screeps/role.nrbuilder.js

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let rolenrBuilder = {
run: function(creep) {
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say('building');
}
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if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
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if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
creep.memory.role = 'builder'
}
if(creep.memory.building) {
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = creep.room.find(FIND_CONSTRUCTION_SITES)[0];
}
let target = Game.getObjectById(creep.memory.buildsite.id)
if(target) {
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
} else {
creep.say('parking')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
}
else {
let containers =creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(containers.length==0){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy);
}
} else {
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(containers[0]);
}
}
}
} else {
creep.moveTo(Game.flags.nrbuild)
}
}
};
module.exports = rolenrBuilder;