screeps/Room.Phase1.js

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let Phase1 = {
run: function(room) {
let myroom=Game.rooms[room]
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require('assignsources').tick(room)
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creepcounts = _.countBy(myroom.find(FIND_MY_CREEPS), c => c.memory.role)
myroom.memory.creepcounts=creepcounts
myroom.memory.movercount=creepcounts["mover"]
if(Game.time % 10 === 0){
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//console.log('processing spawn')
let myspawns = myroom.find(FIND_MY_SPAWNS)
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if(myspawns.length>0){
let myspawn = myspawns[0]
let creepcount = myroom.find(FIND_MY_CREEPS).length
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let workerrolename = 'phase' + myroom.memory.phase +'worker'
let sources = myroom.find(FIND_SOURCES )
if(myroom.controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[myroom.controller.level] * .2 ){
myroom.memory.NeedsRecharge=1
console.log(room + " needs Recharge " + myroom.memory.NeedsRecharge)
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}
if(myroom.controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[myroom.controller.level]*.8){
myroom.memory.NeedsRecharge=0
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}
if(Game.flags.debug && Game.flags.debug.room == myroom){
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console.log(room)
console.log(workerrolename)
console.log(creepcounts[workerrolename])
console.log(myroom.energyAvailable + " of " + myroom.energyCapacityAvailable)
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}
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if((myroom.memory.minablepositions >= 3 ||myroom.memory.minablepositions==undefined) && (creepcounts["mover"] == 0 || creepcounts["mover"]==undefined) ){
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning worker in ' + room)
require('proc.spawning').spawnworker(room)
}
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} else {
if((((creepcounts['sourceminer']< myroom.find(FIND_SOURCES).length) || creepcounts['sourceminer']==undefined) ) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning sourceminer in ' + room)
require('proc.spawning').spawnsourceminer(room)
}
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning worker in ' + room)
require('proc.spawning').spawnworker(room)
}
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}
if((myroom.storage || myroom.terminal) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
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console.log("Spawning Mover in " + room)
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require('proc.spawning').spawnmover(room)
}
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if(((myroom.storage || myroom.terminal) && myroom.StructureExtractor) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
console.log("Spawning MineralMover in " + room)
require('proc.spawning').spawnmineralmover(room)
}
if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
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console.log("Spawning Miner in " + room)
require('proc.spawning').spawnminer(room)
} else { if(Game.flags.debug && Game.flags.debug.room == myroom){console.log("Not spawning miner in " + room + ", waiting for regen")}}
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}
}
}
if(Game.time % 4 === 0){
if(myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
//console.log("starting market check for room " + room)
try{
if(myroom.terminal){
///console.log("1")
if(myroom.terminal.store.getUsedCapacity() == 0) {
//console.log("terminal is empty")
}else{
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if(myroom.terminal.store.getUsedCapacity('energy') > 100000){
console.log("Starting market loop for "+ myroom)
for(mat in myroom.terminal.store){
let availtosell=0
//console.log(mat)
if(mat == 'energy'){
try{
availtosell = myroom.terminal.store.getUsedCapacity(mat) - 200000
} catch {
//console.log("error getting energy")
availtosell=0
}
} else {
try{
//console.log("2")
availtosell = myroom.terminal.store.getUsedCapacity(mat)
} catch {
//console.log("Couldn't get available " + mat)
availtosell=0
}
}
if(availtosell){
//console.log(availtosell)
if(availtosell > 20000){
//console.log("processing market")
require('proc.market').sellEnergy(room,mat)
}
}
}
}
}
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}
}catch(e){
console.log("Myroom" + myroom)
console.log(e)
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}
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}
}
if(myroom.controller.level>2){ }
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}
};
module.exports = Phase1;