screeps/role.hauler.js

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let roleHauler = {
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run: function(creep) {
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if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
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creep.memory.destsource=undefined
creep.memory.hauling = false;
creep.say('gathering');
}
if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
creep.memory.hauling = true;
creep.say('hauling');
}
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let sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
if(creep.memory.hauling==false){
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if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
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let mysource=Game.getObjectById(creep.memory.destsource.id)
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if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > creep.carry.energy) {
creep.moveTo(mysource);
}
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} else {
if(sources != undefined )
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{ let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
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filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
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}
});
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let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
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let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
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return ((structure.structureType == STRUCTURE_STORAGE ) && _.sum(structure.store) < structure.storeCapacity) ;
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}
});
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if(spawntargets) {
if(creep.transfer(spawntargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets);
}
} else if (containertargets) {
if(creep.transfer(containertargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets);
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}
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} else {
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
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}
}
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}
}
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},
spawn: function(roomname){
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='hauler';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
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console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
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let newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
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console.log('Spawning new ' + myrole + ': ' + newName);
}
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}
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}
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};
module.exports = roleHauler;