Rewrite Catchup

This commit is contained in:
paradizelost 2017-06-06 13:17:26 -05:00 committed by GitHub
parent 2f45d9b69e
commit 2199b449bb
23 changed files with 858 additions and 248 deletions

70
Empire.js Normal file
View File

@ -0,0 +1,70 @@
let buildparts=require('bodypartbuilder')
module.exports = {
get getcounts(){
let output=''
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
//let{builder,miner,hauler,hauler2,towerrecharger,repairbot,upgrader,warrior,claimer,nrbuilder,nrminer}=_.groupBy(Game.rooms[name].creeps, 'memory.role')
let allcreeps = _.filter(Game.rooms[name].find(FIND_MY_CREEPS));
let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
output +=(
name + ': ' +
allcreeps.length + ' total creeps ' + ' '
+ allbuilders.length + ' Builders of ' + Game.rooms[name].memory.maxbuilders + " "
+ allminers.length + ' Miners of ' + Game.rooms[name].memory.maxminers + " "
+ allminer2s.length + ' Miner2s of ' + Game.rooms[name].memory.maxminer2s + " "
+ allhaulers.length + ' Haulers of ' + Game.rooms[name].memory.maxhaulers + " "
+ allhauler2s.length + ' Hauler2s of ' + Game.rooms[name].memory.maxhauler2s + " "
+ alltowerrechargers.length + ' Rechargers of ' + Game.rooms[name].memory.maxtowerrechargers + " "
+ allrepairbots.length + ' Repairbots of ' + Game.rooms[name].memory.maxrepairbots + " "
+ allupgraders.length + ' Upgraders of ' + Game.rooms[name].memory.maxupgraders + " "
+ allwarriors.length + ' Warriors of ' + Game.rooms[name].memory.maxwarriors + " "
+ allclaimers.length + ' Claimers of ' + Game.rooms[name].memory.maxclaimers + " "
+ allnrbuilders.length + ' nrbuilders of ' + Game.rooms[name].memory.maxnrbuilders + " "
+ allnrminers.length + ' nrminers of ' + Game.rooms[name].memory.maxnrminers + " "
+ '\n'
)
}
return output
},
decrease: function(role,roomname){
let rolename = 'max' + role + 's'
let currentmax = Game.rooms[roomname].memory[rolename]
Game.rooms[roomname].memory[rolename]--
let newmax = Game.rooms[roomname].memory[rolename]
return 'Old Max:'+currentmax+' New Max:'+newmax
},
increase: function(role,roomname){
let rolename = 'max' + role + 's'
let currentmax = Game.rooms[roomname].memory[rolename]
Game.rooms[roomname].memory[rolename]++
let newmax = Game.rooms[roomname].memory[rolename]
return 'Old Max:'+currentmax+' New Max:'+newmax
},
kill: function(creepname){
let me= Game.creeps[creepname].suicide()
return me
},
spawn: function(roomname,role){
buildparts.tick(roomname,role)
return 'Spawning initiated'
},
removeConstruction: function(roomname){
_.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
},
removeWalls: function(roomname){
Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
}
};

26
MinedMineralProc.js Normal file
View File

@ -0,0 +1,26 @@
let runSources = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(
FIND_DROPPED_RESOURCES, {
filter: (mineral) => (mineral.resourceType == RESOURCE_ZYNTHIUM || mineral.resourceType == RESOURCE_OXYGEN || mineral.resourceType == RESOURCE_LEMERGIUM)
});
for(let source of sources){
try{
console.log(source)
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler3' );
let unassignedhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='hauler3'));
let assignedhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='hauler3'));
let myhauler3s = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler3'));
let sourcecount = sources.length
let persrc = allhaulers.length / sourcecount
console.log('My Assigned Hauler3s: ' +myhauler3s.length + ' Max per source:' + persrc + ' Total Hauler3s:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Hauler3s:' + unassignedhauler3s.length)
if(unassignedhauler3s.length > 0){
if(myhauler3s.length < persrc){
unassignedhauler3s[0].memory.destsource = source
} else {}
}
} catch(e){console.log(e)}
}
}
};
module.exports = runSources;

View File

@ -1,3 +1,7 @@
if(containers.count==0 && structure_extensions.count==0 && storage.count==0 && miners.count==0){spawn harvester} else { spawn miners and haulers}
_.forEach(Game.creeps, creep => creep.suicide())
_.forEach(Game.rooms[roomname].constructionSites, cs=>cs.remove())
serializePos: function(pos) {
return pos.x + '_' + pos.y + '_' + pos.roomName;
},

View File

@ -1,18 +1,71 @@
let buildparts = {
tick: function(roomname,role) {
console.log(Game.rooms[roomname].memory.tickssincespawn)
console.log(roomname + ":" + role)
let energyready = Game.rooms[roomname].energyAvailable
let energymax = Game.rooms[roomname].energyCapacityAvailable
if(energyready==energymax){
Game.rooms[roomname].memory.tickssincespawn=0
let tobuild=[]
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = role + "_" + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
switch(role){
case 'builder':
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,WORK],
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,MOVE],
[MOVE,MOVE,CARRY]
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY],
[MOVE,MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY],
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
[MOVE,WORK,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}
}
break;
case 'nrbuilder':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
[MOVE,WORK,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}
}
break;
case 'hauler':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE],
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE],
[CARRY,CARRY,MOVE,MOVE],
[CARRY,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
@ -21,15 +74,232 @@ let buildparts = {
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}
}
break;
case 'hauler':
console.log('2')
break
case 'hauler3':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE],
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE],
[CARRY,CARRY,MOVE,MOVE],
[CARRY,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}
}
break;
case 'miner':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,MOVE],
[WORK,WORK,MOVE],
[WORK,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'miner2':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,MOVE],
[WORK,WORK,MOVE],
[WORK,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'nrminer':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,MOVE],
[WORK,WORK,MOVE],
[WORK,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'hauler2':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [[CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE],
[CARRY,CARRY,CARRY,CARRY,MOVE,MOVE],
[CARRY,CARRY,MOVE,MOVE],
[CARRY,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'towerrecharger':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [[CARRY,CARRY,CARRY,MOVE,MOVE]]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'repairbot':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY],//RCL3
[WORK,CARRY,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'upgrader':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY],
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
[MOVE,WORK,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'warrior':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[ATTACK,ATTACK,RANGED_ATTACK,RANGED_ATTACK,MOVE,MOVE],
[ATTACK,ATTACK,RANGED_ATTACK,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
case 'claimer':
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[CLAIM,CLAIM,CLAIM,CLAIM,CLAIM,MOVE,MOVE],
[CLAIM,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
console.log(tobuild)
let newcreep = spawn.createCreep(tobuild,CreepName,{role:role})
console.log('Spawning new ' + role + ': ' + newcreep );
}}
break;
default:
console.log('3')
console.log('no match')
}
}
}
};

93
main.js
View File

@ -1,5 +1,7 @@
'use strict';
global.Empire = require("Empire")
let roleBuilder=require('role.builder');
let roleClaimer=require('role.claimer');
let roleMiner=require('role.miner');
let roleHauler=require('role.hauler')
let roleHauler2=require('role.hauler2')
@ -9,7 +11,14 @@ let runSources=require('sourceprocessing')
let roleRepairbot=require('role.repairbot')
let runTower = require('tower');
let assignMiners=require('sproc')
let buildparts=require('bodypartbuilder')
let roleWarrior=require('role.warrior')
let rolenrBuilder=require('role.nrbuilder')
let rolenrMiner=require('role.nrminer')
let processSpawns=require('spawnprocessing')
let minerals=require('mineralprocessing')
let roleMiner2=require('role.miner2')
let roleHauler3=require('role.mineralhauler')
let minedproc = require('MinedMineralProc')
module.exports.loop = function () {
console.log('---START---')
for(let name in Memory.creeps) {
@ -18,30 +27,22 @@ module.exports.loop = function () {
console.log('Clearing non-existing creep memory:', name);
}
}
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
console.log(name)
buildparts.tick(name,'builder')
console.log('---'+name+'---')
runTower.tick(name);
assignMiners.tick(name)
runSources.tick(name)
minedproc.tick(name)
try{
let roomenergy = Game.rooms[name].energyAvailable
let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
let usedstorage = 0
let mycapacity=0
for(let i=0; i < allstorage.length;i++){
usedstorage+=_.sum(allstorage[i].store)
mycapacity+=allstorage[i].storeCapacity
for(let i of allstorage){
usedstorage+=_.sum(i.store)
mycapacity+=i.storeCapacity
}
let allcontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER)}})
let containerusedstorage = 0
let containercapacity=0
@ -49,27 +50,26 @@ module.exports.loop = function () {
containerusedstorage+=_.sum(allcontainers[i].store)
containercapacity+=allcontainers[i].storeCapacity
}
/**
var allstoragecontainers = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_STORAGE)}})
var storagecontainerusedstorage = 0
var storagecontainercapacity=0
for(var i=0; i < allcontainers.length;i++){
storagecontainerusedstorage+=_.sum(allstoragecontainers[i].store)
storagecontainercapacity+=allstoragecontainers[i].storeCapacity
}
if()
console.log(storagecontainerusedstorage + ':' + storagecontainercapacity)
**/
Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
Game.rooms[name].memory.containerstoragepercent = containerusedstorage/containercapacity
if(!(Game.rooms[name].memory.containerstoragepercent >-.1)){Game.rooms[name].memory.containerstoragepercent=0}
console.log('-------')
console.log('Room "'+name+'" has '+roomenergy+' energy : Using ' + usedstorage + ' of ' + mycapacity + ', ' + Game.rooms[name].memory.storagepercent * 100 + '% Storage, ' + containerusedstorage + ' of ' + containercapacity + ':' + Game.rooms[name].memory.containerstoragepercent *100+ '% in containers')
} catch(e){}
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =0 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 0 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 0 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 0 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 0 }
if(Game.rooms[name].memory.CreepNum == undefined){Game.rooms[name].memory.CreepNum=0}
if(Game.rooms[name].memory.minbuildpct == undefined){Game.rooms[name].memory.minbuildpct=.5}
if(Game.rooms[name].memory.minupgradepct == undefined){Game.rooms[name].memory.minupgradepct=.5}
if(Game.rooms[name].memory.minrepairpct == undefined){Game.rooms[name].memory.minrepairpct=.5}
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =1 }
if(Game.rooms[name].memory.maxnrbuilders == undefined){ Game.rooms[name].memory.maxnrbuilders =0 }
if(Game.rooms[name].memory.maxclaimers == undefined){ Game.rooms[name].memory.maxclaimers =0 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 2 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 2 }
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
if(Game.rooms[name].memory.maxnrminers == undefined){ Game.rooms[name].memory.maxnrminers = 0 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
if(Game.rooms[name].memory.maxhauler3s == undefined){ Game.rooms[name].memory.maxhauler3s = 0 }
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 0 }
if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
@ -82,27 +82,33 @@ module.exports.loop = function () {
if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
roleBuilder.spawn(name)
roleMiner.spawn(name)
roleHauler.spawn(name)
roleHauler2.spawn(name)
roleUpgrader.spawn(name)
roleTowerrecharger.spawn(name)
roleRepairbot.spawn(name)
let mycreeps = Game.rooms[name].find(FIND_MY_CREEPS)
if(Game.rooms[name].memory.warriorparkx==undefined){Game.rooms[name].memory.warriorparkx=15}
if(Game.rooms[name].memory.warriorparky==undefined){Game.rooms[name].memory.warriorparky=34}
processSpawns.tick(name)
minerals.tick(name)
}
let mycreeps = Game.creeps
for(let mycreep in mycreeps){
try{
let creep = mycreeps[mycreep]
if(creep.memory.role == 'miner'){
roleMiner.run(creep)
}
if(creep.memory.role=='miner2'){
roleMiner2.run(creep)
}
if(creep.memory.role == 'claimer'){
roleClaimer.run(creep)
}
if(creep.memory.role == 'hauler'){
roleHauler.run(creep)
}
if(creep.memory.role == 'hauler2'){
roleHauler2.run(creep)
}
if(creep.memory.role == 'hauler3'){
roleHauler3.run(creep)
}
if(creep.memory.role == 'builder'){
roleBuilder.run(creep)
}
@ -115,12 +121,19 @@ module.exports.loop = function () {
if(creep.memory.role == 'repairbot'){
roleRepairbot.run(creep)
}
if(creep.memory.role=='warrior'){
roleWarrior.run(creep)
}
if(creep.memory.role=='nrbuilder'){
rolenrBuilder.run(creep)
}
if(creep.memory.role=='nrminer'){
rolenrMiner.run(creep)
}
} catch (e) {
//console.log(e.toString)
}
}
}
console.log('----END---')
}

22
mineralprocessing.js Normal file
View File

@ -0,0 +1,22 @@
let assignMiner2s = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_MINERALS);
for(let source of sources){
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner2' );
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner2'));
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner2'));
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
console.log('My Assigned miner2s: ' +myminers.length + ' Max per source:' + persrc + ' Total Miner2s:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;
} else {
unassignedminers[0].memory.destsource = source
}
}
}
}
};
module.exports = assignMiner2s;

View File

@ -1,3 +1,4 @@
let buildparts=require('bodypartbuilder')
let roleBuilder = {
run: function(creep) {
if(creep.memory.originroom === undefined){
@ -13,35 +14,39 @@ let roleBuilder = {
}
if(creep.memory.building) {
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = Game.rooms[creep.memory.originroom].find(FIND_CONSTRUCTION_SITES)[0];
}
let target = Game.getObjectById(creep.memory.buildsite.id)
//Check next room as well
if(target) {
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > -.5 ){
if(creep.room.memory.containerstoragepercent > creep.room.memory.minbuildpct || creep.room.memory.containerstoragepercent === undefined ){
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
}
}else {
creep.say(creep.room.memory.containerstoragepercent + ' parking1')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
} else {
creep.say('parking')
creep.moveTo(Game.rooms[creep.memory.originroom].memory.builderparkx,Game.rooms[creep.memory.originroom].memory.builderparky,creep.memory.originroom)
creep.say('parking2')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
}
else {
let containers =Game.rooms[creep.memory.originroom].find(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER||structure.structureType == STRUCTURE_TERMINAL || structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER ) ;
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
let sources = Game.rooms[creep.memory.originroom].find(FIND_SOURCES);
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
if(containers==0){
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
//find(FIND_DROPPED_RESOURCES, {filter: r => r.resourceType === RESOURCE_ENERGY}) is another option
if(allcontainers.length==0){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy);
@ -54,19 +59,6 @@ let roleBuilder = {
}
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='builder';
let myroles = _.filter(Game.creeps, (creep) => { return ((creep.memory.role == myrole) && (creep.memory.originroom == roomname))});
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([MOVE,WORK,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
};
module.exports = roleBuilder;

21
role.claimer.js Normal file
View File

@ -0,0 +1,21 @@
let roleClaimer = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
//let mycontroller= creep.room.find(STRUCTURE_CONTROLLER)
if(!creep.room.controller.my){
creep.say('claiming')
if(creep.claimController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller);
}
} else if(Game.flags.claim){
creep.say('claim')
creep.moveTo(Game.flags.claim)
} else{
creep.say('parking')
creep.moveTo(creep.room.memory.claimerparkx,creep.room.memory.claimerparky,creep.room)
}
}
};
module.exports = roleClaimer;

View File

@ -1,45 +1,43 @@
let buildparts=require('bodypartbuilder')
let roleHauler = {
run: function(creep) {
let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (structure) => {
return (((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity))
}
});
let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_STORAGE || structure.structureType == STRUCTURE_TERMINAL ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
if(creep.memory.hauling && _.sum(creep.carry) == 0) {
creep.memory.destsource=undefined
creep.memory.hauling = false;
creep.say('gathering');
}
if(!creep.memory.hauling && creep.carry.energy == creep.carryCapacity) {
if(!creep.memory.hauling && _.sum(creep.carry) == creep.carryCapacity) {
creep.memory.hauling = true;
creep.say('hauling');
}
let sources = creep.pos.findClosestByRange(FIND_DROPPED_ENERGY );
let sources = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}} || STRUCTURE_TERMINAL );
if(creep.memory.hauling==false){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > creep.carry.energy) {
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > _.sum(creep.carry)) {
creep.moveTo(mysource);
}
}
} else {
if(sources != undefined )
{ let spawntargets = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
}
});
let containertargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_STORAGE ) && _.sum(structure.store) < structure.storeCapacity) ;
}
});
if(sources != undefined ) {
if(spawntargets) {
if(creep.transfer(spawntargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntargets);
@ -48,26 +46,18 @@ let roleHauler = {
if(creep.transfer(containertargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(containertargets);
}
} else {
} else {
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
}
}
}
}
if(creep.carry.RESOURCE_ZYNTHIUM > 0){
if(creep.transfer(storagetargets, RESOURCE_ZYNTHIUM) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
}
}
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='hauler';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
};
module.exports = roleHauler;

View File

@ -1,6 +1,5 @@
let buildparts=require('bodypartbuilder')
let roleHauler2 = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
@ -28,7 +27,7 @@
} else {
let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&structure.energy < structure.energyCapacity)
return ((structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
@ -41,19 +40,6 @@
creep.moveTo(creep.room.memory.hauler2parkx,creep.room.memory.hauler2parky,creep.room.roomName)
}
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='hauler2';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
}
};
module.exports = roleHauler2;

View File

@ -1,3 +1,4 @@
let buildparts=require('bodypartbuilder')
let roleMiner = {
run: function(creep) {
if(creep.memory.originroom === undefined){
@ -8,19 +9,6 @@ let roleMiner = {
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource);
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='miner';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([WORK,WORK,WORK,WORK,WORK,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
};
module.exports = roleMiner;

13
role.miner2.js Normal file
View File

@ -0,0 +1,13 @@
let roleMiner2 = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource);
}
}
};
module.exports = roleMiner2;

33
role.mineralhauler.js Normal file
View File

@ -0,0 +1,33 @@
let roleHauler = {
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
if(creep.memory.hauling == undefined){creep.memory.hauling=false}
if(creep.memory.hauling && creep.carry.energy == 0) {
creep.memory.destsource=undefined
creep.memory.hauling = false;
creep.say('gathering');
}
if(!creep.memory.hauling && _.sum(creep.carry) == creep.carryCapacity) {
creep.memory.hauling = true;
creep.say('hauling');
}
if(creep.memory.hauling==false){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.pickup(mysource) == ERR_NOT_IN_RANGE && creep.carryCapacity > _.sum(creep.carry)) {
creep.moveTo(mysource);
}
} else {
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_TERMINAL ) && _.sum(structure.store) < structure.storeCapacity);}});
for(let resource in creep.carry){
if(creep.transfer(storagetargets, resource) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets);
}
}
}
}
};
module.exports = roleHauler;

60
role.nrbuilder.js Normal file
View File

@ -0,0 +1,60 @@
let rolenrBuilder = {
run: function(creep) {
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say('Gathering');
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say('building');
}
if(Game.flags.nrbuild.room == creep.room){
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
creep.memory.role = 'builder'
}
if(creep.memory.building) {
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = creep.room.find(FIND_CONSTRUCTION_SITES)[0];
}
let target = Game.getObjectById(creep.memory.buildsite.id)
if(target) {
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
if(creep.fatigue<1){
creep.say("MTCS");
} else { creep.say("Tired")}
}
} else {
creep.say('parking')
creep.moveTo(creep.room.memory.builderparkx,creep.room.memory.builderparky,creep.room.roomName)
}
}
else {
let containers =creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;}});
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(containers.length==0){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy);
}
} else {
if(creep.withdraw(containers[0],RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(containers[0]);
}
}
}
} else {
creep.moveTo(Game.flags.nrbuild)
}
}
};
module.exports = rolenrBuilder;

25
role.nrminer.js Normal file
View File

@ -0,0 +1,25 @@
let assignMiners=require('sproc')
let rolenrMiner = {
run: function(creep) {
if(Game.flags.nrbuild.room == creep.room){
if(creep.memory.destsource==undefined){
creep.memory.role='miner'
assignMiners(creep.roomName)
}
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
creep.moveTo(Game.flags.nrbuild)
creep.memory.role='miner'
}
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.moveTo(mysource);
}
} else {
creep.moveTo(Game.flags.nrbuild)
}
}
};
module.exports = rolenrMiner;

View File

@ -1,6 +1,5 @@
let buildparts=require('bodypartbuilder')
let roleTowerrecharger = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
@ -35,19 +34,6 @@
}
}
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='towerrecharger';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([CARRY,CARRY,CARRY,MOVE,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
}
};
module.exports = roleTowerrecharger;

View File

@ -1,6 +1,5 @@
let buildparts=require('bodypartbuilder')
let roleRepairbot = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
@ -24,16 +23,20 @@ let roleRepairbot = {
creep.moveTo(container);
}
} else {
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .7 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
let importantstructures = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
return ((structure.structureType == STRUCTURE_CONTAINER || structure.structureType==STRUCTURE_RAMPART) && structure.hits < structure.hitsMax) ;
}});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(importantstructures.length > 0){
if(creep.repair(importantstructures[0]) == ERR_NOT_IN_RANGE){
creep.moveTo(importantstructures[0])
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .5 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
if(creep.repair(importantstructures[0]) == ERR_NOT_IN_RANGE){
creep.moveTo(importantstructures[0])
}
}
} else {
if(Game.rooms[creep.memory.originroom].memory.containerstoragepercent > .7 || !(Game.rooms[creep.memory.originroom].memory.containerstoragepercent)){
let damagedstructures = creep.room.find(FIND_STRUCTURES,{filter: (s) => s.hits < s.hitsMax});
damagedstructures = _.sortBy(damagedstructures, (s)=>s.hits / s.hitsMax)
if(damagedstructures.length>0){
@ -41,23 +44,11 @@ let roleRepairbot = {
creep.moveTo(damagedstructures[0])
}
}
}
}
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='repairbot';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([WORK,CARRY,MOVE], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
}
};
module.exports = roleRepairbot;

View File

@ -1,3 +1,4 @@
let buildparts=require('bodypartbuilder')
let roleUpgrader = {
run: function(creep) {
if(creep.memory.originroom === undefined){
@ -13,7 +14,7 @@ let roleUpgrader = {
creep.say('upgrading');
}
if(creep.memory.upgrading) {
if(creep.room.memory.containerstoragepercent>.6){
if(creep.room.memory.containerstoragepercent>creep.room.memory.minupgradepct || !(creep.room.memory.containerstoragepercent) ){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('MTRC')
creep.moveTo(creep.room.controller);
@ -25,33 +26,24 @@ let roleUpgrader = {
filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 0) ;
}});
if(container){
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
}else{
let droppedenergy = creep.room.find(FIND_DROPPED_ENERGY );
let allcontainers = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE ) ;
}});
if(allcontainers.length==0){
let droppedenergy = creep.room.find(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(creep.pickup(droppedenergy[0]) == ERR_NOT_IN_RANGE) {
creep.say("MTDE");
creep.moveTo(droppedenergy[0]);
}
}else{
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
}
}
},
spawn: function(roomname){
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
let myroom = Game.rooms[roomname]
for(let spawn of myspawns){
let myrole='upgrader';
let myroles = _.filter(Game.creeps, (creep) => creep.memory.role == myrole && creep.memory.originroom == roomname);
console.log(myrole + 's: ' + myroles.length + ' Needed: ' + Game.rooms[roomname].memory['max'+myrole+'s']);
if(myroles.length < Game.rooms[roomname].memory['max'+myrole+'s']) {
let newName = spawn.createCreep([MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY], undefined, {role: myrole});
console.log('Spawning new ' + myrole + ': ' + newName);
}
}
}
};
module.exports = roleUpgrader;

25
role.warrior.js Normal file
View File

@ -0,0 +1,25 @@
let roleWarrior = {
run: function(creep) {
var hostile = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
var hostilebuilding = creep.pos.findClosestByRange(FIND_HOSTILE_STRUCTURES||FIND_HOSTILE_SPAWNS );
if(hostile!=undefined) {
creep.say('Sorry')
creep.moveTo(hostile);
creep.attack(hostile);
} else if(hostilebuilding!=undefined){
creep.say('Sorry')
creep.moveTo(hostilebuilding);
creep.attack(hostilebuilding);
}else if(Game.flags.Attack) {
creep.say('ATK')
creep.moveTo(Game.flags.Attack)
} else{
creep.say('parking')
creep.moveTo(creep.room.memory.warriorparkx,creep.room.memory.warriorparky,creep.room.roomName)
}
}
};
module.exports = roleWarrior;

View File

@ -1,6 +1,9 @@
let runSources = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_DROPPED_ENERGY );
let sources = Game.rooms[roomname].find(
FIND_DROPPED_RESOURCES, {
filter: (mineral) => mineral.resourceType === RESOURCE_ENERGY
});
for(let source of sources){
try{
let allhaulers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='hauler' );

99
spawnprocessing.js Normal file
View File

@ -0,0 +1,99 @@
let buildparts=require('bodypartbuilder')
let processSpawns = {
tick: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
for(let spawn of myspawns){
if(spawn.spawning){spawn.memory.spawnqueued=true}else {spawn.memory.spawnqueued=false}
}
let energyready = Game.rooms[roomname].energyAvailable
let energymax = Game.rooms[roomname].energyCapacityAvailable
console.log(Game.rooms[roomname].memory.tickssincespawn)
console.log(energyready / energymax)
if(energyready==energymax || energyready / energymax > .5 ||Game.rooms[roomname].memory.tickssincespawn>50){
Game.rooms[roomname].memory.tickssincespawn=0
let allcreeps = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS));
let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
let allhauler3s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler3'))
let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
//console.log(allcreeps.length + " " + allbuilders.length + " " + allminers.length + " " + allhaulers.length + " " + allhauler2s.length + " " + alltowerrechargers.length + " " + allrepairbots.length + " " + allupgraders.length + " " + allwarriors.length)
for(let spawn of myspawns){
if(!spawn.spawning && !spawn.memory.spawnqueued){
console.log('WOULD SPAWN AT '+ spawn.name)
//spawn.memory.spawnqueued=true
if(Game.rooms[roomname].memory.maxminers > allminers.length){
console.log('spawn miner')
buildparts.tick(roomname,'miner')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxminer2s > allminer2s.length){
console.log('spawn miner2s')
buildparts.tick(roomname,'miner2')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxhaulers > allhaulers.length){
console.log('spawn hauler')
buildparts.tick(roomname,'hauler')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxhauler3s > allhauler3s.length){
console.log('spawn hauler3')
buildparts.tick(roomname,'hauler3')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxupgraders > allupgraders.length){
console.log('spawn upgrader')
buildparts.tick(roomname,'upgrader')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxhauler2s > allhauler2s.length){
console.log('spawn hauler2')
buildparts.tick(roomname,'hauler2')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxtowerrechargers > alltowerrechargers.length){
console.log('spawn towerrecharger')
buildparts.tick(roomname,'towerrecharger')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxrepairbots > allrepairbots.length){
console.log('spawn repairbot')
buildparts.tick(roomname,'repairbot')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxbuilders > allbuilders.length){
console.log('spawn builder')
buildparts.tick(roomname,'builder')
spawn.memory.spawnqueued=true
} else if (Game.rooms[roomname].memory.maxwarriors > allwarriors.length){
console.log('spawn warrior')
buildparts.tick(roomname,'warrior')
} else if(Game.rooms[roomname].memory.maxclaimers > allclaimers.length){
console.log('spawn claimer')
buildparts.tick(roomname,'claimer')
} else if(Game.rooms[roomname].memory.maxnrbuilders > allnrbuilders.length){
console.log('spawn nrbuilder')
buildparts.tick(roomname,'nrbuilder')
} else if(Game.rooms[roomname].memory.maxnrminers > allnrminers.length){
console.log('spawn nrminer')
buildparts.tick(roomname,'nrminer')
} else {}
} else if (!spawn.spawning && spawn.memory.spawnqueued) {
spawn.memory.spawnqueued=false
console.log('clearing spawn queue')
} else if (spawn.spawning && !spawn.memory.spawnqueued){
spawn.memory.spawnqueued=true
}
}
}else{
if(Game.rooms[roomname].memory.tickssincespawn==undefined){Game.rooms[roomname].memory.tickssincespawn=1} else{
Game.rooms[roomname].memory.tickssincespawn++
}
}
}
};
module.exports = processSpawns;

View File

@ -1,7 +1,7 @@
let assignMiners = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_SOURCES );
for(var source of sources){
for(let source of sources){
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner' );
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner'));
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner'));

View File

@ -1,48 +1,49 @@
var towers = {
/** @param {Game} game **/
tick: function(roomname) {
towers = Game.rooms[roomname].find(FIND_MY_STRUCTURES, {
filter: { structureType: STRUCTURE_TOWER }
})
_.forEach(towers, function(tower){
let myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => structure.structureType != STRUCTURE_WALL && structure.structureType != STRUCTURE_RAMPART && structure.hits < structure.hitsMax
});
let closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
let allcontainers = tower.room.find(FIND_STRUCTURES, {
filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER)
}
});
if(tower.energy > tower.energyCapacity * .7 ){
let importantstructures = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(importantstructures.length > 0){
tower.repair(importantstructures[0]);
} else
{
if(closestDamagedStructure) {
if(Game.rooms[roomname].memory.containerstoragepercent > .8){
console.log("tower repairing. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
tower.repair(closestDamagedStructure);
} else { console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)}
}
}
let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
}
}
})
}
};
var towers = {
/** @param {Game} game **/
tick: function(roomname) {
towers = Game.rooms[roomname].find(FIND_MY_STRUCTURES, {
filter: { structureType: STRUCTURE_TOWER }
})
_.forEach(towers, function(tower){
let myclosestDamagedStructure = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => structure.structureType != STRUCTURE_WALL && structure.structureType != STRUCTURE_RAMPART && structure.hits < structure.hitsMax
});
let closestDamagedStructure = _.first(_.sortBy(myclosestDamagedStructure, (s)=>s.hits / s.hitsMax));
let allcontainers = tower.room.find(FIND_STRUCTURES, {
filter: (s) => {
return ( s.structureType == STRUCTURE_CONTAINER)
}
});
let closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
} else
{
if(tower.energy > tower.energyCapacity * .7 ){
let importantstructures = tower.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.hits < structure.hitsMax) ;
}});
importantstructures = _.sortBy(importantstructures, (s)=>s.hits / s.hitsMax)
if(importantstructures.length > 0){
tower.repair(importantstructures[0]);
} else
{
if(closestDamagedStructure) {
if(Game.rooms[roomname].memory.containerstoragepercent > .8){
console.log("tower repairing. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
tower.repair(closestDamagedStructure);
} else { console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)}
}
}
}
}
})
}
};
module.exports = towers;