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Enable market selling globally
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@ -49,6 +49,9 @@ let Phase1 = {
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require('proc.spawning').spawnminer(room)
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} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
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}
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if((game.rooms[room].terminal.store[RESOURCE_ENERGY] > 200000 )){
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require('proc.market').sellEnergy(room)
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}
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//require('proc.market').sellEnergy(room)
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}
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}
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@ -11,7 +11,7 @@ let gomarket={
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try{
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let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
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if(availtosell>5000){
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if(availtosell>200000){
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console.log(myroom + ":" + availtosell)
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//console.log(JSON.stringify(Game.market.orders))
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// if(Game.market.orders.length > 9){
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