures = tower.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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