screeps/role.recharger.js

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let buildparts=require('bodypartbuilder')
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let roleTowerrecharger = {
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run: function(creep) {
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if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
}
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if(creep.memory.recharging && creep.carry.energy == 0) {
creep.memory.recharging = false;
creep.say('refilling');
}
if(!creep.memory.recharging && creep.carry.energy == creep.carryCapacity) {
creep.memory.recharging = true;
creep.say('building');
}
if(!creep.memory.recharging) {
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let container = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
return ((structure.structureType == STRUCTURE_CONTAINER|| structure.structureType == STRUCTURE_STORAGE) && structure.store[RESOURCE_ENERGY] > 1000) ;
}});
if(creep.withdraw(container,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say("MTSC");
creep.moveTo(container);
}
} else {
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let spawntarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER && structure.energy < structure.energyCapacity)
}
});
if(spawntarget != undefined) {
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget);
}
}
}
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}
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};
module.exports = roleTowerrecharger;