screeps/role.warrior.js

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let rolewarrior = {
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run: function(creep) {
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var hostile = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
var hostilebuilding = creep.pos.findClosestByRange(FIND_HOSTILE_SPAWNS );
if(hostile!=undefined) {
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creep.say('Sorry')
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creep.travelTo(hostile,{ignoreCreeps:true});
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creep.attack(hostile);
} else if(hostilebuilding!=undefined){
creep.say('Sorry')
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creep.travelTo(hostilebuilding,{ignoreCreeps:true});
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creep.attack(hostilebuilding);
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}else if(Game.flags.protect,{ignoreCreeps:true}) {
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creep.say('ATK')
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creep.travelTo(Game.flags.protect,{ignoreCreeps:true})
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} else{
creep.say('parking')
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creep.travelTo(creep.room.memory.warriorparkx,creep.room.memory.warriorparky,creep.room.roomName,{ignoreCreeps:true})
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}
}
};
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module.exports = rolewarrior;